Machine Vision for Three-Dimensional Scenes

Machine Vision for Three-Dimensional Scenes
Author: Herbert Freeman
Publisher: Elsevier
Total Pages: 432
Release: 2012-12-02
Genre: Technology & Engineering
ISBN: 0323150632

Machine Vision for Three-Dimensional Scenes contains the proceedings of the workshop "Machine Vision - Acquiring and Interpreting the 3D Scene" sponsored by the Center for Computer Aids for Industrial Productivity (CAIP) at Rutgers University and held in April 1989 in New Brunswick, New Jersey. The papers explore the applications of machine vision in image acquisition and 3D scene interpretation and cover topics such as segmentation of multi-sensor images; the placement of sensors to minimize occlusion; and the use of light striping to obtain range data. Comprised of 14 chapters, this book opens with a discussion on 3D object recognition and the problems that arise when dealing with large object databases, along with solutions to these problems. The reader is then introduced to the free-form surface matching problem and object recognition by constrained search. The following chapters address the problem of machine vision inspection, paying particular attention to the use of eye tracking to train a vision system; images of 3D scenes and the attendant problems of image understanding; the problem of object motion; and real-time range mapping. The final chapter assesses the relationship between the developing machine vision technology and the marketplace. This monograph will be of interest to practitioners in the fields of computer science and applied mathematics.

Three-Dimensional Computer Vision

Three-Dimensional Computer Vision
Author: Yoshiaki Shirai
Publisher: Springer Science & Business Media
Total Pages: 308
Release: 2012-12-06
Genre: Computers
ISBN: 3642824293

The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.

Machine Vision

Machine Vision
Author: Alan David Malik
Publisher:
Total Pages: 202
Release: 1985
Genre: Image processing
ISBN:

From Surfaces to Objects

From Surfaces to Objects
Author: R. B. Fisher
Publisher:
Total Pages: 312
Release: 1989-06-07
Genre: Computers
ISBN:

A unified approach to the theory and practice of computer vision. Presents a model-based, 3-dimensional scene analysis that combines surface patches segmented from the 3-dimensional scene description; surface-patch-based object models; a hierarchy of representations, models, and recognitions; a distributed-network-based model invocation process; and a knowledge-based model matcher. Describes the model-independent scene analysis, and how objects are represented and selected, and shows how to locate, verify, and understand a known object given its geometric model.

Machine Vision

Machine Vision
Author: Alan David Malik
Publisher:
Total Pages: 101
Release: 1985
Genre: Image processing
ISBN:

3D Computer Vision

3D Computer Vision
Author: Christian Wöhler
Publisher: Springer Science & Business Media
Total Pages: 390
Release: 2012-07-23
Genre: Computers
ISBN: 1447141504

This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.

3D Computer Vision

3D Computer Vision
Author: Christian Wöhler
Publisher: Springer Science & Business Media
Total Pages: 391
Release: 2009-07-28
Genre: Computers
ISBN: 3642017320

This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given.