Minecraft: MMORPG

Minecraft: MMORPG
Author: Josh Gregory
Publisher: Cherry Lake
Total Pages: 36
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 1534131604

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

Make Your Own MMORPG

Make Your Own MMORPG
Author: Aaron C. Callahan
Publisher:
Total Pages: 208
Release: 2011
Genre: Computers
ISBN: 9780983171607

Have you ever been playing a MMORPG and thought to yourself, "I could make an awesome MMORPG if I had the right tools and a bit of help." If so, then this book is for you! Starting with the planning phase, you will be shown step-by-step how to design, launch and run your own game. You will learn how to create a game design document detailing every aspect of your game; design your game world and populate it with characters, items and quests; plan your game's factions, races, classes, professions, mounts, shops and more; balance your game so that it is challenging but fun; implement a consistent game economy and keep it running smoothly; generate income from your game; maintain and grow your game after it launches; successfully market your game in order to attract new players; manage your growing community of players, keeping them happy and involved; deal with deviant or malicious players and handle hacks, bugs and exploits; and how to outsource difficult programming or graphic design duties. A robust and thorough resources section is included which details every tool, website and program mentioned in the book. You will also find a treasure trove of other resources and indispensable tools not specifically mentioned in the book. Last but not least, by purchasing this book, you will gain access to the companion website where you will find invaluable guides, templates, tools, reviews, examples, recommendations and a growing community of like-minded designers willing to offer help and advice.

Veil Online - Book 1 (a LitRPG MMORPG Adventure Series)

Veil Online - Book 1 (a LitRPG MMORPG Adventure Series)
Author: John Elijah Cressman
Publisher:
Total Pages: 536
Release: 2020-09-03
Genre: Fiction
ISBN: 9780984408733

Imagine living forever as an avatar in the most popular virtual reality game in history, Veil Online.The old saying, "You can't take it with you," no longer applies.Build up an avatar while you live, then when you die, you and your money are transferred into the game. And you live happily ever after.At least, that's the sales pitch.That's not what happened to Jace. A programmer for the makers of Veil Online, he found some mysterious code and ended up murdered.Inserted into the game, follow Jace in this rollercoaster ride Epic LitRPG Saga, as he unravels the mystery of what happened to him and finds a way to come to terms with his new life and possibly get revenge on the people who cut his life short.Readers of Fantasy and LitRPG like The Land and Hacked will enjoy this series by author John Cressman. And watch for Book 2 in October 2020!

MMORPGs in Minecraft

MMORPGs in Minecraft
Author: Josh Gregory
Publisher: Cherry Lake
Total Pages: 28
Release: 2019-01-01
Genre: Juvenile Nonfiction
ISBN: 1534141014

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Game Preview

Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Total Pages: 825
Release: 2014-05-04
Genre: Games & Activities
ISBN:

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 92
Release: 2008-07
Genre:
ISBN:

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Electronic Tribes

Electronic Tribes
Author: Tyrone L. Adams
Publisher: University of Texas Press
Total Pages: 333
Release: 2008-06
Genre: Computers
ISBN: 0292717741

From MySpace.com to Nigerian e-mail scams, sixteen competitively selected essays inquire into the causes and consequences of the "tribes" that are facilitated by the Internet.

Identity, Learning and Support in Virtual Environments

Identity, Learning and Support in Virtual Environments
Author:
Publisher: BRILL
Total Pages: 168
Release: 2009-01-01
Genre: Education
ISBN: 9087909942

Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.

Innovation and Strategy of Online Games

Innovation and Strategy of Online Games
Author: H. Wi Jong
Publisher: Imperial College Press
Total Pages: 241
Release: 2009
Genre: Technology & Engineering
ISBN: 1848163576

This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.

New Technological Applications for Foreign and Second Language Learning and Teaching

New Technological Applications for Foreign and Second Language Learning and Teaching
Author: Kruk, Mariusz
Publisher: IGI Global
Total Pages: 388
Release: 2020-03-13
Genre: Education
ISBN: 1799825930

Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.