Make Amazing Games in Minutes

Make Amazing Games in Minutes
Author: Jason Darby
Publisher:
Total Pages: 0
Release: 2012
Genre:
ISBN: 9781471036637

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation.All files required to create the examples in this book are available at http://www.castlesoftware.co.uk - look under the books tab and then click on the Make Amazing Games image.

500 Five Minute Games

500 Five Minute Games
Author: Jackie Silberg
Publisher: Gryphon House, Inc.
Total Pages: 278
Release: 1995
Genre: Crafts & Hobbies
ISBN: 9780876591727

Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.

Awesome Game Creation

Awesome Game Creation
Author: Jason Darby
Publisher: Course Technology PTR
Total Pages: 493
Release: 2008
Genre: Computers
ISBN: 9781584505341

Ideal for teaching game enthusiasts and aspiring developers how to create their own computer games without programming skills, this text explains how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics.

Game Creation for Teens

Game Creation for Teens
Author: Jason Darby
Publisher: Cengage Learning
Total Pages: 0
Release: 2008-02-21
Genre: Computers
ISBN: 9781598635003

Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Five Minute Mum: Give Me Five

Five Minute Mum: Give Me Five
Author: Daisy Upton
Publisher: Penguin UK
Total Pages: 240
Release: 2020-02-06
Genre: Family & Relationships
ISBN: 0241443636

Ideal for early years to KS1 children who are learning at home. Daisy Upton has two little kids. She loves them - but they drive her mad. So, to try and keep her sanity she started to come up with quick, easy games using stuff from around the house. And @FiveMinuteMum was born. In her first book, she has collected 150+ games that take 5 minutes to set up & 5 minutes to tidy up. From pasta posting to alphabet knock down, it's a recipe book for guilt free parenting! And as Daisy was a teaching assistant, your little ones will be learning while they play! What could be better? GIVE ME FIVE is the perfect companion for anyone who wants five minutes peace. Also available: Five Minute Mum: Time For School Five Minute Mum: On the Go "I love Five Minute Mum. She's managed to come up with a huge array of activities for kids that are fun and educational yet don't require an Art degree or Diploma in Patience to execute."Sarah Turner, aka Unmumsy Mum

The Great Mental Models, Volume 1

The Great Mental Models, Volume 1
Author: Shane Parrish
Publisher: Penguin
Total Pages: 209
Release: 2024-10-15
Genre: Business & Economics
ISBN: 0593719972

Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.

Creating Adventure Games for Teens

Creating Adventure Games for Teens
Author: Jason Darby
Publisher: Muska/Lipman
Total Pages: 0
Release: 2013
Genre: Computer adventure games
ISBN: 9781133728023

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Make Amazing Games

Make Amazing Games
Author: Jason Darby
Publisher:
Total Pages: 330
Release: 2020-06-21
Genre:
ISBN:

Many people have aspirations to create their own games but don't know where to start. Make Amazing Games 2nd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free version which is available from Steam), the reader can build their very own games. Using the tutorials, the reader will complete a number of fully playable games including a platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as porting the game onto the Web, distribution and publishing. This must-have book is the essential resource for anyone interested in learning game creation and don't know where to start.

300 Three Minute Games

300 Three Minute Games
Author: Jackie Silberg
Publisher: Gryphon House, Inc.
Total Pages: 196
Release: 1997
Genre: Education
ISBN: 9780876591826

Animal games, stuck inside games, stuffed animal games, book games, exercise games, bath games, waiting games, and thinking games.

Going to War

Going to War
Author: Jason Darby
Publisher: Muska/Lipman
Total Pages: 494
Release: 2009
Genre: Computers
ISBN:

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.