Alice 3 to Java

Alice 3 to Java
Author: Wanda Dann
Publisher:
Total Pages: 0
Release: 2017
Genre: Alice (Computer file)
ISBN: 9780136156741

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation
Author: Joel Adams
Publisher: Cengage Learning
Total Pages: 0
Release: 2014-01-15
Genre: Computers
ISBN: 9781133589228

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Learning to Program with Alice

Learning to Program with Alice
Author: Wanda Dann
Publisher: Prentice Hall
Total Pages: 152
Release: 2006-06
Genre: Alice (Computer program language)
ISBN: 0132397757

This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment

Learning Java Through Alice 3

Learning Java Through Alice 3
Author: Tebring Daly
Publisher: Createspace Independent Publishing Platform
Total Pages: 520
Release: 2018-07-23
Genre:
ISBN: 9781724221667

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.

Programming with Alice & Java

Programming with Alice & Java
Author: John Lewis
Publisher: Addison-Wesley
Total Pages: 333
Release: 2008-02-11
Genre: Alice (Computer file)
ISBN: 9780321549358

The Javaa cents programming language can be challenging for novice computer programmers with limited experience in object-oriented programming. To ease students into Java, Programming with Alice and Java intertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep students engaged. Please note: The ThunkIt application is not available as planned for this edition of the book. Please note that the website www[.]thunkit[.]net no longer relates to this book

Starting Out with Alice

Starting Out with Alice
Author: Tony Gaddis
Publisher:
Total Pages: 0
Release: 2013
Genre: Alice (Computer program language)
ISBN: 9780133129748

Accompanying DVD-ROM contains Alice version 2.3 for PC (Windows XP, Vista 32-bit, Vista 64-bit, Windows 7 32-bit, Windows 7 64-bit). Alice version 2.3 for Macintosh (Mac OS x 10.4 and later, Intel processor).

Exploring Wonderland

Exploring Wonderland
Author: Wanda Dann
Publisher: Prentice Hall
Total Pages: 673
Release: 2009
Genre: Computers
ISBN: 0136001599

For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience.

Starting Out with Java: From Control Structures through Objects, Global Edition

Starting Out with Java: From Control Structures through Objects, Global Edition
Author: Tony Gaddis
Publisher: Pearson Higher Ed
Total Pages: 1225
Release: 2016-04-06
Genre: Computers
ISBN: 129211066X

For courses in computer programming in Java. Starting Out with Java: From Control Structures through Objects provides a step-by-step introduction to programming in Java. Gaddis covers procedural programming—control structures and methods—before introducing object-oriented programming, ensuring that students understand fundamental programming and problem-solving concepts. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days
Author: Laura Lemay
Publisher: Hayden
Total Pages: 567
Release: 1996-01-01
Genre: Computers
ISBN: 9781568302805

Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).

Head First JavaScript Programming

Head First JavaScript Programming
Author: Eric T. Freeman
Publisher: "O'Reilly Media, Inc."
Total Pages: 1091
Release: 2014-03-26
Genre: Computers
ISBN: 1449343988

What will you learn from this book? This brain-friendly guide teaches you everything from JavaScript language fundamentals to advanced topics, including objects, functions, and the browser’s document object model. You won’t just be reading—you’ll be playing games, solving puzzles, pondering mysteries, and interacting with JavaScript in ways you never imagined. And you’ll write real code, lots of it, so you can start building your own web applications. Prepare to open your mind as you learn (and nail) key topics including: The inner details of JavaScript How JavaScript works with the browser The secrets of JavaScript types Using arrays The power of functions How to work with objects Making use of prototypes Understanding closures Writing and testing applications What’s so special about this book? We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First JavaScript Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. This book replaces Head First JavaScript, which is now out of print.