Language Teaching Games And Contests
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Author | : Wilga M. Rivers |
Publisher | : Cambridge University Press |
Total Pages | : 248 |
Release | : 1987-02-27 |
Genre | : Foreign Language Study |
ISBN | : 0521322162 |
Teachers and writers describe the approaches and techniques they have incorporated into their own teaching. The paperback edition is designed to help classroom teachers make language classes more participatory and communication oriented. A distinguished group of innovative teachers and writers describe, in a collection of essays, the approaches and techniques they have incorporated into their own teaching.
Author | : W.R. LEE |
Publisher | : |
Total Pages | : 203 |
Release | : 1980 |
Genre | : |
ISBN | : |
Author | : W...R. Lee |
Publisher | : |
Total Pages | : 208 |
Release | : 1986 |
Genre | : Educational games |
ISBN | : |
Author | : Ulugbek Nurmukhamedov |
Publisher | : |
Total Pages | : 254 |
Release | : 2020-02-21 |
Genre | : |
ISBN | : 9781945351747 |
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Author | : Andrew Wright |
Publisher | : |
Total Pages | : 212 |
Release | : 1989 |
Genre | : |
ISBN | : |
Author | : Canadian Society for Italian Studies |
Publisher | : Biblioteca di Quaderni d’italianistica |
Total Pages | : 240 |
Release | : 1989 |
Genre | : Foreign Language Study |
ISBN | : 9780969197973 |
Author | : Mohammad Aslam |
Publisher | : Foundation Books |
Total Pages | : 224 |
Release | : 2006-07-03 |
Genre | : English language |
ISBN | : 9788175961685 |
Most of thye B Ed courses in India include 'Teaching of English' as an essential component of the curriculum. The main focus of such courses is on different teaching methods, teaching of prose and poetry, developing reading and writing skills and the teaching of applied grammar. Teaching of English: A Practical Course for B Ed Studients, offers insights into the above-mentioned topics for both in-service and prospective teachers, to develop necessary strategies for teaching English effectively and efficiently in the class. Part I examines the history of English in India, its present position and role in our schools, etc. Part II considers the different teaching methods and their implications for teaching English at the secondary stage. Part III concentrates on developing reading and writing skills, identifies 'bad' reading ahbits, describes the essentials of good handwriting, etc. Part IV considers the importance of teaching prose and poetry in the class and suggests ways to make their teaching/ learning more effective. It also discusses the different types of tests and suggests remedial measures that a teacher can undertake to prevent the mistakes that students commit while using English effectively. Part V discusses different kinds of grammars and the teaching of grammar.
Author | : Jonathon Reinhardt |
Publisher | : Springer |
Total Pages | : 322 |
Release | : 2018-12-30 |
Genre | : Language Arts & Disciplines |
ISBN | : 3030047296 |
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Author | : Nicola Whitton |
Publisher | : Routledge |
Total Pages | : 233 |
Release | : 2012-05-23 |
Genre | : Education |
ISBN | : 1136341315 |
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
Author | : Hayo Reinders |
Publisher | : Springer |
Total Pages | : 250 |
Release | : 2012-06-12 |
Genre | : Language Arts & Disciplines |
ISBN | : 1137005262 |
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.