Learn Vb Net Through Game Programming
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Author | : Matthew Tagliaferri |
Publisher | : Apress |
Total Pages | : 396 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430208082 |
This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.
Author | : David Weller |
Publisher | : Apress |
Total Pages | : 433 |
Release | : 2004-09-20 |
Genre | : Computers |
ISBN | : 1430207248 |
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
Author | : Wayne S. Freeze |
Publisher | : Que Publishing |
Total Pages | : 412 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780789725929 |
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Author | : David Weller |
Publisher | : Apress |
Total Pages | : 434 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430207213 |
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.
Author | : Jonathan Harbour |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2010-12-23 |
Genre | : Computers |
ISBN | : 9781435458109 |
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 426 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9781592000029 |
If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.
Author | : Jesse Liberty |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 323 |
Release | : 2002-10-25 |
Genre | : Computers |
ISBN | : 0596552173 |
Most Visual Basic .NET books are written for experienced object-oriented programmers, but many programmers jumping on the .NET bandwagon are coming from non-object-oriented languages, such as Visual Basic 6.0 or from script programming, such as JavaScript. These programmers, and those who are adopting VB.NET as their first programming language, have been out of luck when it comes to finding a high-quality introduction to the language that helps them get started.That's why Jesse Liberty, author of the best-selling books Programming C# and Programming ASP.NET, has written an entry-level guide to Visual Basic .NET. Written in a warm and friendly manner, this book assumes no prior programming experience, and provides an easy introduction to Microsoft's most popular .NET language.Learning Visual Basic .NET is a complete introduction to VB.NET and object-oriented programming. This book will help you build a solid foundation in .NET, and show how to apply your skills by using hundreds of examples to help you become productive quickly. Learning Visual Basic .NET introduces fundamentals like Visual Studio .NET, a tool set for building Windows and Web applications. You'll learn about the syntax and structure of the Visual Basic .NET language, including operators, classes and interfaces, structs, arrays, and strings. Liberty then demonstrates how to develop various kinds of applications--including those that work with databases--and web services.By the time you've finished Learning Visual Basic .NET, you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications.Whether you have a little object-oriented programming experience or you are new to programming altogether, Visual Basic .NET will set you firmly on your way to mastering the essentials of the VB.NET language.
Author | : Fred Barwell |
Publisher | : Wrox |
Total Pages | : 670 |
Release | : 2002-04-30 |
Genre | : Computers |
ISBN | : 9780764544002 |
What is this book about? .NET is designed to provide a new environment within which you can develop almost any application to run on Windows (and possibly in the future on other platforms). Visual Basic .NET (VB.NET) is likely to be a very popular development tool for use with this framework. VB.NET is a .NET compliant language and, as such, has (except for legacy reasons) almost identical technical functionality as the new C# language and Managed Extensions for C++. Using VB.NET, you can develop a dynamic Web page, a component of a distributed application, a database access component, or a classic Windows desktop application. In order to incorporate Visual Basic into the .NET Framework, a number of new features have been added to it. In fact, the changes are so extensive that VB.NET should be viewed as a new language rather than simply as Visual Basic 7. However, these changes were necessary to give developers the features that they have been asking for: true object orientated programming, easier deployment, better interoperability, and a cohesive environment in which to develop applications. What does this book cover? In this book, we cover VB.NET virtually from start to finish: We begin by looking at the .NET Framework, and end by looking at best practices for deploying .NET applications. In between, we look at everything from database access to integration with other technologies such as XML, along with investigating the new features in detail. You will see that VB.NET has emerged as a powerful yet easy to use language that will allow you to target the Internet just as easily as the desktop. This book explains the underlying philosophy and design of the .NET Framework and Common Language Runtime (CLR) and explains the differences between Visual Basic 6 and Visual Basic .NET. You will learn how to Develop applications and components using Visual Studio .NET Effectively apply inheritance and interfaces when designing objects and components Organize your code using namespaces Handle errors using the Try...Catch...Finally structure Access data using ADO.NET and bind controls to the underlying data sources Create Windows applications and custom Windows controls Interoperate with COM and ActiveX components Create transactional and queuing components Use .NET Remoting to send serialized objects between clients and servers Create Windows Services Use VB.NET to access information on the Web Create and consume Web Services Secure your applications and code using the tools provided in the .NET Framework SDK Arrange your applications and libraries in assemblies and deploy them using Visual Studio .NET Who is this book for? This book is aimed at experienced Visual Basic developers who want to make the transition to VB.NET. What do you need to use this book? Although it is possible to create VB.NET applications using the command lines tools contained in the .NET Framework SDK, you will need Visual Studio .NET (Professional or higher), which includes the .NET Framework SDK, to use this book to the full. Here are some additional notes on what you may need: Some chapters make use of SQL Server 2000. However, you can also run the example code using MSDE (Microsoft Data Engine), which ships with Visual Studio .NET. Several chapters make use of Internet Information Services (IIS). IIS ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default. Chapter 18 makes use of MSMQ to work with queued transactions. MSMQ ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default.
Author | : Richard Bowman |
Publisher | : Visual |
Total Pages | : 356 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780764536496 |
The only high-end visual reference for VB.NET. Most tasks in the book are explained using two-page spreads for easy and focused learning to build versatile programs.
Author | : Keith Sink |
Publisher | : Sams Publishing |
Total Pages | : 484 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9780672322259 |
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.