Laws of Night

Laws of Night
Author: Richard Danksy
Publisher: White Wolf Games Studio
Total Pages: 148
Release: 1996
Genre: Comics & Graphic Novels
ISBN:

Clans, bloodlines, disciplines, character creation, derangements, influences, merits, flaws, paths, archetypes, abilities, FAQs. Everything you need to be a vampire. It's in here. All of it.

Laws of the Night

Laws of the Night
Author: Jason Carl
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1999-08
Genre: Vampire (Game)
ISBN: 9781565045897

It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.

Laws of the East

Laws of the East
Author: Peter Woodworth
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-02
Genre: Fantasy games
ISBN: 9781565047303

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Rules for playing Asian vampires.

The 48 Laws of Power

The 48 Laws of Power
Author: Robert Greene
Publisher: Penguin
Total Pages: 481
Release: 2023-10-31
Genre: Self-Help
ISBN: 0670881465

Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.

The Laws of the Spirit World

The Laws of the Spirit World
Author: Khorshed Bhavnagri
Publisher: Jaico Publishing House
Total Pages: 324
Release: 2009-01-01
Genre: Religion
ISBN: 817992985X

WITH A BRAND NEW LOOK! ON FEBRUARY 22, 1980, KHORSHED AND RUMI BHAVNAGRI’S WORLD WAS SHATTERED. ONE MONTH LATER, A NEW ONE OPENED. Khorshed and Rumi Bhavnagri lost their sons, Vispi and Ratoo, in a tragic car crash. With both their sons gone, the couple felt they would not survive for long. They had lost all faith in God until a miraculous message from the Spirit World gave them hope and sent them on an incredible journey.

Camarilla Guide

Camarilla Guide
Author: Jason Carl
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-04
Genre: Vampire (Game)
ISBN: 9781565047310

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. New rules and tricks specifically for Camarilla vampires. A supplement to Laws of the Night (Revised).

Laws of the Hunt

Laws of the Hunt
Author: John Wick
Publisher: White Wolf Games Studio
Total Pages: 188
Release: 1998-11
Genre: Comics & Graphic Novels
ISBN: 9781565045057

The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. Sick of Kindred preying on your city? Sick of Garou and wraiths running riot through your streets? Help is here. Laws of the Hunt provides what you need to hunt down everything from vampires to Risen, changelings to Glass Walkers. You might even live to tell about it. With rules for hunter character creation, and updated and revised Numina, Laws of the Hunt helps humans take back the night.

Laws of the Hunt

Laws of the Hunt
Author: Jason Carl
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2002-05
Genre: Fantasy games
ISBN: 9781588465115

A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.

Law by Night

Law by Night
Author: Jonathan Goldberg-Hiller
Publisher: Duke University Press
Total Pages: 210
Release: 2023-10-20
Genre: Law
ISBN: 1478027452

In Law by Night Jonathan Goldberg-Hiller asks what we can learn about modern law and its authority by understanding how it operates in the dark of night. He outlines how the social experience and cultural meanings of night promote racialized and gender violence, but also make possible freedom of movement for marginalized groups that might be otherwise unavailable during the day. Examining nighttime racial violence, curfews, gun ownership, the right to sleep, and “take back the night” rallies, Goldberg-Hiller demonstrates that liberal legal doctrine lacks a theory of the night that accounts for a nocturnal politics that has historically allowed violence to persist. By locating the law’s nocturnal limits, Goldberg-Hiller enriches understandings of how the law reinforces hierarchies of race and gender and foregrounds the night’s potential to enliven a more egalitarian social life.

Laws of the Wild

Laws of the Wild
Author: Bruce Baugh
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2001-04
Genre: Apocalypse (Game)
ISBN: 9781588465016

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. From the shrinking wild places to the sprawling cities, the signs are everywhere -- the Apocalypse is nigh. Gaia needs Her warriors more than ever in these desperate days. -- Laws of the Wild Revised is the updated rulebook for playing the mighty Garou in live-action games. Based on the revised edition of Werewolf: The Apocalypse, this book makes new rules and advanced storylines available in Mind's Eye Theatre.