Mastering openFrameworks: Creative Coding Demystified

Mastering openFrameworks: Creative Coding Demystified
Author: Denis Perevalov
Publisher: Packt Publishing Ltd
Total Pages: 555
Release: 2013-09-23
Genre: Computers
ISBN: 184951805X

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

openFrameworks Essentials

openFrameworks Essentials
Author: Denis Perevalov
Publisher: Packt Publishing Ltd
Total Pages: 330
Release: 2015-04-23
Genre: Computers
ISBN: 1784390534

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

Learning Less.js

Learning Less.js
Author: Alex Libby
Publisher: Packt Publishing Ltd
Total Pages: 518
Release: 2014-10-24
Genre: Computers
ISBN: 1782160671

If you are a designer or developer who wants to quickly learn how to harness the power of Less.js to write more efficient CSS styles that can be applied to a website of any size, then this book is for you. This book will help you master both the basic functions and advanced features of Less.js. It would be helpful to have some familiarity of writing CSS styles, although no prior experience of using CSS preprocessors is required.

HCI International 2014 - Posters' Extended Abstracts

HCI International 2014 - Posters' Extended Abstracts
Author: Constantine Stephanidis
Publisher: Springer
Total Pages: 684
Release: 2014-05-19
Genre: Computers
ISBN: 3319078577

This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters’ extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments.

Cinder Creative Coding Cookbook

Cinder Creative Coding Cookbook
Author: Rui Madeira Dawid Gorny
Publisher: Packt Publishing Ltd
Total Pages: 585
Release: 2013-05-23
Genre: Computers
ISBN: 1849518718

Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

Real World Instrumentation with Python

Real World Instrumentation with Python
Author: John M. Hughes
Publisher: "O'Reilly Media, Inc."
Total Pages: 623
Release: 2010-11-15
Genre: Computers
ISBN: 1449396631

Learn how to develop your own applications to monitor or control instrumentation hardware. Whether you need to acquire data from a device or automate its functions, this practical book shows you how to use Python's rapid development capabilities to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips for interfacing a PC to a variety of devices. Use the book's hardware survey to identify the interface type for your particular device, and then follow detailed examples to develop an interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control. Understand how to define the scope of an application and determine the algorithms necessary, and why it's important Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB Create low-level extension modules in C to interface Python with a variety of hardware and test instruments Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces Use open source software tools and libraries to reduce costs and avoid implementing functionality from scratch

Multimedia Programming with Pure Data

Multimedia Programming with Pure Data
Author: Bryan WC Chung
Publisher: Packt Publishing Ltd
Total Pages: 550
Release: 2013-01-01
Genre: Computers
ISBN: 1782164650

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Mapping and Visualization with SuperCollider

Mapping and Visualization with SuperCollider
Author: Marinos Koutsomichalis
Publisher: Packt Publishing Ltd
Total Pages: 321
Release: 2013-11-25
Genre: Computers
ISBN: 1783289686

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

Learning Network Forensics

Learning Network Forensics
Author: Samir Datt
Publisher: Packt Publishing Ltd
Total Pages: 274
Release: 2016-02-29
Genre: Computers
ISBN: 1785282123

Identify and safeguard your network against both internal and external threats, hackers, and malware attacks About This Book Lay your hands on physical and virtual evidence to understand the sort of crime committed by capturing and analyzing network traffic Connect the dots by understanding web proxies, firewalls, and routers to close in on your suspect A hands-on guide to help you solve your case with malware forensic methods and network behaviors Who This Book Is For If you are a network administrator, system administrator, information security, or forensics professional and wish to learn network forensic to track the intrusions through network-based evidence, then this book is for you. Basic knowledge of Linux and networking concepts is expected. What You Will Learn Understand Internetworking, sources of network-based evidence and other basic technical fundamentals, including the tools that will be used throughout the book Acquire evidence using traffic acquisition software and know how to manage and handle the evidence Perform packet analysis by capturing and collecting data, along with content analysis Locate wireless devices, as well as capturing and analyzing wireless traffic data packets Implement protocol analysis and content matching; acquire evidence from NIDS/NIPS Act upon the data and evidence gathered by being able to connect the dots and draw links between various events Apply logging and interfaces, along with analyzing web proxies and understanding encrypted web traffic Use IOCs (Indicators of Compromise) and build real-world forensic solutions, dealing with malware In Detail We live in a highly networked world. Every digital device—phone, tablet, or computer is connected to each other, in one way or another. In this new age of connected networks, there is network crime. Network forensics is the brave new frontier of digital investigation and information security professionals to extend their abilities to catch miscreants on the network. The book starts with an introduction to the world of network forensics and investigations. You will begin by getting an understanding of how to gather both physical and virtual evidence, intercepting and analyzing network data, wireless data packets, investigating intrusions, and so on. You will further explore the technology, tools, and investigating methods using malware forensics, network tunneling, and behaviors. By the end of the book, you will gain a complete understanding of how to successfully close a case. Style and approach An easy-to-follow book filled with real-world case studies and applications. Each topic is explained along with all the practical tools and software needed, allowing the reader to use a completely hands-on approach.