Limited Rare Games
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Author | : Anon |
Publisher | : |
Total Pages | : 131 |
Release | : 2021-07-24 |
Genre | : |
ISBN | : |
Limited Rare Games: The Truth A hard hitting expose of the underworld of super rare strictly limited run video games. Limited Rare Games: The Truth blows the lid off a despicable industry that feeds on game collectors FOMO. Shady secrets are laid bare as the shocking truth is finally revealed in a book so shocking that the shockwaves will be felt for generations. "Shocking!" Geoff from PC World
Author | : |
Publisher | : |
Total Pages | : 946 |
Release | : 2003 |
Genre | : Trademarks |
ISBN | : |
Author | : |
Publisher | : PediaPress |
Total Pages | : 919 |
Release | : |
Genre | : |
ISBN | : |
Author | : Joshua Bycer |
Publisher | : CRC Press |
Total Pages | : 164 |
Release | : 2022-08-17 |
Genre | : Computers |
ISBN | : 1000636437 |
Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Author | : Kate Berens |
Publisher | : Rough Guides UK |
Total Pages | : 316 |
Release | : 2008-08-01 |
Genre | : Games & Activities |
ISBN | : 1848362293 |
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.
Author | : John St. Clair |
Publisher | : John Wiley and Sons |
Total Pages | : 609 |
Release | : 2011-01-14 |
Genre | : Games & Activities |
ISBN | : 1118038835 |
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
Author | : Gary Kerkow |
Publisher | : Gary Kerkow |
Total Pages | : 75 |
Release | : 2024-06-02 |
Genre | : Business & Economics |
ISBN | : |
Dive into the fascinating world of collectibles and antiques with this comprehensive guide that explores everything from market research to ethical investing. In this engaging book, you'll learn about the allure of investing in diverse items such as art, coins, timepieces, vintage furniture, and much more. Discover how to identify valuable pieces, verify their authenticity, and understand market trends. Whether a novice or a seasoned collector, this guide provides essential strategies for building and profiting from your collection. Key topics include assessing item condition, sourcing high-demand pieces, and maximizing profits through auctions. Additionally, the book emphasizes the importance of promoting preservation, supporting cultural heritage, and ethical considerations in collectible investing. This guide is perfect for anyone looking to turn a hobby into a lucrative investment. It is your essential companion in the exciting collectible and antique market.
Author | : Jeffrey Wittenhagen |
Publisher | : Lulu.com |
Total Pages | : 166 |
Release | : 2014-02-14 |
Genre | : Crafts & Hobbies |
ISBN | : 131201671X |
In all generations of video games there contains Hidden Treasures, Unappreciated Gems that exist. These games can sometimes be rare or unknown, while other times you may have seen them sitting on the shelf but looked right past them. This book looks at a few of these games, generation by generation, to give a little insight into a few that you may not have noticed. How many of these gaming treasures have you played?
Author | : J. Bowyer Bell |
Publisher | : Transaction Publishers |
Total Pages | : 204 |
Release | : |
Genre | : Sports & Recreation |
ISBN | : 9781412840095 |
In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.
Author | : |
Publisher | : Columbia University Press |
Total Pages | : 532 |
Release | : 2021-08-03 |
Genre | : Fiction |
ISBN | : 0231552815 |
The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.