Learning Av Foundation
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Author | : Bob McCune |
Publisher | : Pearson Education |
Total Pages | : 433 |
Release | : 2014 |
Genre | : Computers |
ISBN | : 0321961803 |
The massive success of apps like Instagram, iMovie, and Vine proves that users want tools to help them capture, edit, and share their lives. If you want to build those apps for iOS or OS X, you need to understand Apple's most powerful media framework: AV Foundation. Until now, however, this meant wrestling with Apple's massive, out-of-date API documentation. Now, there's a more productive and efficient alternative. Learning AV Foundation helps you gain real-world mastery by teaching each aspect of the framework in the context of building real world applications. By the time you finish, you'll have built a voice memo app, custom video player, video editor, and an image and video camera app -- and you'll have mastered all the techniques you need to write your own advanced media apps with AV Foundation. Most chapters contain additional optional exercises, to help you further deepen your understanding. Learning AV Foundation comes with a complete collection of starter apps that abstract away visual aspects, so you can focus solely on AV Foundation without getting bogged down in supporting infrastructure. Coverage includes: Understanding the AV Foundation media environment ; Basic techniques for working with media: playback, recording, and more ; Basic and advanced media capture ; Media creation and editing: composing media, mixing audio, creating video transitions, and layering animated content ; Advanced topics, including real-time audio and video effects ; Integrating AV Foundation with Core Audio.
Author | : Bob McCune |
Publisher | : Addison-Wesley Professional |
Total Pages | : 433 |
Release | : 2014-10-24 |
Genre | : Computers |
ISBN | : 0133563820 |
AV Foundation for iOS and OS X® Programming—Get Started Fast! If you develop media-rich iOS or OS X apps, you can do amazing things with Apple’s AV Foundation. However, the framework is extremely large, reliant on cutting-edge language features, and poorly documented. Now, there’s a more productive way to master these immensely powerful technologies: Bob McCune’s Learning AV Foundation. McCune’s live presentations and GitHub projects have already helped thousands of Apple developers get started with AV Foundation. Building on his experience, McCune helps you gain true mastery by creating real-world apps, hands-on. You’ll build a voice memo app, custom video player, video editor, and an image/video camera app. As you proceed, you’ll master all the techniques you need to write your own advanced media apps from scratch. Throughout, McCune provides carefully crafted challenges and complete starter apps—all designed to help you deepen your understanding and make the most of Apple’s breakthrough media framework. COVERAGE INCLUDES Understanding how AV Foundation fits in Apple’s media environment and each of its key areas of functionality Enabling your apps with audio playback and recording features Enhancing video playback to deliver a richer, more dynamic experience Using AV Kit to match your user interfaces with iOS Videos or OS X QuickTime Player Developing media capture apps with real-time video processing using OpenGL ES and Core Image Implementing custom video players Integrating advanced capture features such as video zooming, face detection, barcode scanning, and high frame rate capture Mixing multiple audio tracks and automating volume control Building sophisticated non-linear, non-destructive editing apps Adding advanced video editing capabilities, such as video transitions and animation effects
Author | : Paris Buttfield-Addison |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 388 |
Release | : 2014-02-19 |
Genre | : Computers |
ISBN | : 1491901799 |
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
Author | : Jon Manning |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 361 |
Release | : 2012-12-24 |
Genre | : Computers |
ISBN | : 1449318495 |
This updated book covers everything readers need to get started for developing Apple applications--from object-oriented programming to working with iCloud and Xcode Integrated Development.
Author | : Patrick Alessi |
Publisher | : John Wiley & Sons |
Total Pages | : 434 |
Release | : 2011-12-20 |
Genre | : Computers |
ISBN | : 1118107322 |
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Author | : |
Publisher | : |
Total Pages | : 540 |
Release | : 1974 |
Genre | : |
ISBN | : |
Author | : Mary Burnham |
Publisher | : |
Total Pages | : 1612 |
Release | : 1928 |
Genre | : American literature |
ISBN | : |
Author | : Avrim Blum |
Publisher | : Cambridge University Press |
Total Pages | : 433 |
Release | : 2020-01-23 |
Genre | : Computers |
ISBN | : 1108617360 |
This book provides an introduction to the mathematical and algorithmic foundations of data science, including machine learning, high-dimensional geometry, and analysis of large networks. Topics include the counterintuitive nature of data in high dimensions, important linear algebraic techniques such as singular value decomposition, the theory of random walks and Markov chains, the fundamentals of and important algorithms for machine learning, algorithms and analysis for clustering, probabilistic models for large networks, representation learning including topic modelling and non-negative matrix factorization, wavelets and compressed sensing. Important probabilistic techniques are developed including the law of large numbers, tail inequalities, analysis of random projections, generalization guarantees in machine learning, and moment methods for analysis of phase transitions in large random graphs. Additionally, important structural and complexity measures are discussed such as matrix norms and VC-dimension. This book is suitable for both undergraduate and graduate courses in the design and analysis of algorithms for data.
Author | : R.R. Bowker. Database Publishing Group |
Publisher | : |
Total Pages | : 866 |
Release | : 1989 |
Genre | : Audio-visual materials |
ISBN | : 9780835223928 |
Author | : Association for Educational and Training Technology |
Publisher | : |
Total Pages | : 616 |
Release | : 1980 |
Genre | : Educational technology |
ISBN | : |