Knowledge Innovation On Design And Culture - Proceedings Of The 3rd Ieee International Conference On Knowledge Innovation And Invention 2020 (Ieee Ickii 2020)

Knowledge Innovation On Design And Culture - Proceedings Of The 3rd Ieee International Conference On Knowledge Innovation And Invention 2020 (Ieee Ickii 2020)
Author: Teen-hang Meen
Publisher: World Scientific
Total Pages: 432
Release: 2021-09-24
Genre: Computers
ISBN: 9811238731

This volume is the proceedings of the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE ICKII 2020). The conference was organized by the IEEE Tainan Section Sensors Council (IEEE TSSC), the International Institute of Knowledge Innovation and Invention (IIKII), and the National University of Kaohsiung, Taiwan, and held on August 21-23, 2020 in Kaohsiung.This volume of Knowledge Innovation on Design and Culture selected 95 excellent papers from the IEEE ICKII 2020 conference in the topics of Innovative Design and Cultural Research and Knowledge Innovation and Invention. This proceedings presents the research results based on the interdisciplinary collaboration of social sciences and engineering technologies by international networking in the academic and industrial fields.

Knowledge Innovation on Design and Culture - Proceedings of the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE Ick

Knowledge Innovation on Design and Culture - Proceedings of the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE Ick
Author: Teen-Hang Meen
Publisher: World Scientific Publishing Company
Total Pages: 700
Release: 2021-10-27
Genre: Computers
ISBN: 9789811238710

The 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE ICKII 2020) is a collaboration among the National University of Kaohsiung, International Institute of Knowledge Innovation and Invention (IIKII), IEEE Tainan Section Sensors Council (IEEE TSSC), National Research Center for Disaster-free and Safety City Construction, Dong-A University, Korea Knowledge Information Technology Society, Korea Society of Computer Information, School of Mathematics and Information Engineering, Longyan University, and Southern Taiwan University of Science and Technology to organize an interdisciplinary conference in the area of science and engineering. IEEE ICKII 2020 provides a unified communication platform for researchers in the topics of information technology, innovation design, communication science & engineering, industrial design, creative design, applied mathematics, computer science, electrical & electronic engineering, mechanical & automation engineering, green technology & architecture engineering, material science and other related fields to share their research findings and compare results, so as to establish further collaboration between them. Professional practice in the information, innovation, communication, and engineering fields are welcome to participate in IEEE ICKII 2020. This conference enables interdisciplinary collaboration of science and engineering technologists in the academic and industrial fields, as well as networking internationally.

Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness

Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness
Author: Pei-Luen Patrick Rau
Publisher: Springer Nature
Total Pages: 488
Release: 2022-06-16
Genre: Computers
ISBN: 3031060504

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

China’s City Cluster Development in the Race to Carbon Neutrality

China’s City Cluster Development in the Race to Carbon Neutrality
Author: Ali Cheshmehzangi
Publisher: Springer Nature
Total Pages: 222
Release: 2022-12-03
Genre: Science
ISBN: 9811976732

The scope of this book is to map China’s city clusters and their individual directions for the national-level strategies in line with the 2060 carbon neutrality plan. Since China announced the carbon neutrality plan in autumn 2020, no study has looked at the role of city clusters in achieving this long-term plan. Hence, this study is believed to be the first attempt to explore this important topic from the city cluster perspective. It explores the challenges, opportunities, and directions of all 19 city clusters, allowing readers to have a clear picture of China’s historical and ongoing progress, as well as the challenges and opportunities that lie ahead. In a short time, China’s city clusters have helped boost regional economic development, infrastructure development, trade and business, and better urban–rural integration. With enhanced coordination of connection and transport networks in and between the city clusters, we see a growing number of initiatives beyond just the initial economic strategies. The dual approach of top-down policies and infrastructure systems and bottom-up governance and investments has helped China consider urban–rural development strategies and regional sustainable development. These factors are essential to be explored from the city cluster perspective and in line with China’s sustainable development and carbon neutrality directions. Hence, the book covers these points holistically, ensuring that regional planning and development are favored in the face of uneven urbanization trends. We anticipate this book to be a valuable resource for local governments and authorities, urban planners and practitioners, developers, and urban researchers. While the focus is on China’s city clusters, we believe there are similar examples elsewhere. Hence, lessons learnt from this book could apply to other countries, regions, and subregions. Lastly, the book aims to put regional sustainable development at the heart of longer-term strategies and plans, such as the case of China’s carbon neutrality plan.

Innovative Technologies and Learning

Innovative Technologies and Learning
Author: Yueh-Min Huang
Publisher: Springer Nature
Total Pages: 605
Release: 2021-11-23
Genre: Education
ISBN: 3030915409

This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.

Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning
Author: Ton Spil
Publisher: Academic Conferences and publishing limited
Total Pages: 950
Release: 2023-10-05
Genre: Education
ISBN: 1914587898

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Serious Games

Serious Games
Author: Jan L. Plass
Publisher: Springer Nature
Total Pages: 490
Release:
Genre:
ISBN: 3031741382

Selected Papers from IIKII 2019 conferences in Symmetry

Selected Papers from IIKII 2019 conferences in Symmetry
Author: Teen-­Hang Meen
Publisher: MDPI
Total Pages: 368
Release: 2020-12-15
Genre: Technology & Engineering
ISBN: 3039362402

The International Institute of Knowledge Innovation and Invention (IIKII, http://www.iikii.org) promotes the exchange of innovations and inventions and establishes a communication platform for international innovations and research. In 2019, IIKII cooperates with the IEEE Tainan Section Sensors Council to hold IEEE conferences, such as IEEE ICIASE 2019, IEEE ECBIOS 2019, IEEE ICKII 2019, ICUSA-GAME 2019, and IEEE ECICE 2019. This Special Issue, entitled "Selected Papers from IIKII 2019 conferences", aims to showcase outstanding papers from IIKII 2019 conferences, including symmetry in physics, chemistry, biology, mathematics, and computer science, etc. It selected 21 outstanding papers from 750 papers presented in IIKII 2019 conferences on the topic of symmetry. The main goals of this Special Issue are to encourage scientists to publish their experimental and theoretical results in as much detail as possible, and to discover new scientific knowledge relevant to the topic of symmetry.

Computational Methods and Data Engineering

Computational Methods and Data Engineering
Author: Vijendra Singh
Publisher: Springer Nature
Total Pages: 559
Release: 2020-11-04
Genre: Technology & Engineering
ISBN: 9811579075

This book gathers selected high-quality research papers from the International Conference on Computational Methods and Data Engineering (ICMDE 2020), held at SRM University, Sonipat, Delhi-NCR, India. Focusing on cutting-edge technologies and the most dynamic areas of computational intelligence and data engineering, the respective contributions address topics including collective intelligence, intelligent transportation systems, fuzzy systems, data privacy and security, data mining, data warehousing, big data analytics, cloud computing, natural language processing, swarm intelligence, and speech processing.

Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage
Author: Fotis Liarokapis
Publisher: Springer Nature
Total Pages: 440
Release: 2020-04-07
Genre: Computers
ISBN: 3030371913

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.