Macintosh Programming Secrets

Macintosh Programming Secrets
Author: Scott Knaster
Publisher: Addison Wesley Publishing Company
Total Pages: 392
Release: 1988
Genre: Computers
ISBN:

Apple insider Knaster explains the art of Macintosh programming with heart and humor. Part one discusses the history and philosophy behind the Macintosh, the theories and ideas that have made it what it is, including requiring programmers to think about things they may not have ever considered as part of programming--like user interface designs. Part two examines the interesting and clever techniques that can make programs slicker and easier to use, while maintaining compatibility with Apple's user interface guidelines.

Learn Objective-C on the Mac

Learn Objective-C on the Mac
Author: Scott Knaster
Publisher: Apress
Total Pages: 370
Release: 2012-08-10
Genre: Computers
ISBN: 1430241896

Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster

Macworld Mac & Power Mac SECRETS

Macworld Mac & Power Mac SECRETS
Author: David Pogue
Publisher: Wiley Publishing
Total Pages: 1144
Release: 1994
Genre: Computers
ISBN: 9781568841755

Mac lovers unite: Here's the second edition of the book that delves into the deep, dark recesses of the Mac and tells why things are the way they are. Includes updated information about the new PowerPC, unleashes the secrets of the PowerBook, gives tips on buying a Mac, and offers information on movies, sound, multimedia, networking, and more. Includes three disks.

Macintosh Programming Secrets

Macintosh Programming Secrets
Author: Scott Knaster
Publisher: Addison Wesley Publishing Company
Total Pages: 568
Release: 1992
Genre: Computers
ISBN:

This second edition revives an acclaimed classic with thoroughly updated information on System 7 and other new Macintosh features and technologies. A programming book with a point of view, Macintosh Programming Secrets is a collection of tips, techniques, and diatribes on how to program the Macintosh.

The Secret History of Mac Gaming

The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
Total Pages: 538
Release: 2018-03-22
Genre: Games & Activities
ISBN: 1783524871

The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Mac Secrets

Mac Secrets
Author: Mark Hattersley
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2010-11-23
Genre: Computers
ISBN: 1118024605

Explore the latest Mac OS X features, tips, tricks, and secrets with a Mac insider Written by an internationally recognized Macintosh expert and Apple aficionado, this book is aimed at intermediate level Mac users with behind-the-scenes knowledge and insider tips for users of all levels. You'll forego the hype and get straight down to business on how things work, what's new, and what's different about Mac OS X. Offering the inside scoop on what you really need to know, this book shows you how to best optimize the new Mac operating system to accommodate your needs. Cuts to the heart of Mac OS X and explains how it works, what’s new, and what's different Explains how you can optimize Mac OS X to suit your needs Tells you what you need to know and reveals little-know tips, tricks, shortcuts, and advice from an internationally renowned Mac insider Focuses only on what you really want to know and doesn't waste your time with basic computer concepts that you already know It’s no secret: Mac OS X Secrets is the ulimate insider’s guide to Mac OS X.

Macintosh Terminal Pocket Guide

Macintosh Terminal Pocket Guide
Author: Daniel J. Barrett
Publisher: "O'Reilly Media, Inc."
Total Pages: 231
Release: 2012-06-13
Genre: Computers
ISBN: 1449328989

Unlock the secrets of the Terminal and discover how this powerful tool solves problems the Finder can't handle. With this handy guide, you'll learn commands for a variety of tasks, such as killing programs that refuse to quit, renaming a large batch of files in seconds, or running jobs in the background while you do other work. Get started with an easy-to-understand overview of the Terminal and its partner, the shell. Then dive into commands neatly arranged into two dozen categories, including directory operations, file comparisons, and network connections. Each command includes a concise description of its purpose and features. Log into your Mac from remote locations Search and modify files in powerful ways Schedule jobs for particular days and times Let several people use one Mac at the same time Compress and uncompress files in a variety of formats View and manipulate Mac OS X processes Combine multiple commands to perform complex operations Download and install additional commands from the Internet

Code Complete

Code Complete
Author: Steve McConnell
Publisher: Pearson Education
Total Pages: 952
Release: 2004-06-09
Genre: Computers
ISBN: 0735636974

Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Cocoa Design Patterns

Cocoa Design Patterns
Author: Erik Buck
Publisher: Pearson Education
Total Pages: 526
Release: 2009-09-01
Genre: Computers
ISBN: 0321591208

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.