The Merry Chase

The Merry Chase
Author:
Publisher: Chronicle Books
Total Pages: 36
Release: 2005-07-28
Genre: Juvenile Fiction
ISBN: 9780811849678

Upon meeting a dog at a street corner, a cat runs as fast as she can and leads him on a merry chase through kitchens, across tables, over people, and under traffic until finally reaching a safe haven.

A Merry Chase

A Merry Chase
Author: Victoria Malvey
Publisher:
Total Pages: 324
Release: 2000
Genre: Fiction
ISBN: 9780671775254

When Lord Royce Van Cleef decides to settle down and marry, he wagers his friends that he'll be able to talk any woman into marrying him within a fortnight. Royce's friends take on the wager and pick the perfect foil for their overly confident friend--Laurel Simmons, beautiful, charming, and very, very peeved when she finds she has been targeted by the arrogant Lord Van Cleef.

A Boy's Ride

A Boy's Ride
Author: Gulielma Zollinger
Publisher: BoD – Books on Demand
Total Pages: 278
Release: 2023-11-14
Genre: Fiction
ISBN: 3387311117

Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.

Coding, Robotics, and Engineering for Young Students

Coding, Robotics, and Engineering for Young Students
Author: Ann Gadzikowski
Publisher: Routledge
Total Pages: 202
Release: 2021-09-03
Genre: Education
ISBN: 1000491110

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2