Architectural Graphics

Architectural Graphics
Author: Francis D. K. Ching
Publisher:
Total Pages: 136
Release: 1975
Genre: Architectural drawing
ISBN:

The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold Architectural Graphics presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.

Unleashing the Power of Digital Signage

Unleashing the Power of Digital Signage
Author: Keith Kelsen
Publisher: CRC Press
Total Pages: 255
Release: 2012-11-12
Genre: Language Arts & Disciplines
ISBN: 1136023860

Implement a successful content strategy that optimizes the return-on-message performance of your digital signage program. Learn the message attributes for each of the three core network types (Point of Wait, Point of Sale, and Point of Transit), how to measure the program's effectiveness and strike a balance that uses messages effectively alongside the other advertising campaign elements. Through the included interviews, gain access to the wisdom of more than 45 experts, each of whom has deployed and operated successful digital signage networks. The companion website, www.5thscreen.info, features real-world implementations and video blog programming that includes interviews with industry notables. You'll learn how to: create a strategic communications blueprint and style guide for your network keep content flowing automatically-and therefore remaining relevant use data on viewers and traffic to build a programming schedule legally acquire and repurpose content more accurately predict where the future of content will lead Foreword by Joe Pine and Jim Gilmore authors of "The Experience Economy" and "Authenticity"

Squeak

Squeak
Author: Mark Guzdial
Publisher: Pearson
Total Pages: 538
Release: 2002
Genre: Computers
ISBN:

CD-ROM contains: Tutorials -- Demos -- Links to related Web pages -- Squeak version 2.9 virtual image.

TensorFlow 2 Pocket Reference

TensorFlow 2 Pocket Reference
Author: KC Tung
Publisher: "O'Reilly Media, Inc."
Total Pages: 214
Release: 2021-07-19
Genre: Computers
ISBN: 1492089133

This easy-to-use reference for TensorFlow 2 design patterns in Python will help you make informed decisions for various use cases. Author KC Tung addresses common topics and tasks in enterprise data science and machine learning practices rather than focusing on TensorFlow itself. When and why would you feed training data as using NumPy or a streaming dataset? How would you set up cross-validations in the training process? How do you leverage a pretrained model using transfer learning? How do you perform hyperparameter tuning? Pick up this pocket reference and reduce the time you spend searching through options for your TensorFlow use cases. Understand best practices in TensorFlow model patterns and ML workflows Use code snippets as templates in building TensorFlow models and workflows Save development time by integrating prebuilt models in TensorFlow Hub Make informed design choices about data ingestion, training paradigms, model saving, and inferencing Address common scenarios such as model design style, data ingestion workflow, model training, and tuning

The Photoshop and Painter Artist Tablet Book

The Photoshop and Painter Artist Tablet Book
Author: Cher Threinen-Pendarvis
Publisher: Pearson Education
Total Pages: 289
Release: 2013
Genre: Computers
ISBN: 0321903358

Provides instructions for blending traditional drawing and painting skills with technological advances to create digital art.

A BIM Professional's Guide to Learning Archicad

A BIM Professional's Guide to Learning Archicad
Author: Stefan Boeykens
Publisher: Packt Publishing Ltd
Total Pages: 612
Release: 2023-05-19
Genre: Computers
ISBN: 1803245344

Move from 2D CAD drafting to 3D BIM with Archicad to boost productivity by mastering this powerful software Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the Archicad GUI, file format, and tools to get started with residential projects Use out-of-the-box documentation tools combined with a powerful publishing workflow Translate conceptual designs into compelling imagery using various visualization methods Book Description A BIM Professional's Guide to Learning Archicad is a comprehensive introduction to all that Archicad has to offer for creating 3D models, 2D document extracts, and related outputs. This book is not a click-by-click series of recipes, but rather focuses on helping you understand why and how Archicad works by providing realistic examples and expert tips. The book gradually introduces you to Archicad tools using ample examples. It then helps you master its complexity through clear modules, allowing you to start your first project quickly, gain useful skills in subsequent projects, and keep using the book as a source for insights into the software. You'll start with the basic modeling of construction elements and then move on to adding roofs, stairs, and objects to the project. Next, you'll dive into basic drafting and 2D views for creating 2D output, and grasp how to use attributes and more advanced modeling tools for designing curtain walls and sites. The concluding chapters will show you how to extract and visualize your data and automate the publishing of your extracts and 2D documents into a variety of output formats. By the end of this book, you'll have gained a solid understanding of Archicad, how to implement it efficiently in your architectural projects, and how BIM can improve your overall design workflow. What you will learn Create an architectural model from scratch using Archicad as BIM software Leverage a wide variety of tools and views to fully develop a project Achieve efficient project organization and modeling for professional results with increased productivity Fully document a project, including various 2D and 3D documents and construction details Professionalize your BIM workflow with advanced insight and the use of expert tips and tricks Unlock the geometric and non-geometric information in your models by adding properties and creating schedules to prepare for a bill of quantities Who this book is for This book is for design engineers, architectural designers, residential designers, BIM professionals, and anyone working in construction, manufacturing, or similar fields. Whether you're an absolute beginner or a professional looking to upgrade your engineering design and urban planning skills, you'll find this book useful. Although no prior knowledge of Archicad is necessary, knowledge of construction (architectural design) and a basic understanding of 2D CAD drafting is recommended. The book is based on the international version of the software and uses metric units.

Multimedia Technologies: Designs, Tools and Applications

Multimedia Technologies: Designs, Tools and Applications
Author: Kyle Baldwin
Publisher:
Total Pages: 0
Release: 2019-06-05
Genre: Computers
ISBN: 9781682856871

Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.