Machinations
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Author | : J. S. Breving |
Publisher | : iUniverse |
Total Pages | : 446 |
Release | : 2011-05 |
Genre | : Fiction |
ISBN | : 1462007740 |
Drew is an impressionable and ill-at-ease youth who grows up in the quirky, rural town of Eastern. With the help of his best friend Anjali, he struggles to find the real truth hidden just beneath the surface of this seemingly idyllic community. A thousand years in the future: Varik Vermillion, born and raised a child prodigy, becomes the youngest (17) tenured professor in the astrophysics department at the esteemed San Francisco Academy. Disgruntled and now in his mid-20's, he impulsively takes a plunge forsaking his "chosen" profession to enter the world of politics. Soon Varik realizes he has merely traded in one set of shackles for another, but in the political arena darker influences are at work. After a few missteps and mischances, his life takes a series of stark and unforeseen turns. In a shocking twist, these ostensibly disparate worlds become intertwined on multiple levels-and now, the survival of both worlds may depend on the success (or failure) of both Drew and Varik.
Author | : Sarah Ann Hook |
Publisher | : |
Total Pages | : 298 |
Release | : 1804 |
Genre | : |
ISBN | : |
Author | : Hayley Stone |
Publisher | : Hydra |
Total Pages | : 373 |
Release | : 2016-07-26 |
Genre | : Fiction |
ISBN | : 039959437X |
Perfect for fans of Robopocalypse, this action-packed science-fiction debut introduces a chilling future and an unforgettable heroine with a powerful role to play in the battle for humanity’s survival. The machines have risen, but not out of malice. They were simply following a command: to stop the endless wars that have plagued the world throughout history. Their solution was perfectly logical. To end the fighting, they decided to end the human race. A potent symbol of the resistance, Rhona Long has served on the front lines of the conflict since the first Machinations began—until she is killed during a rescue mission gone wrong. Now Rhona awakens to find herself transported to a new body, complete with her DNA, her personality, even her memories. She is a clone . . . of herself. Trapped in the shadow of the life she once knew, the reincarnated Rhona must find her place among old friends and newfound enemies—and quickly. For the machines are inching closer to exterminating humans for good. And only Rhona, whoever she is now, can save them. Praise for Machinations “A tension-filled story of loss, loyalty, and forgiveness, with abundant Terminator-style shoot-em-up scenes and a snarky, kickass female warrior. I inhaled it!”—Jennifer Foehner Wells, author of Fluency and Remanence “Powerful and fast-paced, Machinations is an action-packed SF thriller loaded with fantastic characters and gut-wrenching emotional twists. Hayley Stone had me from page one with Rhona’s story of desperation, survival, and the amazing depths of love. Stone perfectly interweaves Rhona’s fight for humanity’s survival with the deeper experiences of trust, loss, and love all wrapped in a ragtag band of courageous survivors, each with their own gripping tale. The prose is stunning, the action is nonstop.”—Linnea Sinclair, author of Gabriel’s Ghost “A clone’s wry inner voice propels this tale of a machine uprising, and how the rebel leader’s genetic copy must step into her late original’s combat boots. Rhona is a great protagonist, and Hayley Stone creates terrifying opponents in the rebellious AIs. An SF techno-thriller with heart and soul.”—Alex Bledsoe, author of The Hum and The Shiver “Machinations is a thrilling fusion of action and heartbreak, with quick pacing, rich characters, and a one-of-a-kind story. A great debut.”—G. T. Almasi, author of Blades of Winter and Hammer of Angels
Author | : James Desborough |
Publisher | : Lulu.com |
Total Pages | : 241 |
Release | : 2013-06-29 |
Genre | : Games & Activities |
ISBN | : 1291488286 |
Machinations of the Space Princess is a Science-Fantasy role-playing game. Thatmeans it's very much about style over substance, mixing science-fiction, magic andpsionics in a game world that owes much more to Metal Hurlant and Star Wars thanit does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of spacepirates and beautiful alien princesses, of living planets and robot hordes, of blasters atnoon.This is...Sexy, sleazy, swords and sci-fi!A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 442 |
Release | : 2012-06-18 |
Genre | : Computers |
ISBN | : 0132946688 |
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 442 |
Release | : 2014-12-17 |
Genre | : Computers |
ISBN | : 0133811050 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Ian Schreiber |
Publisher | : CRC Press |
Total Pages | : 682 |
Release | : 2021-08-09 |
Genre | : Computers |
ISBN | : 135164341X |
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Author | : Zeynep Direk |
Publisher | : John Wiley & Sons |
Total Pages | : 659 |
Release | : 2014-07-02 |
Genre | : Philosophy |
ISBN | : 1118607295 |
A Companion to Derrida is the most comprehensive single volume reference work on the thought of Jacques Derrida. Leading scholars present a summary of his most important accomplishments across a broad range of subjects, and offer new assessments of these achievements. The most comprehensive single volume reference work on the thought of Jacques Derrida, with contributions from highly prominent Derrida scholars Unique focus on three major philosophical themes of metaphysics and epistemology; ethics, religion, and politics; and art and literature Introduces the reader to the positions Derrida took in various areas of philosophy, as well as clarifying how derrideans interpret them in the present Contributions present not only a summary of Derrida’s most important accomplishments in relation to a wide range of disciplines, but also a new assessment of these accomplishments Offers a greater understanding of how Derrida’s work has fared since his death
Author | : Brenden Fletcher Dodde |
Publisher | : Lulu.com |
Total Pages | : 409 |
Release | : 2015-09-08 |
Genre | : Fiction |
ISBN | : 1329536223 |
Two years ago, Jacquol du Líeven and Lirit du Courdá stumbled upon the Amalgam cities of Dracha and Ocera. Jacquol has since established a unique role as mediator between Dracha and Ocera as he advocates for union between the two cities. In the far northern territory of Borova, a new threat emerges. Lord Córeav, sovereign of the Elvetha Empire, is as mysterious as he is cruel, and when he interferes in the lives of the Amalgams, Jacquol and his friends must journey north to sort out the newfound threat. Jacquol is thrown into a frightening new world of intrigue, technology, and mysticism as he struggles to understand his role in the world. Everything Jacquol believes about the world is about to be turned upside-down...as is yours.
Author | : Martin Erwig |
Publisher | : Springer |
Total Pages | : 396 |
Release | : 2013-10-21 |
Genre | : Computers |
ISBN | : 3319026542 |
This book constitutes the refereed proceedings of the 6th International Conference on Software Language Engineering, SLE 2013, held in Indianapolis, IN, USA, in October 2013. The 17 technical papers presented together with 2 tool demonstration papers and one keynote were carefully reviewed and selected from 56 submissions. SLE’s foremost mission is to encourage, synthesize and organize communication between communities that have traditionally looked at software languages from different and yet complementary perspectives. The papers are organized in topical sections on domain-specific languages; language patterns and evolution; grammars; tools; language analysis; and meta- and megamodelling.