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Author | : Dirk Johannsen |
Publisher | : BRILL |
Total Pages | : 391 |
Release | : 2020-01-29 |
Genre | : Religion |
ISBN | : 900442167X |
Narrative Cultures and the Aesthetics of Religion presents the aesthetics of narrativity in religious contexts by approaching narrative acts as situated modes of engaging with reality, equally shaped by the immersive character of the stories told and the sensory qualities of their performances. Introducing narrative cultures as an integrative framework of analysis, the volume builds a bridge between classical content-based approaches to narrative sources and the aesthetic study of religions as constituted by sensory and mediated practices. Studying stories in conjunction with the role that performative acts of storytelling play in the cultivation of the senses, the contributors explore the efficacy of storytelling formats in narrative cultures from ancient times until today, in regions and cultures across the globe. Contributors are: Stefan Binder, Arianna Borrelli, Markus Altena Davidsen, Laura Feldt, Ingvild Sælid Gilhus, Dirk Johannsen, Jens Kreinath, Isabel Laack, Martin Lehnert, Brigitte Luchesi, Bastiaan van Rijn, Caroline Widmer, Annette Wilke, Katharina Wilkens.
Author | : Michael Wesch |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 370 |
Release | : 2018-08-07 |
Genre | : |
ISBN | : 9781724963673 |
Anthropology is the study of all humans in all times in all places. But it is so much more than that. "Anthropology requires strength, valor, and courage," Nancy Scheper-Hughes noted. "Pierre Bourdieu called anthropology a combat sport, an extreme sport as well as a tough and rigorous discipline. ... It teaches students not to be afraid of getting one's hands dirty, to get down in the dirt, and to commit yourself, body and mind. Susan Sontag called anthropology a "heroic" profession." What is the payoff for this heroic journey? You will find ideas that can carry you across rivers of doubt and over mountains of fear to find the the light and life of places forgotten. Real anthropology cannot be contained in a book. You have to go out and feel the world's jagged edges, wipe its dust from your brow, and at times, leave your blood in its soil. In this unique book, Dr. Michael Wesch shares many of his own adventures of being an anthropologist and what the science of human beings can tell us about the art of being human. This special first draft edition is a loose framework for more and more complete future chapters and writings. It serves as a companion to anth101.com, a free and open resource for instructors of cultural anthropology. This 2018 text is a revision of the "first draft edition" from 2017 and includes 7 new chapters.
Author | : Marie-Laure Ryan |
Publisher | : Indiana University Press |
Total Pages | : 310 |
Release | : 1991 |
Genre | : Computers |
ISBN | : 9780253350046 |
In this important contribution to narrative theory, Marie-Laure Ryan applies insights from artificial intelligence and the theory of possible worlds to the study of narrative and fiction. For Ryan, the theory of possible worlds provides a more nuanced way of discussing the commonplace notion of a fictional "world," while artificial intelligence contributes to narratology and the theory of fiction directly via its researches into the congnitive processes of texts and automatic story generation. Although Ryan applies exotic theories to the study of narrative and to fiction, her book maintains a solid basis in literary theory and makes the formal models developed by AI researchers accessible to the student of literature. By combining the philosophical background of possible world theory with models inspired by AI, the book fulfills a pressing need in narratology for new paradigms and an interdisciplinary perspective.
Author | : L.A. Annetta |
Publisher | : Springer Science & Business Media |
Total Pages | : 281 |
Release | : 2011-07-22 |
Genre | : Education |
ISBN | : 9460913296 |
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
Author | : Max Giovagnoli |
Publisher | : Lulu.com |
Total Pages | : 149 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 1105062589 |
Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem.
Author | : Anne Haas Dyson |
Publisher | : |
Total Pages | : 276 |
Release | : 1994 |
Genre | : Education |
ISBN | : |
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k, p, e, i, s, t.
Author | : Hartmut Koenitz |
Publisher | : Routledge |
Total Pages | : 427 |
Release | : 2015-04-10 |
Genre | : Computers |
ISBN | : 1317668677 |
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Author | : Sebastian Domsch |
Publisher | : Walter de Gruyter |
Total Pages | : 196 |
Release | : 2013-08-28 |
Genre | : Literary Criticism |
ISBN | : 3110272458 |
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Author | : Beat Suter |
Publisher | : transcript Verlag |
Total Pages | : 363 |
Release | : 2021-05-31 |
Genre | : Social Science |
ISBN | : 3839453453 |
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Author | : Len Unsworth |
Publisher | : Taylor & Francis |
Total Pages | : 198 |
Release | : 2006 |
Genre | : Education |
ISBN | : 9780415333306 |
These practical ideas, suggestions and real-life experiences will help you to understand the differences and similarities of the literary experience for children through classic, modern and leading-edge narratives in both book and computer formats.