Brain-Computer Interfaces 2

Brain-Computer Interfaces 2
Author: Maureen Clerc
Publisher: John Wiley & Sons
Total Pages: 364
Release: 2016-08-29
Genre: Computers
ISBN: 1848219636

Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives. The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.

Leveraging Computer-Mediated Marketing Environments

Leveraging Computer-Mediated Marketing Environments
Author: Bowen, Gordon
Publisher: IGI Global
Total Pages: 492
Release: 2019-01-25
Genre: Business & Economics
ISBN: 1522573453

Social media has redefined the way marketers communicate with their customers, giving consumers an advantage that they did not have previously. However, recent issues in online communication platforms have increased the challenges faced by marketers in developing and retaining their customers. Practitioners need to develop effective marketing communication programs that incorporate the meaningful forms of sociality into a customer-driven marketing program. Leveraging Computer-Mediated Marketing Environments discusses the nature of heightened interaction between marketers and consumers in the evolving technological environments, particularly on the central nature of online communities and other emerging technologies on dialogic engagement. Additionally, it aims to examine the relevant roles of online communities and emerging technologies in creating and retaining customers through effective dialogue management. Highlighting brand strategy, e-services, and web analytics, it is designed for marketers, brand managers, business managers, academicians, and students.

Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies

Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies
Author: Margherita Antona
Publisher: Springer Nature
Total Pages: 577
Release: 2022-06-16
Genre: Computers
ISBN: 3031050282

This two-volume set constitutes the refereed proceedings of the 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.

Brain-Computer Interfaces

Brain-Computer Interfaces
Author: Desney S. Tan
Publisher: Springer Science & Business Media
Total Pages: 286
Release: 2010-06-10
Genre: Computers
ISBN: 1849962723

For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

End-User Privacy in Human-Computer Interaction

End-User Privacy in Human-Computer Interaction
Author: Giovanni Iachello
Publisher: Now Publishers Inc
Total Pages: 147
Release: 2007
Genre: Computers
ISBN: 1601980760

Surveys the rich and diverse landscape of privacy in HCI and CSCW, describing some of the legal foundations and historical aspects of privacy, sketching out an overview of the body of knowledge with respect to designing, implementing, and evaluating privacy-affecting systems, and charting many directions for future work.

Universal Access in Human-Computer Interaction. Users Diversity

Universal Access in Human-Computer Interaction. Users Diversity
Author: Constantine Stephanidis
Publisher: Springer Science & Business Media
Total Pages: 675
Release: 2011-06-27
Genre: Computers
ISBN: 3642216625

The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 70 revised papers included in the second volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.

Human Computer Interaction

Human Computer Interaction
Author: Panayiotis Zaphiris
Publisher: IGI Global
Total Pages: 2765
Release: 2009-01-01
Genre: Computers
ISBN: 1605660531

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.

Human-Computer Interaction. Interaction Techniques and Novel Applications

Human-Computer Interaction. Interaction Techniques and Novel Applications
Author: Masaaki Kurosu
Publisher: Springer Nature
Total Pages: 672
Release: 2021-07-03
Genre: Computers
ISBN: 3030784657

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

End-User Development

End-User Development
Author: Volkmar Pipek
Publisher: Springer
Total Pages: 291
Release: 2009-02-24
Genre: Computers
ISBN: 364200427X

Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.

Positive Computing

Positive Computing
Author: Rafael A. Calvo
Publisher: MIT Press
Total Pages: 299
Release: 2014-11-28
Genre: Computers
ISBN: 0262028158

A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so.