Blood Aces

Blood Aces
Author: Doug J. Swanson
Publisher: Penguin
Total Pages: 369
Release: 2015-07-28
Genre: True Crime
ISBN: 0143127586

A rip-roaring saga of murder, money, and the making of Las Vegas They say in Vegas you can’t understand the town unless you understand Benny Binion—mob boss, casino owner, and creator of the World Series of Poker. Beginning as a Texas horse trader, Binion built a gambling empire in Depression-era Dallas. When the law chased him out of town, he loaded up suitcases with cash and headed for Vegas. The place would never be the same. Dramatic as any gangster movie, Blood Aces draws readers into the colorful world of notorious mobsters like Clyde Barrow and Bugsy Siegel. Given access to previously classified government documents, biographer Doug J. Swanson provides the definitive account of a great American antihero, a man whose rise from thugdom to prominence and power is unmatched in the history of American criminal justice.

Regional Planning ...

Regional Planning ...
Author: United States. National Resources Planning Board
Publisher:
Total Pages: 684
Release: 1938
Genre: Regional planning
ISBN:

Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment

Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
Author: Jia Zhou
Publisher: Springer
Total Pages: 607
Release: 2018-07-10
Genre: Computers
ISBN: 3319920375

This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.