M M O R P G
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Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 36 |
Release | : 2018-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534131604 |
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : R.V. Kelly 2 |
Publisher | : McFarland |
Total Pages | : 209 |
Release | : 2014-11-04 |
Genre | : Games & Activities |
ISBN | : 0786455284 |
This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.
Author | : Josh Gregory |
Publisher | : Cherry Lake |
Total Pages | : 28 |
Release | : 2019-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1534141014 |
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.
Author | : Scott Blurton |
Publisher | : Lulu.com |
Total Pages | : 392 |
Release | : 2012-09-23 |
Genre | : Fiction |
ISBN | : 0987983121 |
Adam should be a happy man. He is the creator of Evermore, a virtual reality world in which millions of people play, work and live their lives in bliss. Days away from an initial stock offering that will make him a millionaire, Adam is on top of the world. But there is one secret that Adam must hide. Evermore can kill you. Faced with a sudden and inexplicable murder inside his virtual paradise, Adam must turn to a dangerous mercenary known only by the name Blue. Driven by her insatiable lust for violence, Blue must enter Evermore and hunt down the killer. But once she jacks in, will she be ready for the secrets that await her?
Author | : Stefan Göbel |
Publisher | : Springer Science & Business Media |
Total Pages | : 393 |
Release | : 2006-11-27 |
Genre | : Computers |
ISBN | : 3540499342 |
This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Author | : Nicolae Sfetcu |
Publisher | : Nicolae Sfetcu |
Total Pages | : 825 |
Release | : 2014-05-04 |
Genre | : Games & Activities |
ISBN | : |
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Author | : |
Publisher | : |
Total Pages | : 96 |
Release | : 2003-08 |
Genre | : |
ISBN | : |
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Author | : Thomas Hunt |
Publisher | : Springer Nature |
Total Pages | : 187 |
Release | : 2022-07-21 |
Genre | : Psychology |
ISBN | : 9811950865 |
This book is a compilation of the best papers presented at the 2021 edition of the Singapore Conference of Applied Psychology (SCAP) organised and facilitated by East Asia Research in Singapore. The selection of papers addresses the latest innovations, trends, concerns and practical challenges encountered in the field, and poses practical solutions within the field of applied psychology. The theme for 2021 is psychological well-being, and so the collection covers aspects of clinical and non-clinical psychological well-being in different arenas, from education to the workplace. Following a rigorous peer-review process led by the School of Psychology at the University of Derby, this collection is a valuable resource for academics, researchers and practitioners looking to keep themselves up-to-date with recent research in the field. The book is of interest to educators and practitioners in applied psychology focused on well-being.
Author | : Tyrone L. Adams |
Publisher | : University of Texas Press |
Total Pages | : 333 |
Release | : 2008-06 |
Genre | : Computers |
ISBN | : 0292717741 |
From MySpace.com to Nigerian e-mail scams, sixteen competitively selected essays inquire into the causes and consequences of the "tribes" that are facilitated by the Internet.
Author | : Ferdig, Richard E. |
Publisher | : IGI Global |
Total Pages | : 1762 |
Release | : 2008-07-31 |
Genre | : Technology & Engineering |
ISBN | : 1599048116 |
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.