Rise of the Videogame Zinesters

Rise of the Videogame Zinesters
Author: Anna Anthropy
Publisher: Seven Stories Press
Total Pages: 209
Release: 2012-03-20
Genre: Games & Activities
ISBN: 1609803728

Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.

Unschooling To University

Unschooling To University
Author: Judy L. Arnall
Publisher: Professional Parenting
Total Pages: 385
Release: 2018-09-21
Genre: Family & Relationships
ISBN: 1775178609

School is one option for education; homeschooling is the second, and unschooling is the third. Many parents are frustrated by the school system, perhaps because of bullying, crowded classrooms, and outdated, dull, online courses. Disengaged learners that have no say in their coerced curriculum tend to act out, tune out, or drop out. Education must change and unschooling is the fastest-growing alternative method of learning. Two decades ago, students registered with their local school based on their house address. Now, with the internet, students are borderless. Learning can occur anywhere, anytime, anyway and from anyone-including self-taught. Self-directing their education, unschoolers learn through: - Play - Projects - Reading - Volunteering - Video games - Sports - Mentorship - Travel - Life This book explores the path of 30 unschooled children who self-directed all or part of their education and were accepted by universities, colleges, and other postsecondary schools. Most have already graduated. What children need most are close relationships-parents, teachers, siblings, relatives, coaches, and mentors within a wider community, not just within an institutional school. Educational content is everywhere. Caring relationships are not. Families that embrace unschooling, do not have to choose between a quality education and a relaxed, connected family lifestyle. They can have both.

The Book of Classic Board Games

The Book of Classic Board Games
Author: Sid Sackson
Publisher: Klutz
Total Pages: 0
Release: 1991
Genre: Board games
ISBN: 9780932592941

Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

Art Of Atari

Art Of Atari
Author: Tim Lapetino
Publisher: Dynamite Entertainment
Total Pages: 354
Release: 2016-10-26
Genre: Art
ISBN: 1524101060

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Using Intranet HTML

Using Intranet HTML
Author: Mark Surfas
Publisher:
Total Pages: 1132
Release: 1996
Genre: Computers
ISBN: 9780789708526

HTML (Hypertext Markup Language) is the language that all of the World Wide Web is based on. As the Web moves into the corporate world of Intranets, developers will want to see how to apply HTML to their situation. This special complete reference features a CD-ROM with all the tools you need to build an Intranet with HTML.

Reinforcement Learning, second edition

Reinforcement Learning, second edition
Author: Richard S. Sutton
Publisher: MIT Press
Total Pages: 549
Release: 2018-11-13
Genre: Computers
ISBN: 0262352702

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Locksport

Locksport
Author: Jos Weyers
Publisher: No Starch Press
Total Pages: 418
Release: 2024-03-19
Genre: House & Home
ISBN: 1718502257

A comprehensive, fully illustrated guide to the fascinating sport of picking locks, Locksport is authored by five of the field’s foremost champions. Together, they’ll show you how to ethically, efficiently, and effectively bypass anything—from simple locks and safe dials to deadlocks and vaults. Welcome to the world of locksport, the sport of defeating locks. Whether you’re new to the challenge of lockpicking or aiming for championship gold, this book serves as your definitive guide, packed with practical advice from a team of experts. DIVE INTO THE ESSENTIALS WITH LOCKSPORT FOUNDATIONS How various locks work and how to maintain and disassemble practice locks What makes some locks more secure than others The laws, competitions, and communities that make up the world of locksport MASTER YOUR CRAFT WITH HANDS-ON TECHNIQUES How to pick pin tumblers and lever locks, make impressions or craft a working key from a blank, and manipulate open combination safe locks How to work with picks, rakes, tension wrenches, files, magnification tools, safe-lock graphs, and depth-measuring instruments The intricacies of security pins, wards, dimple locks, keyways, and antique locks GAIN THE COMPETITIVE EDGE WITH COMPETITION INSIGHTS The ins and outs of competition setup and tools and how to host your own competitions Expert strategies for managing your nerves and gathering lock intel What it’s like to participate in timed head-to-head competitions, PicTacToe™, escape challenges, and other lockpicking contests From mastering your first padlock to conquering a competition, Locksport will show you how to take your skills to the next level—and have endless fun doing it.

3D Printing Projects

3D Printing Projects
Author: DK
Publisher: Penguin
Total Pages: 98
Release: 2017-10-03
Genre: Computers
ISBN: 1465472509

From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.