Let's Play Math

Let's Play Math
Author: Denise Gaskins
Publisher: Tabletop Academy Press
Total Pages: 288
Release: 2012-09-04
Genre: Education
ISBN: 1892083248

Let's Play Math

Let's Play Math
Author: Michael Holt
Publisher: Walker & Company
Total Pages: 184
Release: 1985
Genre: Games
ISBN: 9780802772305

Let's Play the Math Game

Let's Play the Math Game
Author: John W. Joyner
Publisher: Dorrance Publishing
Total Pages: 70
Release: 2013
Genre: Education
ISBN: 1434915247

Mathematics is arguably one the toughest subjects to study in school. Many have shied away from its challenges. And most of the people, who, as students, retreated from this subject, carried with them this aversion to adulthood. But the author, Dr. John W. Joyner, contends that the study of mathematics can be fun. But this needs the collaboration and cooperation between parent and child. A parent, as a child¿s first teacher, has a great possibility to influence a child¿s future success. And with this method, it can be an enjoyable and, more importantly, a very enticing way to learn mathematics.

Prealgebra & Geometry

Prealgebra & Geometry
Author: Denise Gaskins
Publisher: Tabletop Academy Press
Total Pages: 300
Release: 2021-02-23
Genre: Education
ISBN: 1892083477

Prepare students for high school math by playing with positive and negative integers, number properties, mixed operations, algebraic functions, coordinate geometry, and more. Prealgebra & Geometry features 41 kid-tested games, offering a variety of challenges for students in 4–9th grades and beyond. A true understanding of mathematics requires more than the ability to memorize procedures. This book helps your children learn to think mathematically, giving them a strong foundation for future learning. Chapters include: * Number Properties: Master factors, multiples, prime numbers, and logical deduction. * Integers: Explore the workings of positive and negative numbers. * Operations and Functions: Stretch your mental muscles with games that require algebraic thinking. * Geometry: Play around with area, perimeter, coordinate graphing, and more. Math games pump up mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Through playful interaction, games strengthen a child’s intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work, but kids do it willingly because it is fun. So what are you waiting for? Clear off a table, grab a deck of cards, and let’s play some math!

An Invitation to Abstract Mathematics

An Invitation to Abstract Mathematics
Author: Béla Bajnok
Publisher: Springer Nature
Total Pages: 443
Release: 2020-10-27
Genre: Mathematics
ISBN: 3030561747

This undergraduate textbook promotes an active transition to higher mathematics. Problem solving is the heart and soul of this book: each problem is carefully chosen to demonstrate, elucidate, or extend a concept. More than 300 exercises engage the reader in extensive arguments and creative approaches, while exploring connections between fundamental mathematical topics. Divided into four parts, this book begins with a playful exploration of the building blocks of mathematics, such as definitions, axioms, and proofs. A study of the fundamental concepts of logic, sets, and functions follows, before focus turns to methods of proof. Having covered the core of a transition course, the author goes on to present a selection of advanced topics that offer opportunities for extension or further study. Throughout, appendices touch on historical perspectives, current trends, and open questions, showing mathematics as a vibrant and dynamic human enterprise. This second edition has been reorganized to better reflect the layout and curriculum of standard transition courses. It also features recent developments and improved appendices. An Invitation to Abstract Mathematics is ideal for those seeking a challenging and engaging transition to advanced mathematics, and will appeal to both undergraduates majoring in mathematics, as well as non-math majors interested in exploring higher-level concepts. From reviews of the first edition: Bajnok’s new book truly invites students to enjoy the beauty, power, and challenge of abstract mathematics. ... The book can be used as a text for traditional transition or structure courses ... but since Bajnok invites all students, not just mathematics majors, to enjoy the subject, he assumes very little background knowledge. Jill Dietz, MAA Reviews The style of writing is careful, but joyously enthusiastic.... The author’s clear attitude is that mathematics consists of problem solving, and that writing a proof falls into this category. Students of mathematics are, therefore, engaged in problem solving, and should be given problems to solve, rather than problems to imitate. The author attributes this approach to his Hungarian background ... and encourages students to embrace the challenge in the same way an athlete engages in vigorous practice. John Perry, zbMATH

Read Any Good Math Lately?

Read Any Good Math Lately?
Author: David Jackman Whitin
Publisher: Heinemann Educational Books
Total Pages: 228
Release: 1992
Genre: Education
ISBN:

Demonstrates the potential for literature in learnersin a variety of mathematical investigations.

Math Games with Bad Drawings

Math Games with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
Total Pages: 318
Release: 2022-04-05
Genre: Mathematics
ISBN: 0762499850

Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.

Beautiful

Beautiful
Author: Stacy McAnulty
Publisher: Running Press Kids
Total Pages: 36
Release: 2016-09-13
Genre: Juvenile Fiction
ISBN: 0762461233

Every girl is unique, talented, and lovable. . . .Every girl is BEAUTIFUL. Much more than how one looks on the outside, true beauty is found in conquering challenges, showing kindness, and spreading contagious laughter. Beautiful girls are empowered and smart and strong! BEAUTIFUL breaks barriers by showing girls free to be themselves: splashing in mud, conducting science experiments, and reading books under a flashlight with friends. This book will encourage all girls to embrace who they are and realize their endless potential.

Power-Up

Power-Up
Author: Matthew Lane
Publisher: Princeton University Press
Total Pages: 290
Release: 2019-11-19
Genre: Computers
ISBN: 0691196389

"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.