Learn Arcore Fundamentals Of Google Arcore
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Author | : Micheal Lanham |
Publisher | : Packt Publishing Ltd |
Total Pages | : 266 |
Release | : 2018-03-30 |
Genre | : Computers |
ISBN | : 1788833635 |
Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...
Author | : Micheal Lanham |
Publisher | : Packt Publishing Ltd |
Total Pages | : 266 |
Release | : 2018-03-30 |
Genre | : Computers |
ISBN | : 1788833635 |
Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...
Author | : Azman Ismail |
Publisher | : Springer Nature |
Total Pages | : 405 |
Release | : 2022-05-31 |
Genre | : Technology & Engineering |
ISBN | : 303101488X |
This book reports research findings and outcome from various discipline of engineering and technology, focusing on industrial technology operation and sustainable development. The content is the results of research done at the Research and Innovation Section of the Universiti Kuala Lumpur – MITEC as well as several experts from other institutions in Malaysia. The content describes the latest knowledge and development aligned with current trends of industrial technology operation in Malaysia.
Author | : Osslan Osiris Vergara Villegas |
Publisher | : CRC Press |
Total Pages | : 223 |
Release | : 2024-06-03 |
Genre | : Computers |
ISBN | : 1040037224 |
This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.
Author | : Micheal Lanham |
Publisher | : O'Reilly Media |
Total Pages | : 394 |
Release | : 2020-10-20 |
Genre | : Computers |
ISBN | : 1492075787 |
Working with AI is complicated and expensive for many developers. That's why cloud providers have stepped in to make it easier, offering free (or affordable) state-of-the-art models and training tools to get you started. With this book, you'll learn how to use Google's AI-powered cloud services to do everything from creating a chatbot to analyzing text, images, and video. Author Micheal Lanham demonstrates methods for building and training models step-by-step and shows you how to expand your models to accomplish increasingly complex tasks. If you have a good grasp of math and the Python language, you'll quickly get up to speed with Google Cloud Platform, whether you want to build an AI assistant or a simple business AI application. Learn key concepts for data science, machine learning, and deep learning Explore tools like Video AI and AutoML Tables Build a simple language processor using deep learning systems Perform image recognition using CNNs, transfer learning, and GANs Use Google's Dialogflow to create chatbots and conversational AI Analyze video with automatic video indexing, face detection, and TensorFlow Hub Build a complete working AI agent application
Author | : Aboul Ella Hassanien |
Publisher | : Springer Nature |
Total Pages | : 184 |
Release | : 2022-02-24 |
Genre | : Technology & Engineering |
ISBN | : 3030941027 |
This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.
Author | : Artde Kin-Tak Lam |
Publisher | : CRC Press |
Total Pages | : 495 |
Release | : 2019-05-31 |
Genre | : Computers |
ISBN | : 0429672527 |
This volume represents the proceedings of the 7th International Conference on Innovation, Communication and Engineering (ICICE 2018), which was held in P.R. China, November 9-14, 2018. The conference aimed to provide an integrated communication platform for researchers in a wide range of fields including information technology, communication science, applied mathematics, computer science, advanced material science, and engineering. Hopefully, the conference and resulting proceedings will enhance interdisciplinary collaborations between science and engineering technologists in academia and industry within this unique international network.
Author | : Mahdi Tavakoli |
Publisher | : Frontiers Media SA |
Total Pages | : 429 |
Release | : 2022-07-01 |
Genre | : Science |
ISBN | : 2889764737 |
Author | : August E. Grant |
Publisher | : Taylor & Francis |
Total Pages | : 583 |
Release | : 2018-06-13 |
Genre | : Technology & Engineering |
ISBN | : 1351334638 |
For three decades, Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The secret to the longevity is simple—every two years, the book is completely rewritten to ensure that it contains the latest developments in mass media, computers, consumer electronics, networking, and telephony. Plus, the book includes the Fundamentals: the first five chapters explain the communication technology ecosystem, the history, structure, and regulations. The chapters are written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 16th edition includes: First-ever chapters on Virtual/Augmented Reality and eSports. Updated user data in every chapter. Overview of industry structure, including recent and proposed mergers and acquisitions Suggestions on how to get a job working with the technologies discussed. The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources.
Author | : Erin Pangilinan |
Publisher | : O'Reilly Media |
Total Pages | : 372 |
Release | : 2019-03-18 |
Genre | : Computers |
ISBN | : 1492044164 |
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications