Lewd Dungeon Adventures: The Shattered Dildo

Lewd Dungeon Adventures: The Shattered Dildo
Author: Phoenix Grey
Publisher: Ovid Games LLC
Total Pages: 30
Release:
Genre: Games & Activities
ISBN:

Welcome to Lewd Dungeon Adventures, an adult role-playing game for couples. The city of Evershade was once the pinnacle of arcane knowledge and magical prowess, a place where the greatest mages gathered to weave spells of immense sexual power. Centuries ago, a cataclysmic event caused by the creation of a powerful artifact, the Ultimate Dildo 9000, led to the city’s downfall. The artifact, a glass dildo that magically reshapes to fit the user’s preferred orifice for ultimate pleasure, was fractured into three pieces during the disaster. The devastation was so great that it caused the city to fall into ruin and become lost to the outside world. In the present day, the ruins of Evershade have become nothing more than a legend whispered among scholars and treasure hunters. Hidden within the Foreverwood Forest, the city waits, its powerful magic dormant but not extinguished. Rumors have emerged of a mad sorceress who has taken up residence within the ruins, seeking to harness the power of the Ultimate Dildo 9000 and twist it for nefarious purposes. The Hero is approached by a cloaked figure who reveals themselves to be a scholar of sexual arcane history. They have spent their life researching Evershade and have finally discovered its location. However, they need a Cummancer to navigate the forest, overcome the city’s defenses, and retrieve the pieces of the Ultimate Dildo 9000 before it falls into the mad sorceress’ hands. This module features two different areas, so it can be split into two sessions, contains a drinking game, a cocktail recipe, and 5 Special Scenarios. This adventure requires the following props: • Tokens (this could be pocket change, poker chips, or any identical game pieces) • A cock ring, if the Hero is male, or a nipple erector set, if the Hero is female. • A ball gag • A blindfold • Something to bind the hands • A glass dildo

Lewd Dungeon Adventures

Lewd Dungeon Adventures
Author: Phoenix Grey
Publisher: Lewd Dungeon Adventures
Total Pages: 0
Release: 2024-05-30
Genre: Games & Activities
ISBN:

Welcome to Lewd Dungeon Adventures, an adult role-playing game for couples. The city of Evershade was once the pinnacle of arcane knowledge and magical prowess, a place where the greatest mages gathered to weave spells of immense sexual power. Centuries ago, a cataclysmic event caused by the creation of a powerful artifact, the Ultimate Dildo 9000, led to the city's downfall. The artifact, a glass dildo that magically reshapes to fit the user's preferred orifice for ultimate pleasure, was fractured into three pieces during the disaster. The devastation was so great that it caused the city to fall into ruin and become lost to the outside world. In the present day, the ruins of Evershade have become nothing more than a legend whispered among scholars and treasure hunters. Hidden within the Foreverwood Forest, the city waits, its powerful magic dormant but not extinguished. Rumors have emerged of a mad sorceress who has taken up residence within the ruins, seeking to harness the power of the Ultimate Dildo 9000 and twist it for nefarious purposes. The Hero is approached by a cloaked figure who reveals themselves to be a scholar of sexual arcane history. They have spent their life researching Evershade and have finally discovered its location. However, they need a Cummancer to navigate the forest, overcome the city's defenses, and retrieve the pieces of the Ultimate Dildo 9000 before it falls into the mad sorceress' hands. This module features two different areas, so it can be split into two sessions, contains a drinking game, a cocktail recipe, and 5 Special Scenarios. This adventure requires the following props: - Tokens (this could be pocket change, poker chips, or any identical game pieces) - A cock ring, if the Hero is male, or a nipple erector set, if the Hero is female. - A ball gag - A blindfold - Something to bind the hands - A glass dildo

120 Days of Sodom

120 Days of Sodom
Author: Marquis de Sade
Publisher: Simon and Schuster
Total Pages: 640
Release: 2013-02-18
Genre: Fiction
ISBN: 1625585985

The 120 Days of Sodom by Marquis de Sade relates the story of four wealthy men who enslave 24 mostly teenaged victims and sexually torture them while listening to stories told by old prostitutes. The book was written while Sade was imprisoned in the Bastille and the manuscript was lost during the storming of the Bastille. Sade wrote that he "wept tears of blood" over the manuscript's loss. Many consider this to be Sade crowing acheivement.

The Barrow

The Barrow
Author: Mark Smylie
Publisher: Pyr
Total Pages: 704
Release: 2014-03-04
Genre: Fiction
ISBN: 1616148926

Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.

Gre Vocab Capacity

Gre Vocab Capacity
Author: Vince Kotchian
Publisher: Createspace Independent Pub
Total Pages: 292
Release: 2012-06-12
Genre: Study Aids
ISBN: 9781477650554

2015 version published on 12/29/14. Need a good way to remember that the word "prodigal" means "wasteful"? Just think ofprada gal - a girl who spends all of her money on designer clothes. Brian McElroy (Harvard, '02) and Vince Kotchian (Boston College, '97), two of San Diego's most sought after test-prep tutors, provide a series of clever, unconventional, and funny memory devices aimed toward helping you to improve your vocabulary and remember words long-term so that you don't ever forget their meanings. Brian and Vince, combined, have been tutoring the test for over 20 years. They have analyzed all available official GRE tests to select the words that appear in this book. The vocabulary words in this book are best suited for students at a 9th-grade level or above. The words in this edition are specifically targeted toward the GRE exam, but they are also helpful for students who are preparing for other standardized tests such as the SAT, ACT, ISEE, SSAT, GMAT, LSAT or MCAT, or anyone at any age who simply wants to improve his/her knowledge of English vocabulary. Disclaimer: a few of our mnemonics might not be appropriate for kids – some contain adult language or situations. Over 950 of the words in this book appear in our other mnemonics book,SAT Vocab Capacity. So if you're easily offended, the SAT version might be a better choice. Why This Book Is Different If you're studying for the GRE, SAT, or for any other standardized test that measures your vocabulary, you may be feeling a little bit anxious – especially if you've taken a practice test and encountered words you didn't know (or maybe never even saw before)! Whether you have seven days or seven months to prepare for the test, you're going to want to boost your vocabulary. But it's not that simple – you've got to remember the words you learn. And on many GRE text completion and sentence equivalence questions, getting the right answer comes down to knowing the precise definition of the words. You could make vocabulary flashcards. You could look up words you don't know. You could read a book with lots of big words. But unless you give your brain a way to hold on to the words you learn, it will probably have a harder time remembering them when they appear on the test. That's the problem with most vocabulary books: the definitions and sentences in the books aren't especially memorable. That's where this book is different. We've not only clearly defined the words but we've also created sentences designed to help you remember the words through a variety of associations - using mnemonics. Mnemonic Examples A mnemonic is just a memory device. It works by creating a link in your brain to something else, so that recall of one thing helps recall of the other. This can be done in many ways – but the strongest links are through senses, emotions, rhymes, and patterns. Consider this example: Quash (verb): to completely stop from happening. Think: squash. The best way to quash an invasion of ants in your kitchen is simple: squash them. Now your brain has a link from the word quash (which it may not have known) to the word squash (which it probably knows). Both words sound and look the same, so it's easy to create a visual and aural link. If you picture someone squashing ants (and maybe get grossed out), you also have another visual link and an emotional link. Here's another example: Eschew (verb): to avoid. Think: ah-choo! Eschew people who say "ah-choo!" unless you want to catch their colds. The word eschew sounds similar to a sneeze (ah-choo!), so your brain will now link the two sounds. If you picture yourself avoiding someone who is about to sneeze in your face, even better! Again, the more connections you make in your brain to the new word, th

Necrophilia Variations

Necrophilia Variations
Author: Supervert 32C Inc
Publisher: Supervert 32c Incorporated
Total Pages: 226
Release: 2006
Genre: Fiction
ISBN:

Fiction. NECROPHILIA VARIATIONS is a literary monograph on the erotic attraction to corpses and death. It consists of a series of texts that, like musical phrases, take up the theme and advance it by means of repetition, contrast, and variation.Written in a style that ranges from the lugubrious to the ludicrous--from purple prose to black humor--NECROPHILIA VARIATIONS uses literary means to probe the psychopathology of sexual perversion. Eros, the book asks, is naturally drawn to beauty, and yet nothing would seem to be less inherently beautiful than a cadaver. How is it that a necrophile ends up confusing the two, discovering beauty in what most people would find repugnant? How does he come to desire that which would seem to be intrinsically undesirable? If you have ever contemplated the curious points of contact between eros and thanatos, then Necrophilia Variations will be sure to delight you with its depictions of death, desire, and deviance.

A History of Celibacy

A History of Celibacy
Author: Elizabeth Abbott
Publisher: Simon and Schuster
Total Pages: 504
Release: 2000
Genre: Celibacy
ISBN: 0684849437

What causes people to give up sex? Abbott's provocative and entertaining exploration of celibacy through the ages debunks traditional notions about celibacy--a practice that reveals much about human sexual desires and drives.

Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
Total Pages: 114
Release: 2019-07-16
Genre: Juvenile Nonfiction
ISBN: 198485643X

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Marquis de Sade

Marquis de Sade
Author: Iwan Bloch
Publisher: The Minerva Group, Inc.
Total Pages: 285
Release: 2002-03
Genre: Authors, French
ISBN: 1589635671

A detailed, analytical study of the life and times of this brilliant but bizarre personality (and the sexually erotic times he lived in), containing the essence of all his writings, based on research by Bloch in private archives of the French Government, and Bloch's discovery of de Sade's unpublished manuscript of 120 Days of Sodom in Marseilles. The work contains a precis of the 120 Days of Sodom, the first attempt systematically to catalog and describe abnormal sexual behavior -- 100 years before Krafft-Ebing. A serious academic study of France during de Sade's time, its sexual morality, de Sade's works, and the role of sadism in literature, etc., this biography precedes de Beauvoir's Faut-il Brule de Sade? and began the resuscitation and modern study of De Sade. The author Iwan Bloch, a German physician, won a distinguished name in the world of science in the fields, of medical history and anthropology.

Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
Total Pages: 114
Release: 2020-03-10
Genre: Juvenile Nonfiction
ISBN: 1984856472

An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.