Learn with Play

Learn with Play
Author: Kid Blogger Kid Blogger Network
Publisher:
Total Pages: 200
Release: 2015-06-06
Genre:
ISBN: 9781514251591

A GIANT COLLECTION OF HANDS-ON KIDS ACTIVITIES. The perfect book to have on hand for inspiring you on holidays, weekends, or anytime the kids just need something to do! A fun mix of hands-on fun with learning, celebrating, and appreciating family time.

Learning to Play, Playing to Learn

Learning to Play, Playing to Learn
Author: Spencer Gorin
Publisher:
Total Pages: 0
Release: 2023-09
Genre:
ISBN: 9781589853249

The innovative and creative games in Learning to Play, Playing to Learn foster social skills to help young people deal with conflict without resorting to violence. It guides parents and educators in helping children identify their own set of values and feelings while playing with others. It also discusses several ways to modify popular games to encourage fairness and trust in children and encourages the use of healthy play techniques to increase self-esteem, cooperation, personal responsibility, and emotional and physical health.

Play to Learn

Play to Learn
Author: Sharon Boller
Publisher: Association for Talent Development
Total Pages: 186
Release: 2017-03-03
Genre: Business & Economics
ISBN: 1562867725

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Learn to Play Therapy. Principles, Process and Practical Activities

Learn to Play Therapy. Principles, Process and Practical Activities
Author: Karen Stagnitti
Publisher:
Total Pages:
Release: 2021-01-11
Genre:
ISBN: 9780994464798

This book provides the background, theoretical underpinnings and the process and principles of Learn to Play Therapy. Learn to Play Therapy has been developed and refined for over 25 years. This book is written for therapists who work with children aged 12 months to 8 years. It is a therapeutic approach for children with autism spectrum disorder, developmental difficulties, and children who find playing spontaneously, perplexing. Learn to Play Therapy focusses on building a child's ability to self-initiate spontaneous pretend play ability. Pretend play is associated with social competence, narrative, language, self-regulation, creativity and problem solving. The book is a complete revision of the first edition Learn to Play book which was published by Co-ordinates Publications. The second edition is 314 pages and includes 114 play activities, parent handouts, and a Play Background Checklist. A USB is provided with the book and contains the printable pages. Play assessment is the first step in Learn to Play Therapy as an understanding of a child's self-initiated pretend play ability informs which play activities to choose to begin the therapeutic process. The Pretend Play Enjoyment Developmental Checklist (Stagnitti, 2017) and the Child-Initiated Pretend Play Assessment 2 (Stagnitti, 2019) are recommended to be used with Learn to Play Therapy. The theoretical underpinnings of Learn to Play Therapy are informed by Axline, Vygotsky, and the neurobiology of play. The process and principles are explained in depth with Chapters 1 to 3 providing an unfolding explanation, starting with an overview and becoming more detailed across the three Chapters. This second edition also has a chapter on working with parents, questions and answers, and case studies. The play skills cover: engaging activities for those children who show no enjoyment or understanding of play; pre-pretend play activities for children who require therapy to begin on the very early levels of play; and the pretend play skills of sequences of play action, describing and explaining, object substitution, doll/teddy play, play scripts, role play, social pretend play, attributing properties and absent objects, problems in the play and predicting what will happen next. An extensive reference list is included.

Learn to Play

Learn to Play
Author: Karen Stagnitti
Publisher:
Total Pages: 137
Release: 1998-01
Genre: Creative activities and seat work
ISBN: 9780958572101

Machines that Learn to Play Games

Machines that Learn to Play Games
Author: Johannes Fürnkranz
Publisher: Nova Publishers
Total Pages: 318
Release: 2001
Genre: Computers
ISBN: 9781590330210

The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Learn to Play

Learn to Play
Author: Matthew M. White
Publisher: CRC Press
Total Pages: 176
Release: 2014-06-03
Genre: Computers
ISBN: 1482220199

See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.

Montessori Play & Learn

Montessori Play & Learn
Author: Lesley Britton
Publisher: Three Rivers Press
Total Pages: 146
Release: 1992
Genre: Education, Preschool
ISBN: 0517591820

A guide to educational play Montessori style offers ideas for activities and games to supplement preschool learning.

The Power of Play

The Power of Play
Author: David Elkind
Publisher: Da Capo Lifelong Books
Total Pages: 255
Release: 2007-12-25
Genre: Psychology
ISBN: 0738211389

In modern childhood, free, unstructured play time is being replaced more and more by academics, lessons, competitive sports, and passive, electronic entertainment. While parents may worry that their children will be at a disadvantage if they are not engaged in constant, explicit learning or using the latest "educational" games, David Elkind's The Power of Play reassures us that unscheduled imaginative play goes far in preparing children for academic and social success. Through expert analysis of the research and powerful situational examples, Elkind shows that, indeed, creative spontaneous activity best sets the stage for academic learning in the first place: Children learn mutual respect and cooperation through role-playing and the negotiation of rules, which in turn prepare them for successful classroom learning; in simply playing with rocks, for example, a child could discover properties of counting and shapes that are the underpinnings of math; even a toddler's babbling is a necessary precursor to the acquisition of language. An important contribution to the literature about how children learn, The Power of Play suggests ways to restore play's respected place in children's lives, at home, at school, and in the larger community. In defense of unstructured "down time," it encourages parents to trust their instincts and resist the promise of the wide and dubious array of educational products on the market geared to youngsters.

Let’s Learn and Play!, Ages 2 - 5

Let’s Learn and Play!, Ages 2 - 5
Author: Kelly Gunzenhauser
Publisher: Carson-Dellosa Publishing
Total Pages: 160
Release: 2010-06-11
Genre: Juvenile Nonfiction
ISBN: 1602689326

Prepare opportunities for purposeful play with students in grades PK–K using Let's Learn and Play! This 160-page book is a comprehensive resource for creating purposeful play centers that help students solve problems, experiment, navigate social situations, and prepare for learning. These well-designed, modifiable center ideas allow teachers to put a personal stamp on the classroom. The book supports NAEYC standards.