Mac Os X Advanced Development Techniques
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Author | : Joe Zobkiw |
Publisher | : Sams Publishing |
Total Pages | : 458 |
Release | : 2003-04-22 |
Genre | : |
ISBN | : 0132713926 |
Mac OS X Advanced Development Techniques introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else. The book concentrates on teaching Cocoa development first, and then takes that knowledge and teaches in-depth, advanced Mac OS X development through detailed examples. Topics covered include: writing applications in Cocoa, supporting plug-in architectures, using shell scripts as startup items, understanding property lists, writing screen savers, implementing preference panes and storing global user preferences, custom color pickers, components, core and non-core services, foundations, frameworks, bundles, tools, applications and more. Source code in Objective-C, Perl, Java, shell script, and other languages are included as appropriate. These solutions are necessary when developing Mac OS X software, but many times are overlooked due to their complexities and lack of documentation and examples. The project-oriented approach of Mac OS X Advanced Development Techniques lends itself perfectly to those developers who need to learn a specific aspect of this new OS. Stand-alone examples allow them to strike a specific topic with surgical precision. Each chapter will be filled with snippets of deep, technical information that is difficult or impossible to find anywhere else.
Author | : Joe Zobkiw |
Publisher | : Sams Publishing |
Total Pages | : 458 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672325267 |
Apple's Mac OS X operating system marries the power of Unix with the elegance of the Macintosh user interface. By harnessing the advanced features of Unix at its core, Mac OS X arguably becomes the most powerful consumer operating system available today. With its Aqua user interface implementation, Mac OS X also provides a unique and approachable experience for the user. Mac OS X also includes a complete suite of free development tools from Apple and third parties that allow programmers to create applications in Objective-C, C++, Java, Perl, PHP, and other languages. Mac OS X Advanced Development Techniques provides intermediate to advanced software developers with a collection of useful programming projects and techniques. Each project chapter contains complete source code and detailed explanations to help give developers an edge. Examples include applications, Coca and Carbon plug-ins, frameworks, system services, preference panes, status items, threads, XML-RPC, SOAP and more. No matter what type of software a developer may be tasked to create, Mac OS X Advanced Development Techniques helps get it done. Book jacket.
Author | : Fritz Anderson |
Publisher | : Addison-Wesley Professional |
Total Pages | : 488 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 0321334221 |
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
Author | : John Ray |
Publisher | : Pearson Education |
Total Pages | : 1018 |
Release | : 2010-10-15 |
Genre | : Computers |
ISBN | : 0132601184 |
In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest mobile device: the iPhone! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iPhone development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode Covers iOS 4.0 and up Learn the features of Xcode 3.2 and Interface Builder Prepare your system and iPhone for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Design highly usable applications with interactive widgets and web-connected interfaces Use Table views to navigate structured data Build rotatable and resizable user interfaces Read and write data and create System Setting plug-ins Use the iPhone’s media playback and recording capabilities Create map and location-based (GPS) services Sense motion and orientation with the iPhone’s accelerometer and the iPhone 4 gyroscope Create universal applications that run on the iPhone and iPad Write background-aware multitasking applications Distribute your applications through the App Store http://teachyourselfiphone.com
Author | : Mark Dalrymple |
Publisher | : Addison-Wesley Professional |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Mac OS. |
ISBN | : 9780321706256 |
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Author | : John Ray |
Publisher | : Sams Publishing |
Total Pages | : 949 |
Release | : 2010-08-04 |
Genre | : Computers |
ISBN | : 0132316706 |
The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color Learn the features of the Xcode development suite Prepare your system and iPad for efficient development Get started fast with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement advanced application interfaces with interactive widgets and web-connected interfaces Enhance the user experience with popovers and other iPad-only UI features Build interfaces that adjust to the iPad’s orientation Read and write data, and navigate it with table views Implement media playback and recording capabilities Integrate your software with the iPad’s email, photos, iPod, and address book applications Create map and location-based services Sense motion with the iPad accelerometer input Discover the tools for building universal iPad/iPhone/iPod touch applications Distribute your applications through the App Store
Author | : Marcus Zarra |
Publisher | : Pearson Education |
Total Pages | : 429 |
Release | : 2009-12-04 |
Genre | : Computers |
ISBN | : 0321618084 |
Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...
Author | : Brad Miser |
Publisher | : Que Publishing |
Total Pages | : 942 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780789729040 |
From using the basic features of Mac OS X and its applications, working with multimedia, the Internet, and peripherals to administering mixed networks, this book provides readers with the information they need to become savvy on Mac OS X, version 10.2. Topic selection focuses on the practical rather than the theoretical. The information in the book is designed to be applicable in regular, daily use of the Mac to accomplish specific tasks with the theme of "learn by doing." This updated edition of Special Edition Using Mac OS X reflects the major update version 10.2 represents. Updated coverage includes new and revised interfaces, additional email security features, better Mac-to-Windows networking, Bluetooth-enabled mobile computing, new and revised applications (iPhoto, iDVD, iChat, iCal/iSync, QuickTime 6 in support of the new MPEG-4 format, Inkwell for handwriting recognition), plus so much more.
Author | : Jason McIntosh |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 834 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780596003708 |
Following the common-sense O'Reilly style, Mac OS X in a Nutshell ruts through the hype and gives readers practical details they can use every day. Everything you need to know about Mac OS X has been systematically documented in this book. Mac OS X in a Nutshell offers a complete overview of Mac OS X 10.2 (Jaguar), from its Aqua interface right down to its BSD Unix core. This book familiarizes readers with the Finder and the Dock, System Preferences, file management, system and network administration issues, and more. Later chapters include coverage of the Terminal and how to configure a DAMP (Darwin, Apache, MySQL, Pert/PHP/Python) web-publishing system. In Mac OS X in a Nutshell, you'll find : • Detailed information on virtually every command and utility available on Mac OS X Jaguar • The most complete and thorough coverage of Mac OS X's Unix commands you'll find anywhere • Detailed advice and documentation on system configuration, with extensive coverage of the System Preferences and use of the Finder and Dock • An overview of basic system and network administration features, including coverage of NetInfo and Directory Services • Hundreds of tips, tricks, and clever ways to do familiar and not-so-familiar tasks • Instructions on installing the X Window System and how to build and run BSD Unix applications • An overview of Mac OS X's Unix text editors, including vi and Emacs • An overview of CVS, the concurrent version system • Information on shell syntax and variables for Mac OS X's default user shell, tcsh Each command and option in the book's Unix Command Reference has been painstakingly tested and checked against Jaguar-even the manpages that ship with Mac OS X can't compete in accuracy. Mac OS X in a Nutshell is the most comprehensive quick reference on the market and is a must for any serious Mac user.
Author | : Jonathan Levin |
Publisher | : John Wiley & Sons |
Total Pages | : 38 |
Release | : 2012-11-05 |
Genre | : Computers |
ISBN | : 111823605X |
An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.