Las Competencias En La Programacion De Aula Vol Ii
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Author | : Amparo Escamilla González |
Publisher | : Grao |
Total Pages | : 322 |
Release | : 2011-04 |
Genre | : Education |
ISBN | : 9788499800707 |
Cómo llevar a la práctica la programación por competencias en el aula de secundaria: qué debemos tener en cuenta en esta etapa, claves esenciales, sugerencias y propuestas para el aula. Enfoque vinculado al principio de aprendizaje significativo, a las alternativas interdisciplinares, a la estrategia de trabajo por proyectos y a las técnicas para aprender a aprender. Se articula perfectamente con las etapas anteriores. También constituye una herramienta ágil y eficaz para orientadores, tutores y profesores, así como a los formadores del máster de secundaria y a los opositores que han de elaborar programaciones y unidades didácticas incorporando las competencias básicas.
Author | : Amparo Escamilla González |
Publisher | : |
Total Pages | : 0 |
Release | : 2009 |
Genre | : |
ISBN | : |
Author | : Strategies Teaching |
Publisher | : Teaching Strategies |
Total Pages | : 269 |
Release | : 2006-01-01 |
Genre | : |
ISBN | : 9781933021126 |
Author | : Georgi Lozanov |
Publisher | : Gordon & Breach Publishing Group |
Total Pages | : 334 |
Release | : 1978 |
Genre | : Psychology |
ISBN | : |
Study of psychic abilities.
Author | : Alberto Cañas |
Publisher | : Springer |
Total Pages | : 342 |
Release | : 2016-08-20 |
Genre | : Education |
ISBN | : 331945501X |
This book constitutes the refereed proceedings of the 7th International Conference on Concept Mapping, CMC 2016, held in Tallinn, Estonia, in September 2016. The 25 revised full papers presented were carefully reviewed and selected from 135 submissions. The papers address issues such as facilitation of learning; eliciting, capturing, archiving, and using “expert” knowledge; planning instruction; assessment of “deep” understandings; research planning; collaborative knowledge modeling; creation of “knowledge portfolios”; curriculum design; eLearning, and administrative and strategic planning and monitoring.
Author | : Marina Umaschi Bers |
Publisher | : Routledge |
Total Pages | : 169 |
Release | : 2020-10-05 |
Genre | : Education |
ISBN | : 1000194523 |
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Author | : Jacky Lumby |
Publisher | : SAGE |
Total Pages | : 156 |
Release | : 2007-03-22 |
Genre | : Education |
ISBN | : 9781412921831 |
As society becomes increasingly diverse, there is international awareness in education about how this impacts on leaders & leading. For decades the emphasis has been placed on increasing the number of leaders with specific attributes. This text takes a wider view, challenging the reader to recognise the importance of diversity issues.
Author | : Ann S. Epstein |
Publisher | : Conran Octopus |
Total Pages | : 284 |
Release | : 2014 |
Genre | : Education |
ISBN | : 9781938113062 |
Young children and teachers both have active roles in the learning processHow do preschoolers learn and develop? What are the best ways to support learning in the early years? This revised edition of The Intentional Teacher guides teachers to balance both child-guided and adult-guided learning experiences that build on children's interests and focus on what they need to learn to be successful in school and in life.This edition offers new chapters on science, social studies, and approaches to learning. Also included is updated, expanded information on social and emotional development, physical development and health, language and literacy, mathenatics, and the creative arts. In each chapter are many practical teaching strategies that are illustrated with classroom-based anecdotes.The Intentional Teacher encourages readers to- Reflect on their principles and practices- Broaden their thinking about appropriate early curriculum content and instructional methods- Discover specific ideas and teaching strategies for interacting with children in key subject areasIntentional teaching does not happen by chance. This book will help teachers apply their knowledge of children and of content to make thoughtful, intentional use of both child-guided and adult-guided experiences.
Author | : Kevin Werbach |
Publisher | : Wharton School Press |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Business & Economics |
ISBN | : 9781613630235 |
Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.
Author | : Badrul Huda Khan |
Publisher | : Educational Technology |
Total Pages | : 488 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9780877782964 |
A cutting edge collection of 59 essays solicited from Web-based instructors offering a variety of perspectives, notions, and experiences in the practice of virtual teaching. The compendium introduces the evolution and status of distance learning, critical issues in Web-based learning environments such as the similarities and differences between Web-based and traditional classrooms, specific discussions on designing learning activities and electronic textbooks, an evaluation of delivery systems for instruction, and case studies of Web-based courses from kindergarten and beyond to the instruction of literature, astronomy, and foreign languages. Includes illustrations. Annotation copyrighted by Book News, Inc., Portland, OR