Lords Of Everquest
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Author | : Elliott Chin |
Publisher | : |
Total Pages | : 388 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9780761544210 |
Let the battle for Antonica begin! - Strategies for playing all three factions - Tips on every unit in the game - Details on all special abilities and spells for every lord, knight, and unit - Maps for all single- and multiplayer quests - Complete walkthroughs for all 36 missions!
Author | : Matt Fox |
Publisher | : McFarland |
Total Pages | : 385 |
Release | : 2013-01-17 |
Genre | : Games & Activities |
ISBN | : 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author | : |
Publisher | : |
Total Pages | : 104 |
Release | : 2004 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author | : |
Publisher | : |
Total Pages | : 100 |
Release | : 2003 |
Genre | : |
ISBN | : |
Author | : Paul Schiff Berman |
Publisher | : Routledge |
Total Pages | : 724 |
Release | : 2017-11-28 |
Genre | : Law |
ISBN | : 1351154141 |
During the past decade, the rise of online communication has proven to be particularly fertile ground for academic exploration at the intersection of law and society. Scholars have considered how best to apply existing law to new technological problems but they also have returned to first principles, considering fundamental questions about what law is, how it is formed and its relation to cultural and technological change. This collection brings together many of these seminal works, which variously seek to interrogate assumptions about the nature of communication, knowledge, invention, information, sovereignty, identity and community. From the use of metaphor in legal opinions about the internet, to the challenges posed by globalization and deterritorialization, to the potential utility of online governance models, to debates about copyright, free expression and privacy, this collection offers an invaluable introduction to cutting-edge ideas about law and society in an online era. In addition, the introductory essay both situates this work within the trajectory of law and society scholarship and summarizes the major fault lines in ongoing policy debates about the regulation of online activity.
Author | : |
Publisher | : |
Total Pages | : 1744 |
Release | : 1986 |
Genre | : Computer industry |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 690 |
Release | : 2006 |
Genre | : Computer games |
ISBN | : |
Author | : Robert Marks |
Publisher | : McGraw-Hill/Osborne Media |
Total Pages | : 244 |
Release | : 2003 |
Genre | : Computers |
ISBN | : |
Everquest is a Massively Multiplayer Online Role-Playing Game (MMORPG). This is the only book to tell the story behind Everquest, as it takes readers behind the scenes to meet the game's creators and developers.
Author | : |
Publisher | : |
Total Pages | : 1006 |
Release | : 2003 |
Genre | : Trademarks |
ISBN | : |
Author | : Ralf Dörner |
Publisher | : Springer |
Total Pages | : 429 |
Release | : 2016-08-25 |
Genre | : Computers |
ISBN | : 3319406124 |
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.