Mathematical Solitaires and Games

Mathematical Solitaires and Games
Author: Benjamin Schwartz
Publisher: Routledge
Total Pages: 161
Release: 2019-03-19
Genre: Games & Activities
ISBN: 1351843079

A collection of solitaires and games which include sections on Solitiare Games like Knights Interchanges and The Stacked Playing Cards; Competitive games including SIM as a game of Chance and A winning Opening in Reverse Hex and also Solitaire games with toys like the Tower of Hanoi and Triangular Puzzle Peg.

The Ins and Outs of Peg Solitaire

The Ins and Outs of Peg Solitaire
Author: John D. Beasley
Publisher: Oxford University Press, USA
Total Pages: 292
Release: 1992
Genre: Games & Activities
ISBN:

For mathematical game enthusiasts, the 33-hole Peg Solitaire board presents many intriguing and difficult problems, far more fascinating than the simple problems set out in manufacturers' instructions, and behind these problems lies interesting mathematical theory. Beasley, an internationally known expert on Peg Solitaire, surveys the history of the game, shows how to play it simply and well, explains the theory behind it, and offers over 200 problems and their solutions in over 550 diagrams. Mathematical game fans aged twelve and over will find hours of enjoyment in this book.

The Mathematics of Games

The Mathematics of Games
Author: John D. Beasley
Publisher: Courier Corporation
Total Pages: 0
Release: 2006
Genre: Mathematics
ISBN: 9780486449760

Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Games, Puzzles and Math Excursions

Games, Puzzles and Math Excursions
Author: Chandru Arni
Publisher: Prowess Publishing
Total Pages: 372
Release: 2020-10-23
Genre: Mathematics
ISBN: 1545753318

The games presented here are mainly 2-person strategic board games and Solitaire Puzzles, when alone. There is a welcome difference between strategic board games and puzzles. A puzzle has a solution and once you’ve solved it, it is not that interesting any more. A strategy game can be played again and again. Chess, the “King of all Board Games”, is not included here as it forms a subject by itself, but there are a few pre-chess puzzles. Bridge, the “Queen of all Card Games”, is also not included as Card games and Dice games involve a certain element of luck; the games here are not based on chance or probability. Apart from Games and Puzzles, there is a small chapter on Mathematical Excursions. These are explorations of non mathematicians like me into the ways of thinking and understanding patterns that mathematicians visualise and analyse for sheer pleasure without any monetary or practical benefit. How can a chess knight’s move over a chess board be beneficial to anybody? But this exploration has been going on for 2000 years. Also, whereas Pythagoras’ Theorem was of great benefit to society, what will proving Fermat’s Theorem accomplish? For a mathematician, the overriding influence of numbers becomes his aim in life.

Mathematical Games and How to Play Them

Mathematical Games and How to Play Them
Author: Steven Vajda
Publisher: Courier Corporation
Total Pages: 146
Release: 2008-01-01
Genre: Mathematics
ISBN: 0486462773

This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.

The Tower of Hanoi – Myths and Maths

The Tower of Hanoi – Myths and Maths
Author: Andreas M. Hinz
Publisher: Springer Science & Business Media
Total Pages: 340
Release: 2013-01-31
Genre: Mathematics
ISBN: 3034802374

This is the first comprehensive monograph on the mathematical theory of the solitaire game “The Tower of Hanoi” which was invented in the 19th century by the French number theorist Édouard Lucas. The book comprises a survey of the historical development from the game’s predecessors up to recent research in mathematics and applications in computer science and psychology. Apart from long-standing myths it contains a thorough, largely self-contained presentation of the essential mathematical facts with complete proofs, including also unpublished material. The main objects of research today are the so-called Hanoi graphs and the related Sierpiński graphs. Acknowledging the great popularity of the topic in computer science, algorithms and their correctness proofs form an essential part of the book. In view of the most important practical applications of the Tower of Hanoi and its variants, namely in physics, network theory, and cognitive (neuro)psychology, other related structures and puzzles like, e.g., the “Tower of London”, are addressed. Numerous captivating integer sequences arise along the way, but also many open questions impose themselves. Central among these is the famed Frame-Stewart conjecture. Despite many attempts to decide it and large-scale numerical experiments supporting its truth, it remains unsettled after more than 70 years and thus demonstrates the timeliness of the topic. Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.

Mathematical Games and Pastimes

Mathematical Games and Pastimes
Author: A. P. Domoryad
Publisher: Elsevier
Total Pages: 311
Release: 2014-05-17
Genre: Games & Activities
ISBN: 1483137821

Mathematical Games and Pastimes focuses on numerical solutions to mathematical games and pastimes. The book first discusses the binary system of notation and the system of notation with the base three. Congruences, Pythagorean and Heronic triples, and arithmetical pastimes are explained. The text takes a look at the nature of numerical tricks. Guessing the results of operations with unknown numbers; determination of numbers thought of using three tables; and extraction of roots of multidigit numbers are explained. The selection also touches on rapid calculations, games with piles of objects, Meleda, solitaire, and Lucas’ game. Problems on determining ways to reach goals are also presented. Games that show the numerous ways to reach goals are discussed. The text also examines Euler squares, dominoes, and problems related to the chess board. Pastimes related to objects changing places are also highlighted. Topics include Lucas’ problem, Ruma, and Monge’s shuffle. The book is highly recommended for readers wanting to find solutions to mathematical games and pastimes.

Winning Ways for Your Mathematical Plays, Volume 4

Winning Ways for Your Mathematical Plays, Volume 4
Author: Elwyn R. Berlekamp
Publisher: CRC Press
Total Pages: 224
Release: 2004-03-30
Genre: Mathematics
ISBN: 0429945582

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.