LightWave 3D 8 Texturing

LightWave 3D 8 Texturing
Author: Leigh van der Byl
Publisher: Wordware Publishing, Inc.
Total Pages: 505
Release: 2004
Genre: Computers
ISBN: 1556222858

One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.

Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation
Author: Jonny Gorden
Publisher: Wordware Publishing, Inc.
Total Pages: 496
Release: 2004-10-31
Genre: Cartoon characters
ISBN: 155622253X

Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

LightWave 3D 8

LightWave 3D 8
Author: Wes Beckwith
Publisher: Wordware Publishing, Inc.
Total Pages: 648
Release: 2004
Genre: Computers
ISBN: 1556220901

Computer Graphics & Graphics Applications

Essential LightWave 3D

Essential LightWave 3D
Author: Timothy Albee
Publisher: Wordware Publishing, Inc.
Total Pages: 629
Release: 2005
Genre: Computer animation
ISBN: 1556220820

Computer Graphics & Graphics Applications

Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons
Author: Christian Chang
Publisher: Wordware Publishing, Inc.
Total Pages: 369
Release: 2006
Genre: Computer graphics
ISBN: 1556228708

The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!

LightWave 3D 8 Lighting

LightWave 3D 8 Lighting
Author: Nicholas Boughen
Publisher: Wordware Publishing, Inc.
Total Pages: 546
Release: 2004
Genre: Business & Economics
ISBN: 1556220944

Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.

LIGHTWAVE V9 TEXTURING

LIGHTWAVE V9 TEXTURING
Author: Angel Nieves
Publisher: Jones & Bartlett Learning
Total Pages: 650
Release: 2007-03-31
Genre: Computers
ISBN: 1449633471

LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.

Maya 8.0 Character Modeling

Maya 8.0 Character Modeling
Author: Gary Oliverio
Publisher: Wordware Publishing, Inc.
Total Pages: 506
Release: 2006-01-31
Genre: Computers
ISBN: 1449633765

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Design Patterns

Design Patterns
Author: Christopher G. Lasater
Publisher: Jones & Bartlett Publishers
Total Pages: 304
Release: 2006-10
Genre: Computers
ISBN: 1449612881

Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

Making a Game Demo

Making a Game Demo
Author: Chad Gregory Walker
Publisher: Wordware Publishing, Inc.
Total Pages: 422
Release: 2005
Genre: Computers
ISBN: 1556220480

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!