Mergers and Acquisitions

Mergers and Acquisitions
Author: Duarte Brito
Publisher: Kluwer Law International B.V.
Total Pages: 248
Release: 2006-01-01
Genre: Business & Economics
ISBN: 9041124519

Drawing on twenty years of merger analysis literature, this single source offers practical solutions to a wide range of problems faced by specialists working in the field of mergers and acquisitions. The authors take an industrial organization approach in which effects on profits, on consumer surplus and on overall welfare are of greatest relevance. The focus is primarily on horizontal mergers, although vertical and conglomerate mergers are addressed when producers of complementary goods are involved. Among the issues and elements examined, the authors provide answers to the following: How does a merger affect the insider firm's profitabifity? Why may outsiders stock market value increase or decrease following a merger? What are the expected welfare effects of a merger? What sort of arguments can be used for merger defense? How do economists model the firm's merging decision? How can the authorities simulate the price effects of a horizontal merger? Is post-merger entry likely to compensate the effects of a merger? The discussion proceeds from an analysis of the simplest exercise of market power to evermore complex merger environments. In their detailed coverage of policy evaluation of proposed acquisitions, the authors provide a merger simulation toolkit which can be applied to important recent judicial decisions in the field. This book will be of great value not only to academics in microeconomics and industrial organization, but also to lawyers and officials seeking expert practical guidance in the business or administrative responsibilities surrounding mergers and acquisitions.

Pervasive Games

Pervasive Games
Author: Markus Montola
Publisher: CRC Press
Total Pages: 337
Release: 2009-06-12
Genre: Art
ISBN: 0080889794

Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Merger Games

Merger Games
Author: Judith P. Swazey
Publisher: Temple University Press
Total Pages: 324
Release: 2011-10-14
Genre: Medical
ISBN: 9781439907177

With deepening financial problems, Allegheny Heath, Education and Research Foundation filed for bankruptcy in 1998—in the midst of its landmark merger of The Medical College of Pennsylvania and Hahnemann University. What resulted was another dire event in an escalating disaster. As civil and criminal investigations probed Allegheny's collapse, the survival of the medical school and other health sciences university schools, and the operation of the hospitals hung in the balance. Fortunately, a savior arrived in the form of Drexel University who used this opportunity to create its own medical school. Merger Games is Judith Swazey's gripping account of this historic transaction. Based on extraordinarily detailed first-hand research and continuous inside access to the developments, this book clearly delineates who the players were and what this merger means for the future of medical education and institutional healthcare. Merger Games is a definitive history of one of the most important academic medicine mergers in Philadelphia and the country, which happened at a time when medical care was becoming commodified in almost every state.

Mega Mergers and Acquisitions

Mega Mergers and Acquisitions
Author: B. Kumar
Publisher: Springer
Total Pages: 151
Release: 2012-11-14
Genre: Business & Economics
ISBN: 1137005904

A casebook that discusses all the mega mergers and acquisitions in terms of value, that have happened in different industry sectors such as pharmacy, technology, telecommunications, media and entertainment, electrical and electronics, energy, finance, consumer goods, metals, and automobile and airlines.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 1173
Release: 2021-05-24
Genre: Games & Activities
ISBN:

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Handbook of Game Theory and Industrial Organization, Volume II

Handbook of Game Theory and Industrial Organization, Volume II
Author: Luis C. Corchón
Publisher: Edward Elgar Publishing
Total Pages: 547
Release: 2018-02-23
Genre: Business & Economics
ISBN: 1788112784

This second volume of the Handbook includes original contribution by experts in the field. It provides up-to-date surveys of the most relevant applications of game theory to industrial organization. The book covers both classical as well as new IO topics such as mergers in markets with homogeneous and differentiated goods, leniency and coordinated effects in cartels and mergers, static and dynamic contests, consumer search and product safety, strategic delegation, platforms and network effects, auctions, environmental and resource economics, intellectual property, healthcare, corruption, experimental industrial organization and empirical models of R&D.

When It Was Just a Game

When It Was Just a Game
Author: Harvey Frommer
Publisher: Rowman & Littlefield
Total Pages: 313
Release: 2015-09-30
Genre: Sports & Recreation
ISBN: 1589799216

Written by acclaimed sports author and oral historian Harvey Frommer and with an introduction by pro football Hall of Famer Frank Gifford, When It Was Just a Game tells the fascinating story of the ground-breaking AFL–NFL World Championship Football game played on January 15, 1967: Packers vs. Chiefs. Filled with new insights, containing commentary from the recently discovered unpublished memoir of Kansas City Chiefs coach Hank Stram, and featuring oral history from many who were at the game—media, players, coaches, fans—the book presents back story and front story in the words of those who lived it and saw it go on to become the Super Bowl, the greatest sports attraction the world has ever known. Archival photographs and drawings help bring the event to life.

They Call It a Game

They Call It a Game
Author: Bernie Parrish
Publisher: iUniverse
Total Pages: 263
Release: 2000-10
Genre: Sports & Recreation
ISBN: 0595130763

This is the book the NFL thought they had buried! Bernie Parrish’s account of the 1964 World Championship — the last time the Cleveland Browns won it all – is an unauthorized history of the NFL by a most unconventional player. The most controversial sports book ever written, this bestselling book was the first to expose the NFL owners symbiotic relationships and connections with Organized Crime and illegal gambling. The only thing that’s changed since its original publication are the dollar figures involved …now they’re exponentially bigger! “Eight years of playing and nine years of activity in the players union have convinced (Parrish) that the hierarchy of the NFL is a basket of snakes. As St. Patrick swept Ireland clean of wriggly reptiles by flinging his bell at them, so Parrish hopes to change the leadership of the league by brazen clangor of a no-holds-barred book, They Call It A Game.” -Life Magazine A national bestseller and a Literary Guild Book of the Month Club selection

Partition Function Form Games

Partition Function Form Games
Author: László Á. Kóczy
Publisher: Springer
Total Pages: 320
Release: 2018-04-13
Genre: Mathematics
ISBN: 3319698419

This book presents a systematic overview on partition function form games: a game form in cooperative game theory to integrate externalities for various applications. Cooperative game theory has been immensely useful to study a wide range of issues, but the standard approaches ignore the side effects of cooperation. Recently interest shifted to problems where externalities play the main roles such as models of cooperation in market competition or the shared use of public resources. Such problems require richer models that can explicitly evaluate the side-effects of cooperation. In partition function form games the value of cooperation depends on the outsiders' actions. A recent surge of interest driven by applications has made results very fragmented. This book offers an accessible, yet comprehensive and systematic study of properties, solutions and applications of partition function games surveying both theoretical results and their applications. It assembles a survey of existing research and smaller original results as well as original interpretations and comparisons. The book is self-contained and accessible for readers with little or no knowledge of cooperative game theory.