Knowing The Game Vl 1
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Author | : Gary Abra |
Publisher | : Lulu.com |
Total Pages | : 116 |
Release | : 2015-04-07 |
Genre | : Family & Relationships |
ISBN | : 1329047788 |
"Knowing the Game" is not about teaching people how to be players, macks, pimps, gold diggers or any other adjective used to describe someone that has the ability to manipulate a square. Instead, my main objective is to turn a Square into Aware. This isn't a self-help book and I'm not teaching you how to talk or act. Instead I'm focusing on the intricacies of the dating world and how it relates to you. However, it is up to YOU to make the necessary adjustments to get out of it what you desire.
Author | : Gary Abra |
Publisher | : Lulu.com |
Total Pages | : 150 |
Release | : 2015-12-21 |
Genre | : Family & Relationships |
ISBN | : 1329776321 |
Knowing the Game Vol. 1 generated a lot of buzz and controversy with Gary's deep, analytical opinions of the dating world. He took a hot topic that has been a part of extensive research, data, and insight from leading experts in the field and brought it to a whole new level. In Gary's second installment, he delves deeper into the culture and dynamics of the dating world. He offers a captivating take on what it is like to date in modern society, delivering his message spiced with wit, humor, and sarcasm that leaves you wanting more.
Author | : Usber |
Publisher | : J-Novel Club |
Total Pages | : 197 |
Release | : 2023-08-02 |
Genre | : Comics & Graphic Novels |
ISBN | : 1718332807 |
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Author | : Jonathan Little |
Publisher | : D&B Publishing |
Total Pages | : 203 |
Release | : 2014-07-01 |
Genre | : Games & Activities |
ISBN | : 1909457256 |
What do you think about when you sit down to play live no-limit cash games? If it’s only your hand and how you should play it then you need to think again! There is much, much more to being a good live cash player than simply playing your hand “correctly”. You need to develop a whole host of other skills. Jonathan Little, a top-ranking professional poker player, will teach you these skills. Jonathan has justifiably gained a reputation as one of the best instructors the game has ever seen. He has an almost unique ability to explain difficult poker concepts in simple terms. Jonathan thoroughly examines the difficult topic of how to modify your play on all post-flop streets based on: The pre-flop action: limped, raised and re-raised pots have different dynamicsBeing in position or out of positionWhether you are the aggressorWhether you have a strong made hand, a drawing hand or a bluff Jonathan analyzes the numerous different player types and explains how to adjust your game to play well against each of them. In Live No-Limit Cash Games Jonathan also discusses key “non-poker” concepts including:: Bankroll managementGame selectionSpotting and concealing tellsEmotional control
Author | : Akatsuki |
Publisher | : J-Novel Club |
Total Pages | : 317 |
Release | : 2023-01-16 |
Genre | : Young Adult Fiction |
ISBN | : 1718303866 |
Toudou Masaki works as a Game Master on his favorite MMORPG, Britalia Online. There might be strange rumors circulating about players disappearing and his job might force him to pull one all-nighter after the other, but Toudou is pretty content with his life. That is, until he suddenly loses consciousness during a break one day. When he wakes up, he finds himself involuntarily summoned to a whole new world where magic, in-game skills, and monsters are part of the daily grind. Fortunately, Toudou quickly discovers that he still has access to his Game Master abilities, and he fully intends to make use of every means at his disposal to survive in this world ravaged by war. But first, he needs to escape from his cell... Follow the adventures of Toudou as he makes use of his overpowered GM abilities to battle his way through mobs galore!
Author | : Mahesh Prabhu |
Publisher | : Vedic Wisdom Press |
Total Pages | : 344 |
Release | : 2018-04-26 |
Genre | : Biography & Autobiography |
ISBN | : 198314407X |
Around two thousand years ago there was a person of great intellect, influence, and motivation. We don’t know much about his personal life, although there are many extraordinary legends about him. He was neither a warrior nor a ruler, nor a priest. He was a wise sage – a rishi - who rewrote two Vedic treatises, namely: Arthashastra and Artha Sutras. His name was Kautilya (a.k.a. Chanakya a.k.a. Vishnu Gupta a.k.a. Vishnu Sharma.) Kautilya’s Arthashastra contains many vital principles of management, governance, and polity that can be used with high efficacy to the present day. They can provide keys to solving a great many problems threatening our new high-tech world order by nurturing responsible and effective leadership. Although there are several translations of Kautilya’s Arthashastra, most of its in-depth knowledge and wisdom is neither properly understood nor utilized for various reasons. Also, much of its secrets remain hidden. Presenting his time-tested knowledge and wisdom with incisive insight for contemporary leadership, politics and diplomacy is the prime objective of this book series Kautilya: Understanding the Colossal Genius.
Author | : Steven L. Kent |
Publisher | : Crown |
Total Pages | : 625 |
Release | : 2010-06-16 |
Genre | : Social Science |
ISBN | : 0307560872 |
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Author | : Karen Schrier |
Publisher | : Lulu.com |
Total Pages | : 584 |
Release | : 2019-11-14 |
Genre | : Education |
ISBN | : 0359984010 |
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
Author | : Michael Burmester |
Publisher | : KIT Scientific Publishing |
Total Pages | : 264 |
Release | : 2006 |
Genre | : Philology. Linguistics |
ISBN | : 3866440103 |
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Author | : Karen Schrier Shaenfeld |
Publisher | : Lulu.com |
Total Pages | : 281 |
Release | : 2016 |
Genre | : Education |
ISBN | : 1329703561 |
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."