Make Your Own Preschool Games

Make Your Own Preschool Games
Author: Sally Goldberg
Publisher: Da Capo Lifelong Books
Total Pages: 278
Release: 2009-07-21
Genre: Psychology
ISBN: 0786750294

Nearly 90% of all brain growth occurs in the first five years of life. Parents can capitalize on this impressionable time by improving and varying the sights, sounds, and smells in a child's immediate surroundings. With this eminently practical guide in hand, parents can actively promote the motor, cognitive, and social skills that will make a difference in a child's readiness for formal, academic learning later on. Ideal for busy parents, Make Your Own Preschool Games describes quick and inexpensive-to-make activities that can be assembled from materials found at home -- paper cups, bottle caps, clothespins, magazines, shoeboxes, and grocery bags. Designed to be used as part of dynamic play, these games will help expand a child's math, science, art, music, language, reading, and writing knowledge while providing the necessary and fun one-on-one bonding time that every child craves with her parents.

More Than Counting

More Than Counting
Author: Sally Moomaw
Publisher: Redleaf Press
Total Pages: 363
Release: 2011-02-08
Genre: Education
ISBN: 1605541001

More than one hundred math activities for young children that incorporate early learning standards.

Teach Smarter

Teach Smarter
Author: Vanessa J. Levin
Publisher: John Wiley & Sons
Total Pages: 192
Release: 2021-04-29
Genre: Education
ISBN: 111969888X

Discover new, practical methods for teaching literacy skills in your early childhood classroom. Has teaching early literacy skills become a stumbling block to getting your preschool students kindergarten ready? Break out of the tired “letter of the week” routine and learn how to transform your lessons with fun and effective techniques. Teach Smarter: Literacy Strategies for Early Childhood Teachers will equip teachers to infuse every aspect of their teaching with exciting hands-on literacy teaching methods that engage students and help them build authentic connections with books, so that 100% of their students will have a strong literacy foundation and will be fully prepared for success in kindergarten and beyond. Respected author Vanessa Levin, veteran early childhood educator and author of the “Pre-K Pages” blog, breaks down the research and translates it into realistic, actionable steps you can take to improve your teaching. Features specific examples of teaching techniques and activities that engage students in hands-on, experiential learning during circle time, centers, and small groups. Offers a simple, four-step system for teaching literacy skills, based on the foundational principles of early literacy teaching Demonstrates how to build your confidence in your ability to get 100% of your students ready for kindergarten, long before the end of the school year Understand the problems with traditional literacy teaching and identify gaps in your current teaching practice with this valuable resource.

Purposeful Play

Purposeful Play
Author: Kristine Mraz
Publisher: Heinemann Educational Books
Total Pages: 0
Release: 2016
Genre: Education
ISBN: 9780325077888

Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.

Video Games

Video Games
Author: Kathy Ceceri
Publisher: Nomad Press
Total Pages: 279
Release: 2015-09-21
Genre: Juvenile Nonfiction
ISBN: 1619302934

Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

The Monster Princess

The Monster Princess
Author: D.J. MacHale
Publisher: Simon and Schuster
Total Pages: 40
Release: 2011-05-10
Genre: Juvenile Fiction
ISBN: 1442435321

Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?

Should I Share My Ice Cream? (An Elephant and Piggie Book)

Should I Share My Ice Cream? (An Elephant and Piggie Book)
Author: Mo Willems
Publisher: Hyperion
Total Pages: 0
Release: 2011-06-14
Genre: Juvenile Fiction
ISBN: 9781423143437

Gerald is careful. Piggie is not. Piggie cannot help smiling. Gerald can. Gerald worries so that Piggie does not have to. Gerald and Piggie are best friends. /DIV In Should I Share My Ice Cream? Gerald has a big decision to make. But will he make it in time? DIVUsing vocabulary that is perfect for beginning readers (and vetted by an early-learning specialist), Mo Willems has crafted a funny story about the challenges of doing the right thing. Fans of the Geisel Award-winning duo will eagerly eat it up!

Kodu for Kids

Kodu for Kids
Author: James Floyd Kelly
Publisher: Que Publishing
Total Pages: 527
Release: 2013-04-24
Genre: Computers
ISBN: 0133381005

DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Alligator Baby

Alligator Baby
Author: Robert Munsch
Publisher: Scholastic Canada
Total Pages: 32
Release: 2019-09-03
Genre: Juvenile Fiction
ISBN: 1443113999

Kristen's mommy brings the new baby home - but it's an ALLIGATOR BABY! How is Kristen going to get her real baby brother back?

Maker Projects for Kids Who Love Games

Maker Projects for Kids Who Love Games
Author: Rebecca Sjonger
Publisher: Crabtree Publishing Company
Total Pages: 32
Release: 2016-02-15
Genre: Juvenile Nonfiction
ISBN: 9780778722489

Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. "Makers and Shakers" sidebars introduce readers to some of the world's greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work