Learning in Metaverses: Co-Existing in Real Virtuality

Learning in Metaverses: Co-Existing in Real Virtuality
Author: Schlemmer, Eliane
Publisher: IGI Global
Total Pages: 374
Release: 2014-08-31
Genre: Education
ISBN: 1466663529

The potential of virtual world technologies to improve teaching and learning has been recognized in recent years, creating new possibilities for teaching and learning processes, with virtual environments impacting the achievement of student learning and collaboration. Learning in Metaverses: Co-Existing in Real Virtuality discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds. Examining platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education, this reference book will be of use to academics, educators, students, researchers, gamers, and professionals.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik
Publisher: John Wiley & Sons
Total Pages: 436
Release: 2024-03-06
Genre: Education
ISBN: 1394199996

TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Virtual, Augmented and Mixed Reality: Design and Development

Virtual, Augmented and Mixed Reality: Design and Development
Author: Jessie Y. C. Chen
Publisher: Springer Nature
Total Pages: 537
Release: 2022-06-16
Genre: Computers
ISBN: 3031059395

This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Innovations in Data Analytics

Innovations in Data Analytics
Author: Abhishek Bhattacharya
Publisher: Springer Nature
Total Pages: 633
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 9819905508

This book features research papers presented at the 1st International Conference on Innovations in Data Analytics (ICIDA 2022), held at Eminent College of Management and Technology (ECMT), West Bengal, India, during November 29–30, 2022. The book presents original research work in the areas of computational intelligence, advance computing, network security and telecommunication, data science and data analytics, and pattern recognition. The book is beneficial for readers from both academia and industry.

Handbook of Research on AI-Based Technologies and Applications in the Era of the Metaverse

Handbook of Research on AI-Based Technologies and Applications in the Era of the Metaverse
Author: Khang, Alex
Publisher: IGI Global
Total Pages: 554
Release: 2023-07-03
Genre: Computers
ISBN: 1668488531

The recent advancements in the field of the internet of things (IoT), AI, big data, blockchain, augmented reality (AR)/virtual reality (VR), cloud platforms, quantum computing, cybersecurity, and telecommunication technology enabled the promotion of conventional computer-aided industry to the metaverse ecosystem that is powered by AR/VR-driven technologies. In this paradigm shift, the integrated technologies of IoT and AI play a vital role to connect the cyberspace of computing systems and virtual environments. AR/VR supports a huge range of industrial applications such as logistics, the food industry, and manufacturing utilities. AI-Based Technologies and Applications in the Era of the Metaverse discusses essential components of the metaverse ecosystem such as concepts, methodologies, technologies, modeling, designs, statistics, implementation, and maintenance. Covering key topics such as machine learning, deep learning, quantum computing, and blockchain, this premier reference source is ideal for computer scientists, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.

Research, Innovation, and Industry Impacts of the Metaverse

Research, Innovation, and Industry Impacts of the Metaverse
Author: Kumar, Jeetesh
Publisher: IGI Global
Total Pages: 361
Release: 2024-06-06
Genre: Computers
ISBN:

Imagine a world where the digital and physical worlds intertwine seamlessly - this is the metaverse. This complex digital environment has the potential to revolutionize our lives in a multitude of ways. Yet the lack of standardized frameworks and guidelines creates a fragmented ecosystem with varying levels of security, privacy, and usability that can hinder the integration of the metaverse into our daily lives in cohesive, safe, and beneficial ways. Research, Innovation, and Industry Impacts of the Metaverse offers a comprehensive solution to the challenges posed by the metaverse. It serves as a roadmap for researchers, academics, and practitioners by providing a structured framework for exploring the metaverse. It covers foundational technologies, academic research, real-world applications, and challenges, offering insights into defining the metaverse, its technologies, and future potential. The book equips readers with the knowledge and tools needed to navigate the complexities of the metaverse and contribute to its responsible development. Showcasing the latest research contributions, this book initiates academic discourse and innovation. It fosters interdisciplinary collaboration, ensuring a holistic understanding of the metaverse's impact on society, education, commerce, and more, while empowering readers to harness the metaverse's full potential.

Learning in Metaverses

Learning in Metaverses
Author: Eliane Schlemmer
Publisher: Information Science Reference
Total Pages: 356
Release: 2014
Genre: Information technology
ISBN: 9781466663534

"This book discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds"--

Student-Teacher Interaction in Online Learning Environments

Student-Teacher Interaction in Online Learning Environments
Author: Wright, Robert D.
Publisher: IGI Global
Total Pages: 474
Release: 2014-09-30
Genre: Education
ISBN: 1466664622

As face-to-face interaction between student and instructor is not present in online learning environments, it is increasingly important to understand how to establish and maintain social presence in online learning. Student-Teacher Interaction in Online Learning Environments provides successful strategies and procedures for developing policies to bring about an awareness of the practices that enhance online learning. This reference book provides building blocks to help improve the outcome of online coursework and discusses social presence to help improve performance, interaction, and a sense of community for all participants in an online arena. This book is of essential use to online educators, administrators, researchers, and students.