Magic Tokens
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Author | : Paul Courville |
Publisher | : |
Total Pages | : 169 |
Release | : 2021-03-26 |
Genre | : |
ISBN | : |
One of the areas of magic history is in the advertising coins, or magic tokens, used by magicians. From long ago to the present day, magicians have been using these in their shows, and to advertise their performances. The book that you will now read will help document these tokens. The documentation of Magic Tokens was begun in the United States by John Mulholland, and Edgar Heyl, and then formalized in 1978 by F. William Kuethe, Jr., when the Token and Medal Society published his Magic Tokens and Related Items. The documentation now continues, based on the work of Kuethe. It continues here.
Author | : Jon Auerbach |
Publisher | : |
Total Pages | : 638 |
Release | : 2021-07-20 |
Genre | : |
ISBN | : 9781734799026 |
The quests are real, the rewards are real, and the dangers are unimaginable. Jen Jacobs's nights are spent traversing a strange city finding hidden objects, slaying dragons, and tangling with a host of fellow adventurers. And her days are spent counting down the seconds until she can return to the grind and continue racking up tokens and leveling up. Except Jen isn't playing a video game. It's all real and happening right in New York City. After a particularly harrowing quest pairs her up with Beatrice Taylor, a no-nonsense and ambitious mentor, Jen hopes she's on the path to becoming a big-time player. But as she dives deeper into the game's hidden agenda, she realizes Beatrice has her sights set on the Guild, the centuries-old organization that runs the Questing game. And the quests Jen loves are about to put both of them in grave danger. Will Jen survive the game before powerful forces cut her real life short? Guild of Tokens is an epic new twist on conventional urban fantasy. If you like determined heroines, gritty cityscapes, and strange magic, then you'll love Jon Auerbach's rollercoaster tale.
Author | : Ben Bleiweiss |
Publisher | : Penguin |
Total Pages | : 1843 |
Release | : 2018-09-24 |
Genre | : Antiques & Collectibles |
ISBN | : 1440248826 |
Magic: The Gathering is the world's most played trading card game. Now for the first time in the game's 25-year history, you can enjoy the only guide on the market to capture all the magic--and value--of thousands of cards released for MTG. Featuring 165 unique card sets, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide showcases the rarest and most valuable cards on the secondary market, including an Alpha Black Lotus worth more than $27,000! You'll also find expert tips for collecting and card investing from one of the world's leading experts in the field of Magic finance, author Ben Bleiweiss. Whether you enjoy the beauty of Serra Angel, the power of the master of the mountains of Shiv - Shivan Dragon, or collectability of the Original Dual Lands, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide is sure to cast a spell on you.
Author | : Turfboer |
Publisher | : BRILL |
Total Pages | : 319 |
Release | : 2023-09-20 |
Genre | : Art |
ISBN | : 9004626778 |
This book, now available for the first time in an English translation, was published in Dutch in 1732 by lawyer Gerard van Loon. His aim was to give the reader a pleasant and informative tour of the history of coins and medals and the result is an astonishing, entertaining and surprisingly modern numismatic work. The format, layout and plates of this English translation follow closely those of the original edition. This translation opens up to modern readers of all kinds the fascinating thoughts and advice of a numismatist, historian and philosopher who lived and wrote more than a quarter of a millennium age.
Author | : Paul Curzon |
Publisher | : World Scientific |
Total Pages | : 421 |
Release | : 2023-05-25 |
Genre | : Computers |
ISBN | : 981126435X |
The team behind Computer Science for Fun (CS4FN), brings you Conjuring with Computation: A Manual of Magic and Computing for Beginners. Develop your skills as a magician while also learning the basics of computer science by exploring its links to magic. Each chapter explains how to do a simple magic trick, step-by-step, then uses the trick to introduce linked fundamental ideas in computer science in a fun way.By reading the book you will learn to do self-working tricks, be able to hold magic shows, create your own versions of tricks, and with creativity even invent your own. We cover:The book includes profiles of computer scientists, alongside magicians with links to technology, through history.Master conjuring and thinking computationally.
Author | : Greg Weisman |
Publisher | : Random House Worlds |
Total Pages | : 378 |
Release | : 2019-11-12 |
Genre | : Fiction |
ISBN | : 1984817957 |
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Author | : Peter Bunzl |
Publisher | : Usborne Publishing Ltd |
Total Pages | : 259 |
Release | : 2023-11-09 |
Genre | : Juvenile Fiction |
ISBN | : 1805078674 |
Fairy Tree, tall and grand, open a path to Fairyland. The year is 1826, and the four Belle siblings arrive at their new home in Tambling Village. Acton, the youngest member of the Belle family, immediately befriends a bright, red robin, leading him to discover a hidden key. That night, when the clock strikes thirteen, Acton is called to Fairyland. For in finding the key, Acton has become the Chosen One and must steal the Glimmerglass Crown, for the cruel Fairy Queen. When Cora, Elle and Bram realise their brother has been taken, they set out on a quest to rescue him. But Fairyland is full of dangers...and to overcome the Queen, and her deadly curse, they will need courage, cunning and a great deal of hope. An enthralling tale of magic, riddles, and curses, from the bestselling author of The Cogheart Adventures.
Author | : Shermin Voshmgir |
Publisher | : Token Kitchen |
Total Pages | : 275 |
Release | : 2023-04-14 |
Genre | : Business & Economics |
ISBN | : 9899157066 |
This is one out of three books in the Token Economy Series. The general question that this book tries to answer is how tokenization will impact not only our monetary systems, but also our financial systems and the real economy. Can so-called cryptocurrencies and other tokenized assets replace money as we know it? In public debate, these questions usually lead to highly contentious discussions and the arguments very often depend on one’s definition of what actually constitutes money. Discussions about what “real” money is often seem to have an almost religious dimension, where arguments are based on ideology or semi-knowledge. Readers will get an introduction to the core concepts of tokenization, before delving into the question of what constitutes money and credit. Both chapters provide an important foundation from which various use cases for fungible and non-fungible tokens that represent different types of assets will be analyzed. Later chapters introduce the concepts of financial markets and discuss how asset tokens can be used as collateral in a growing ecosystem of tokenized financial applications – ranging from DeFi (Decentralized Finance) to CeFi (Centralized Finance). It is the third edition of the book Token Economy that has been a bestseller since its first edition in 2019. The first two editions were published as one book. This third edition has expanded in scope and depth and will be published as thee separate books. Tokens that are designed to incentivize an autonomous group of people to individually contribute to a collective goal, and are minted upon proof of a certain behavior, will be the subject of the third book titled: “DAOs & Purpose-Driven Tokens,” which will be published in June 2023. The technical and political aspects of blockchain networks and core Web3 infrastructure will be discussed in another book of the Token Economy Series titled “Web3 Infrastructure” that will be published in November 2023. Until then, the second edition will still be available for those who are interested to catch up on the contents that have not been updated yet.
Author | : Geoffrey Engelstein |
Publisher | : CRC Press |
Total Pages | : 156 |
Release | : 2020-12-21 |
Genre | : Games & Activities |
ISBN | : 1000290980 |
Description: Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers. Key Features: The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume. The text illustrates how to lay out and assemble the physical aspects of an effective board game. The book is divided into two sections for readability and covers a large array of different techniques. Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.
Author | : Eve Rodsky |
Publisher | : Penguin |
Total Pages | : 385 |
Release | : 2021-01-05 |
Genre | : Social Science |
ISBN | : 0525541942 |
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.