MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach, 10th Edition

MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach, 10th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 966
Release: 2024-07-01
Genre: Computers
ISBN: 1640572376

MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D 2024 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D 2024. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D 2024 and then progresses to cover the advanced techniques. The book covers three important projects to enhance the knowledge of the users. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D 2024 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 380
Release: 2019
Genre: Computers
ISBN: 1640570640

MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Advanced Technologies, Systems, and Applications II

Advanced Technologies, Systems, and Applications II
Author: Mirsad Hadžikadić
Publisher: Springer
Total Pages: 1203
Release: 2018-01-30
Genre: Technology & Engineering
ISBN: 3319713213

This book presents innovative and interdisciplinary applications of advanced technologies. It includes the scientific outcomes of the 9th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Banja Vrućica, Teslić, Bosnia and Herzegovina on May 25–28, 2017. This unique book offers a comprehensive, multidisciplinary and interdisciplinary overview of the latest developments in a broad section of technologies and methodologies, viewed through the prism of applications in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, economics and medicine, to name just a few.

Adobe After Effects Classroom in a Book (2020 release)

Adobe After Effects Classroom in a Book (2020 release)
Author: Brie Gyncild
Publisher: Adobe Press
Total Pages: 575
Release: 2019-12-09
Genre: Computers
ISBN: 0136412041

Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe's powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Exploring Autodesk Revit 2022 for Architecture, 18th Edition

Exploring Autodesk Revit 2022 for Architecture, 18th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 1595
Release: 2021-07-06
Genre: Technology & Engineering
ISBN: 1640571205

Exploring Autodesk Revit 2022 for Architecture is a comprehensive book written to cater to the needs of the students and the professionals who are involved in the Building Information Modeling (BIM) Profession. Revit 2022 book is a gateway to power, skill, and competence in the field of architecture and interior presentations, drawings, and documentation. In this Revit book, the author has emphasized the concept of designing, creating families, massing, documentation, rendering orthographic and perspective views of the building, and usage of other advanced tools. In addition, the Revit 2022 for Architecture book covers the description of various stages involved in rendering the model in the Enscape plug-in. In this book, the chapters have been punctuated with tips and notes that provide additional information on the concept and the functioning of the tools and commands. This book is also an ideal guide for students who are appearing for Autodesk Revit Certified Professional and Revit Certified User Exams, especially for Architecture. This book can also be used as a guide for students and professionals who are planning to make their careers in the BIM industry. Salient Features Detailed explanation of architectural tools of Autodesk Revit Heavily illustrated text Introduction to Enscape Rendering Real-world structural projects are given as tutorials Tips and Notes throughout the textbook Self-Evaluation Tests, Review Questions, and Exercises at the end of the Chapters Student Project for practice Table of Contents Chapter 1: Introduction to Autodesk Revit 2022 for Architecture Chapter 2: Starting an Architectural Project Chapter 3: Creating Architectural Walls Chapter 4: Using Basic Building Components-I Chapter 5: Using the Editing Tools Chapter 6: Working with Datum Plane and Creating Standard Views Chapter 7: Using Basic Building Components-II Chapter 8: Using Basic Building Components-III Chapter 9: Adding Site Features Chapter 10: Using Massing and Family Tools Chapter 11: Adding Annotations and Dimensions Chapter 12: Creating Project Details and Schedules Chapter 13: Creating and Plotting Drawing Sheets Chapter 14: Creating 3D Views Chapter 15: Rendering Views and Creating Walkthroughs Chapter 16: Using Advanced Features * Student Project * Index (* For Free Download)

MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition

MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 383
Release: 2017-01-17
Genre: Computers
ISBN: 194268973X

MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 697
Release: 2017-08-29
Genre: Computers
ISBN: 1942689977

Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index

Vector Basic Training

Vector Basic Training
Author: Von Glitschka
Publisher: Pearson Education
Total Pages: 524
Release: 2010-12-22
Genre: Computers
ISBN: 0132490781

Listen up, designers, and wipe those grins off your faces! It’s time to get serious about your design work. For too long you’ve allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the methods covered in this book. ¿ In Vector Basic Training, acclaimed iillustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the toolers and hacks. Along the way, he’ll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, you’ll be ready for active creative duty in zero hundred hours or less.¿ ¿ In Vector Basic Training, you’ll learn: ¿The tools, plugins, and shortcuts that make up a design pro’s creative armament How to use “The Clockwork Method” to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using familiar Illustrator tools Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs Available by download: Von Glitschka reports for duty in over an hour’s worth of video tutorials that walk you through all of the techniques explained in the book. Also included: downloadable art files you can use to follow along on your own. See the instructions for download at the end of your ebook.

Character Modeling

Character Modeling
Author: Stephen Stahlberg
Publisher: Ballistic Media Pty Ltd
Total Pages: 190
Release: 2005
Genre: Art
ISBN: 1921002115

Features step-by-step tutorials presented by character modelling master artists.

Catia V5-6r2014 for Designers

Catia V5-6r2014 for Designers
Author: Prof Sham Tickoo Purdue Univ
Publisher:
Total Pages: 830
Release: 2015-01-28
Genre:
ISBN: 9781936646890

CATIA V5-6R2014 for Designers is a comprehensive textbook written with the intention of helping the readers effectively use all solid modeling tools and other features of CATIA V5-6R2014. This textbook provides elaborative and clear explanation of the tools of all commonly used workbenches of CATIA V5-6R2014. After reading this textbook, you will be able to create, assemble, and draft models. The chapter on the DMU Kinematics workbench will enable the users to create, edit, simulate, and analyze different mechanisms dynamically. The chapter on the FreeStyle workbench will enable the users to dynamically design and manipulate surfaces. The textbook explains the concepts through real-world examples and the tutorials used in this textbook ensure that the users can relate the knowledge gained from this textbook with the actual mechanical industry designs.