Nordic Literature

Nordic Literature
Author: Steven P. Sondrup
Publisher: John Benjamins Publishing Company
Total Pages: 765
Release: 2017-12-15
Genre: Literary Criticism
ISBN: 9027265054

Nordic Literature: A comparative history is a multi-volume comparative analysis of the literature of the Nordic region. Bringing together the literature of Finland, continental Scandinavia (Sweden, Norway, Denmark, and Sápmi), and the insular region (Iceland, Greenland, and the Faroe Islands), each volume of this three-volume project adopts a new frame through which one can recognize and analyze significant clusters of literary practice. This first volume, Spatial nodes, devotes its attention to the changing literary figurations of space by Nordic writers from medieval to contemporary times. Organized around the depiction of various “scapes” and spatial practices at home and abroad, this approach to Nordic literature stretches existing notions of temporally linear, nationally centered literary history and allows questions of internal regional similarities and differences to emerge more strongly. The productive historical contingency of the “North” as a literary space becomes clear in this close analysis of its literary texts and practices.

The Human and Social Dimension of Urban Lightscapes

The Human and Social Dimension of Urban Lightscapes
Author: Daria Casciani
Publisher: Springer Nature
Total Pages: 140
Release: 2020-11-02
Genre: Social Science
ISBN: 3030571653

This book explores new criteria and characteristics for integrating human psychology in the design of modern urban lighting. It identifies a new area of lighting design research and practice that focuses on the nocturnal urban experience in terms of people’s emotional, cognitive and motivational perceptions to achieve more accessible, sociable and sustainable cities. In turn, the book compares new tools and research methodologies for tackling complex issues concerning the ties between lighting, people and the city. Moreover, it presents a series of case studies to provide an in-depth understanding of the influence of urban lighting in terms of luminous atmosphere perception, positive social affect, social enhancement, accessibility and hospitability. Lastly, the book proposes a multidisciplinary qualitative and quantitative methodology for assessing the spatial experience of outdoor lighting.

Mastering Autodesk 3ds Max Design 2011

Mastering Autodesk 3ds Max Design 2011
Author: Mark Gerhard
Publisher: John Wiley & Sons
Total Pages: 1413
Release: 2010-07-28
Genre: Computers
ISBN: 0470925590

Autodesk’s official guide to architectural visualization using 3ds Max Design Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications. The official guide endorsed by Autodesk, with comprehensive information on using 3ds Max Design 2011 as well as achieving certification Features step-by-step instructions and real-world projects that readers will actually encounter Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the data and scene management tools, modeling, simulating lighting effects, analyzing sustainable design features, setting up animated walkthroughs, and much more Explains how to render real-world surfaces with architectural material and how to choose the renderer that creates the desired effect Mastering Autodesk 3ds Max Design 2011 covers every facet of this powerful program.

Mastering Autodesk 3ds Max Design 2010

Mastering Autodesk 3ds Max Design 2010
Author: Mark Gerhard
Publisher: John Wiley & Sons
Total Pages: 1302
Release: 2011-03-11
Genre: Computers
ISBN: 1118059417

The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis
Author: Michael F. Cohen
Publisher: Morgan Kaufmann
Total Pages: 422
Release: 1993-08-04
Genre: Computers
ISBN: 9780121782702

The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. The first comprehensive book written about radiosity Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Mastering Autodesk VIZ 2008

Mastering Autodesk VIZ 2008
Author: Jon McFarland
Publisher: John Wiley & Sons
Total Pages: 1009
Release: 2008-01-03
Genre: Computers
ISBN: 0470251743

In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Linking to AutoCAD files Modeling using primitive and compound objects Editing using modifers and sub-objects Creating complex shapes with surface modeling tools Managing your design data more efficiently Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create accurate scene lighting Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and function curve editing Acquiring 3D models and props from the Web