How to Play Backgammon

How to Play Backgammon
Author: Chad Bomberger
Publisher: CRB Publishing
Total Pages: 32
Release: 2017-11-03
Genre: Games & Activities
ISBN: 1641869143

Learn How to Play Backgammon! Did you know backgammon is one of the oldest games ever invented – and it’s even older than chess? In this fascinating guide, you’ll discover the 5,000-year history of backgammon – and how you can enjoy this popular and compelling game. You’ll discover the uniquely geometric backgammon board, how to set up the pieces, and how to make your first moves. As you increase your mastery of this ancient game, you’ll learn a vast array of game concepts and winning tactics. You’ll discover how to “hit” your opponents’ pieces and remove them from the board – forcing your opponent to start these pieces over from the beginning. You’ll learn how to “bear-off” your own pieces from the board and prepare for a victory. This book even explains how gamblers use a doubling cube (a new twist U.S. players added to the game in the 1920s) to raise the stakes! Learn the 5 Basic Backgammon Strategies Every Player Should Know: The Running Game The Holding Game The Priming Game The Backgammon Blitz The Back Game You’ll even learn additional rules for backgammon variants – and the pro tips you need to take your game to the next level!

Backgammon Boot Camp

Backgammon Boot Camp
Author: Walter Trice
Publisher: Fortuitous Press
Total Pages: 339
Release: 2004-05-01
Genre: Backgammon
ISBN: 9780943292328

Originally a series of articles that appeared online at GammonVillage.com. Every aspect of the game is covered, from the most fundamental to the most advanced.

Improve Your Backgammon

Improve Your Backgammon
Author: Paul Lamford
Publisher: Everyman Chess
Total Pages: 128
Release: 2003-01-16
Genre: Games
ISBN: 9781857443158

The ideal book for those looking to advance from the basics and build a better understanding of the intricacies of backgammon.

501 Essential Backgammon Problems

501 Essential Backgammon Problems
Author: Bill Robertie
Publisher: Cardoza
Total Pages: 384
Release: 2022-02-01
Genre: Games & Activities
ISBN: 9781580423908

This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Mastering Chess Strategy

Mastering Chess Strategy
Author: Johan Hellsten
Publisher: Everyman Chess
Total Pages: 992
Release:
Genre: Games & Activities
ISBN: 1857448979

Grandmaster Johan Hellsten is convinced that mastering chess strategy - just like chess tactics - requires practice, practice and yet more practice! This outstanding book is a product of his many years' work as a full-time chess teacher, and is specifically designed as part of a structured training programme to improve strategic thinking. It focuses on a wide range of key subjects and provides a basic foundation for strategic play. Furthermore, in addition to the many examples, there's an abundance of carefully selected exercises which allow readers to monitor their progress and put into practice what they have just learned. Following such a course is an ideal way for players of all standards to improve. Although designed mainly for students, this book is also an excellent resource for chess teachers and trainers. An essential course in chess strategyContains over 400 pages of Grandmaster adviceIncludes more than 350 training exercises

Mastering AI

Mastering AI
Author: Jeremy Kahn
Publisher: Bedford Square Publishers
Total Pages: 376
Release: 2024-08-01
Genre: Computers
ISBN: 183501044X

An urgent book on generative artificial intelligence exploring the risk and benefits looming in this seminal moment 'Easily the best exploration to date on the perils and promise of AI." —ASHLEE VANCE author of When the Heavens Went on Sale 'Mastering AI is a must-read. It's hard to put down'. —BETHANY McLEAN, coauthor of The Smartest Guys in the Room and The Big Fail ' A timely and urgent exploration of AI's dizzying acceleration' —BRAD STONE, author of The Everything Store The debut of ChatGPT on November 30th was a watershed moment in the history of technology. We stand on the threshold of a new age — one where content of all kinds, even software itself, will be conjured, seemingly from thin air, with simple conversation. In a culture fraught with misinformation, Mastering AI pierces through the thicket of exaggerated claims, explaining how we arrived at this moment and mapping the likely long-term impacts on business, economics, culture and society this potent technology will have. This book will serve as a guide to those dangers — as well as highlighting the technology's transformative potential — and will pinpoint concrete steps that should be taken to regulate generative AI.