Microbit For Mad Scientists
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Author | : Simon Monk |
Publisher | : No Starch Press |
Total Pages | : 281 |
Release | : 2019-09-24 |
Genre | : Computers |
ISBN | : 1593279752 |
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Author | : Simon Monk |
Publisher | : No Starch Press |
Total Pages | : 281 |
Release | : 2019-09-24 |
Genre | : Computers |
ISBN | : 1593279744 |
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Author | : Gareth Halfacree |
Publisher | : John Wiley & Sons |
Total Pages | : 354 |
Release | : 2017-10-05 |
Genre | : Computers |
ISBN | : 1119413842 |
The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.
Author | : Simon Monk |
Publisher | : McGraw Hill Professional |
Total Pages | : 177 |
Release | : 2017-11-17 |
Genre | : Technology & Engineering |
ISBN | : 1260117596 |
Quickly write innovative programs for your micro:bit—no experience necessary!This easy-to-follow guide shows, step-by-step, how to quickly get started with programming and creating fun applications on your micro:bit.. Written in the straightforward style that Dr. Simon Monk is famous for, Programming the BBC micro:bit: Getting Started with MicroPython begins with basic concepts and gradually progresses to more advanced techniques. You will discover how to use the micro:bit's built-in hardware, use the LED display, accept input from sensors, attach external electronics, and handle wireless communication.•Connect your micro:bit to a computer and start programming!•Learn how to use the two most popular MicroPython editors •Work with built-in functions and methods—and see how to write your own•Display text, images, and animations on the micro:bit’s LED matrix•Process data from the accelerometer, compass, and touch sensor•Control external hardware by attaching it to the edge connector•Send and receive messages via the built-in radio module•Graphically build programs with the JavaScript Blocks Editor
Author | : Ronald T. Kneusel |
Publisher | : No Starch Press |
Total Pages | : 498 |
Release | : 2022-09-27 |
Genre | : Computers |
ISBN | : 1718502419 |
Strengthen your overall coding skills by exploring the wonderful, wild, and often weird world of esoteric languages (esolangs). Strange Code starts with a dive into the underlying history of programming, covering the early computer-science concepts, like Turing machines and Turing completeness, that led to the languages we use today. It then explores the realm of “atypical” programming languages, introducing you to the out-of-the-box thinking that comes from these unusual approaches to coding. Later chapters address the even more unusual esolangs, nearly all of which are like nothing you’ve ever seen. Finally, author Ron Kneusel helps you develop and use two entirely new programming languages. You may not apply these languages in your day job, but this one-of-a-kind book will motivate you to think differently about what it means to express thought through code, while discovering the far-flung boundaries of programming. You’ll learn: How to program with pictures using Piet How to write two-dimensional programs in Befunge How to implement machine-learning algorithms using the text pattern matching language SNOBOL How to decipher Brainfuck code like [->-[>+”]>[[-+]+>+”]““]/liliHow to design and create two original programming languages Learning to think in these languages will make you a better, more confident programmer.
Author | : Holger Matthes |
Publisher | : No Starch Press |
Total Pages | : 250 |
Release | : 2017-10-24 |
Genre | : Crafts & Hobbies |
ISBN | : 1593278195 |
Learn the model-making process from start to finish, including the best ways to choose scale, wheels, motors, and track layout. Get advice for building steam engines, locomotives, and passenger cars, and discover fresh ideas and inspiration for your own LEGO train designs. Inside you'll find: -A historical tour of LEGO trains -Step-by-step building instructions for models of the German Inter-City Express (ICE), the Swiss “Crocodile,” and a vintage passenger car -Tips for controlling your trains with transformers, receivers, and motors -Advice on advanced building techniques like SNOT (studs not on top), microstriping, creating textures, and making offset connections -Case studies of the design process -Ways to use older LEGO pieces in modern designs For ages 10+
Author | : Dr. Seuss |
Publisher | : RH Childrens Books |
Total Pages | : 29 |
Release | : 2013-11-05 |
Genre | : Juvenile Fiction |
ISBN | : 0385379323 |
Join Bartholomew Cubbins in Dr. Seuss’s Caldecott Honor–winning picture book about a king’s magical mishap! Bored with rain, sunshine, fog, and snow, King Derwin of Didd summons his royal magicians to create something new and exciting to fall from the sky. What he gets is a storm of sticky green goo called Oobleck—which soon wreaks havock all over his kingdom! But with the assistance of the wise page boy Bartholomew, the king (along with young readers) learns that the simplest words can sometimes solve the stickiest problems.
Author | : James H. Carrott |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 423 |
Release | : 2013-02-11 |
Genre | : Technology & Engineering |
ISBN | : 1449337953 |
What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world. Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. Wells commented on their time with fantastic stories that jumpstarted science fiction. Through interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it says about our age of disposable technology. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a history that never existed can help us reimagine our future.
Author | : Jim Gatenby |
Publisher | : |
Total Pages | : 128 |
Release | : 2017-10 |
Genre | : |
ISBN | : 9780859347716 |
Author | : Cameron Coward |
Publisher | : No Starch Press |
Total Pages | : 153 |
Release | : 2019-06-11 |
Genre | : Computers |
ISBN | : 1593279272 |
A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.