Levs Quest
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Author | : Helena Attlee |
Publisher | : Penguin UK |
Total Pages | : 224 |
Release | : 2021-04-01 |
Genre | : History |
ISBN | : 0241402565 |
*A RADIO 4 BOOK OF THE WEEK* 'Utterly enthralling - a beautifully-written voyage of discovery that takes us deep into the heart of music-making' Deborah Moggach From the moment she hears Lev's violin for the first time, Helena Attlee is captivated. She is told that it is an Italian instrument, named after its former Russian owner. Eager to discover all she can about its ancestry and the stories contained within its delicate wooden body, she sets out for Cremona, birthplace of the Italian violin. This is the beginning of a beguiling journey whose end she could never have anticipated. Making its way from dusty workshops, through Alpine forests, cool Venetian churches, glittering Florentine courts, and far-flung Russian flea markets, Lev's Violin takes us from the heart of Italian culture to its very furthest reaches. Its story of luthiers and scientists, princes and orphans, musicians, composers, travellers and raconteurs swells to a poignant meditation on the power of objects, stories and music to shape individual lives and to craft entire cultures.
Author | : Jeff Howard |
Publisher | : CRC Press |
Total Pages | : 316 |
Release | : 2022-04-24 |
Genre | : Art |
ISBN | : 1000576450 |
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Author | : Meridee Winters |
Publisher | : |
Total Pages | : |
Release | : 2020-08-17 |
Genre | : |
ISBN | : 9781943821655 |
"Chord Quest Powerful Piano Lessons" is designed specifically for kids who new beginners to piano. By using musical patterns, simple diagrams and fun characters, students sound great from their very first lesson - without needing to read music. This book is a great supplement to other beginner piano books, or can be used as a standalone introduction to piano.Meridee Winters All Star Piano Patterns Book 1 Students will learn: Finger Numbers, Black & Keys, White Keys, Chords, Arpeggios, Chord Progressions, Intervals, Major and Minor, Improvisation, Creative Spins, Songwriting... And much more!
Author | : don Miguel Ruiz |
Publisher | : Hierophant Publishing |
Total Pages | : 176 |
Release | : 2013-03-01 |
Genre | : Body, Mind & Spirit |
ISBN | : 1938289129 |
Do you hold your beliefs? Or do your beliefs hold you? In this groundbreaking work, don Miguel Ruiz Jr. writes that we have all unwittingly made agreements about how we think we should live our lives and what we believe our personal truths are. But what most of us do not realize is that each one of these agreements represents an attachment, a limiting filter on who we think we are, and what our future could hold. The Five Levels of Attachment provides you with a measuring stick to understanding how tied you are to any belief, idea, or opinion. Each level represents how controlled you are by your own particular way of thinking. Armed with the awareness of which beliefs and ideas you are most attached to, you can better navigate the recurring situations in your life that cause you suffering, release any unhealthy beliefs that are no longer serving you, and create a future that is in alignment with your true and authentic self.
Author | : Karl Fischer |
Publisher | : JournalStone |
Total Pages | : 203 |
Release | : 2020-12-15 |
Genre | : Fiction |
ISBN | : 1950305341 |
Leonard Marcs is temp-to-hire at the Adventurer's Guild, and like most of the freelancers in Castaway, has no memory of coming to this dodgy little town at the bottom of the Multiverse. All he gets are terrible quests, and when he's not blackout drunk, he's being accosted by strange entities who seem to know him. His friends think he's being paranoid, but when Leonard finds a fish nailed to his door, it awakens forgotten memories of a sinister conspiracy, sending him on a reality-shredding voyage across the mysterious Levels.
Author | : Ulrich Schurr |
Publisher | : Frontiers Media SA |
Total Pages | : 563 |
Release | : 2024-02-05 |
Genre | : Science |
ISBN | : 2832541437 |
Author | : Neal Shusterman |
Publisher | : Simon and Schuster |
Total Pages | : 97 |
Release | : 2012-07-24 |
Genre | : Young Adult Fiction |
ISBN | : 1442472774 |
How did Lev Calder move from an unwillingly escaped Tithe to a clapper? In this revealing short story, Neal Shusterman opens a window on Lev’s adventures between the time he left CyFi and showed up at the Graveyard. Pulling elements from Neal Shusterman’s critically acclaimed Unwind and giving hints about what is to come in the riveting sequel, UnWholly, this short story is not to be missed.
Author | : Mei Si |
Publisher | : Springer |
Total Pages | : 374 |
Release | : 2011-12-03 |
Genre | : Computers |
ISBN | : 3642252893 |
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Author | : Mitra Shaya |
Publisher | : BoD - Books on Demand |
Total Pages | : 182 |
Release | : 2022-04-06 |
Genre | : Biography & Autobiography |
ISBN | : 2322464163 |
Society has imprisonned human beings into ignorance depriving them of consciousness opening and heart expansion. This book explains to you why and how mankind and the Earth have reached this stage now and it consciously gives you the keys of understanding and of progress on the path of Light.
Author | : Simon Egenfeldt-Nielsen |
Publisher | : Routledge |
Total Pages | : 407 |
Release | : 2009-03-23 |
Genre | : Games & Activities |
ISBN | : 1135868786 |
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.