LiveCode Mobile Development: Beginner's Guide - Second Edition

LiveCode Mobile Development: Beginner's Guide - Second Edition
Author: Colin Holgate
Publisher: Packt Publishing Ltd
Total Pages: 256
Release: 2015-05-29
Genre: Computers
ISBN: 1849699666

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Livecode Mobile Development

Livecode Mobile Development
Author: Colin Holgate
Publisher: Impackt Publishing
Total Pages: 256
Release: 2015-05-29
Genre:
ISBN: 9781849699655

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Roguelike Development with JavaScript

Roguelike Development with JavaScript
Author: Andre Alves Garzia
Publisher: Apress
Total Pages: 0
Release: 2020-09-26
Genre: Computers
ISBN: 9781484260586

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is For Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

Android for Programmers

Android for Programmers
Author: Paul J. Deitel
Publisher: Prentice Hall
Total Pages: 512
Release: 2012
Genre: Computers
ISBN: 0132121360

By the world's #1 Java programming authors, and the creators of the bestselling "iPhone for Programmers," the application-driven approach to Android brings the Deitels' signature "Live Code" technique to Android development and teaches every new technique in the context of a real-world Android App: 16 complete Apps in all.

The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP

The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP
Author: David Powers
Publisher: Apress
Total Pages: 940
Release: 2009-02-18
Genre: Computers
ISBN: 1430216115

Dreamweaver CS4 is a massive step forward in terms of integration with the rest of the CS4 suite (Flash, Fireworks, Photoshop, etc.), and also includes whole host of exciting features of its own. The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP concentrates on getting the most out of Dreamweaver CS4, rather than going into every menu item and toolbar icon. The emphasis is on developing websites compliant with the latest web standards, using CSS, JavaScript libraries (with particular emphasis on Spry, Adobe's implementation of Ajax), and PHP. The book covers all aspects of the new user interface, including workspace layouts, iconic panels, the related documents feature, Live View, Code Navigator, and Live Code. It also shows how to use the improved CSS editing features, and JavaScript code introspection. There is also coverage of other new features, such as version control through Subversion integration, and the improved support for Photoshop integration through the use of Smart Objects. Takes you through your development environment set up Covers everything you need to create both standards compliant web sites, and dynamic web applications Teaches real world techniques using a series of step by step tutorials

WEB DEVELOPMENT

WEB DEVELOPMENT
Author: NARAYAN CHANGDER
Publisher: CHANGDER OUTLINE
Total Pages: 321
Release: 2024-03-04
Genre: Computers
ISBN:

THE WEB DEVELOPMENT MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE WEB DEVELOPMENT MCQ TO EXPAND YOUR WEB DEVELOPMENT KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Author: Romain Marucchi-Foino
Publisher: John Wiley & Sons
Total Pages: 329
Release: 2012-01-18
Genre: Computers
ISBN: 1119976278

Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.

Mastering Java 9

Mastering Java 9
Author: Martin Toshev
Publisher:
Total Pages: 596
Release: 2017-02-28
Genre:
ISBN: 9781786468734

Your road to becoming a Java Ninja begins here!About This Book* Build highly scalable, fast, and secure applications* This book covers the major concepts introduced with the new version of Java 9, which includes modular programming, HTTP 2.0, API changes, and more* New concepts, commands, and terminology are explained in plain language and a step-by-step manner, making it easy to understandWho This Book Is ForThis book is for enterprise developers and existing Java developers. Basic knowledge of Java would help.What You Will Learn* Write modular Java applications in terms of the newly introduced module system* Migrate existing Java applications to modular ones* Understand how to use the G1 garbage collector in order to leverage the performance of your applications* Leverage the possibilities provided the newly introduced Java shell* Test your application's effectiveness with the JVM harness* See how Java 9 provides support for the http 2.0 standard* Use the new process API* Discover additional enhancements and features provided by Java 9In DetailJava 9 and its new features add to the richness of the language, one of the languages most used by developers to build robust software applications. Java 9 comes with a special emphasis on modularity with its integration with Jigsaw. This is your one-stop guide to mastering the language.You'll be provided with an overview and explanation of the new features introduced in Java 9 and the importance of the new APIs and enhancements. Some of the new features of Java 9 are ground-breaking and if you are an experienced programmer, you will be able to make your enterprise application leaner by learning these new features. You'll be provided with practical guidance in applying the newly acquired knowledge in regards to Java 9 and further information on future developments of the Java platform. This book will improve your productivity, making your application faster. By learning the best practices in Java, you'll become the "go-to" person in your organization.By the end of the book, you'll not only know the important concepts of Java 9, but you'll also have a nuanced understanding of the important aspects of programming with this great language.

Java for Programmers

Java for Programmers
Author: Paul J. Deitel
Publisher: Pearson Education
Total Pages: 1934
Release: 2009-02-12
Genre: Computers
ISBN: 0137018517

PRACTICAL, EXAMPLE-RICH COVERAGE OF: Classes, Objects, Encapsulation, Inheritance, Polymorphism, Interfaces, Nested Classes Integrated OOP Case Studies: Time, GradeBook, Employee Industrial-Strength, 95-Page OOD/UML® 2 ATM Case Study JavaServer™ Faces, Ajax-Enabled Web Applications, Web Services, Networking JDBC™, SQL, Java DB, MySQL® Threads and the Concurrency APIs I/O, Types, Control Statements, Methods Arrays, Generics, Collections Exception Handling, Files GUI, Graphics, GroupLayout, JDIC Using the Debugger and the API Docs And more… VISIT WWW.DEITEL.COM For information on Deitel’s Dive Into® Series corporate training courses offered at customer sites worldwide (or write to [email protected]) Download code examples Check out the growing list of programming, Web 2.0, and software-related Resource Centers To receive updates for this book, subscribe to the free DEITEL® BUZZ ONLINE e-mail newsletter at www.deitel.com/newsletter/subscribe.html Read archived issues of the DEITEL® BUZZ ONLINE The practicing programmer’s DEITEL® guide to Java™ development and the Powerful Java™ Platform Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java language and Java APIs in depth. The book presents the concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code descriptions and program outputs. The book features 220 Java applications with over 18,000 lines of proven Java code, and hundreds of tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, generics, collections, JDBC™, web-application development with JavaServer™ Faces, web services and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build object-oriented Java applications. The DEITEL® Developer Series is designed for practicing programmers. The series presents focused treatments of emerging technologies, including Java™, C++, .NET, web services, Internet and web development and more. PRE-PUBLICATION REVIEWER TESTIMONIALS “Presenting software engineering side by side with core Java concepts is highly refreshing; gives readers insight into how professional software is developed.”—Clark Richey (Java Champion), RABA Technologies, LLC. “The quality of the design and code examples is second to none!”—Terrell Hull, Enterprise Architect “The JDBC chapter is very hands on. I like the fact that Java DB/Apache Derby is used in the examples, which makes it really simple to learn and understand JDBC.”—Sandeep Konchady, Sun Microsystems “Equips you with the latest web application technologies. Examples are impressive and real! Want to develop a simple address locator with Ajax and JSF? Jump to Chapter 22.”—Vadiraj Deshpande, Sun Microsystems “Covers web services with Java SE 6 and Java EE 5 in a real-life, example-based, friendly approach. The Deitel Web Services Resource Center is really good, even for advanced developers.”—Sanjay Dhamankar, Sun Microsystems “Mandatory book for any serious Java EE developer looking for improved productivity: JSF development, visual web development and web services development have never been easier.”—Ludovic Chapenois, Sun Microsystems “I teach Java programming and object-oriented analysis and design. The OOD/UML 2 case study is the best presentation of the ATM example I have seen.”—Craig W. Slinkman, University of Texas–Arlington “Introduces OOP and UML 2 early. The conceptual level is perfect. No other book comes close to its quality of organization and presentation. The live-code approach to presenting exemplary code makes a big difference in the learning outcome.”—Walt Bunch, Chapman University/