Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 646
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Rubik's Cubic Compendium

Rubik's Cubic Compendium
Author: Ernő Rubik
Publisher: Oxford University Press, USA
Total Pages: 248
Release: 1987
Genre: Games & Activities
ISBN:

Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.

Pathfinder RPG: Secrets of Magic (P2)

Pathfinder RPG: Secrets of Magic (P2)
Author: Paizo Publishing
Publisher: Paizo Incorporated
Total Pages: 256
Release: 2021-07
Genre:
ISBN: 9781640783454

Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!

Amazing 3-D Games Adventure Set

Amazing 3-D Games Adventure Set
Author: Lary L. Myers
Publisher:
Total Pages: 632
Release: 1995
Genre: Computers
ISBN:

This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.

Rubik Cubik Magik

Rubik Cubik Magik
Author: Kennedy Smith
Publisher:
Total Pages: 44
Release: 1982
Genre: Magic tricks
ISBN: 9780950823805

The Great European Rip-off

The Great European Rip-off
Author: David Craig
Publisher: Random House
Total Pages: 338
Release: 2009-03-05
Genre: Business & Economics
ISBN: 1409061353

In this EU referendum year, it's time for people across Europe to look at what really goes on in Brussels in our name. It has been estimated that the EU costs us around £1,000 billion a year - an incredible £2000 for every man, woman and child in Europe. So what do we get for our money? Politicians and administrators selflessly working to bring us efficient government? Well-targeted regulations that promote economic prosperity? A safe and free society? A well-protected environment? Help for people in poorer countries? Or is our money being squandered by a self-serving euro-elite of unaccountable politicians and incompetent bureaucrats, or else devoured in a feeding frenzy of fraud and corruption where a few lucky insiders become unimaginably rich at our expense? And is the tsunami of regulation pouring out of Brussels in reality strangling industry, destroying jobs, restricting personal freedom, desecrating the environment and further impoverishing the developing world? Using their extensive network of insider sources, David Craig and Matthew Elliott smash through the secrecy and disinformation that are the Brussels hallmark to reveal what our European rulers are really getting up to. The result is a horrifying story of bureaucracy, hypocrisy and kleptocracy - and how we are all suffering as a result.

101 Life Skills Games for Children

101 Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Turner Publishing Company
Total Pages: 247
Release: 2011-01-01
Genre: Family & Relationships
ISBN: 089793590X

How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.

King Kong Kakuro 21x21 Deluxe - Volume 10 - 249 Puzzle

King Kong Kakuro 21x21 Deluxe - Volume 10 - 249 Puzzle
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 293
Release: 2020-08-03
Genre: Games & Activities
ISBN:

All'acquisto di questo libro otterrai una versione elettronica (file PDF) del suo contenuto. Il Kakuro è un modo divertente ed interessante per far pratica sulle addizioni. Questo libro è l'ideale se ami risolvere i Kakuro, non importa di che dimensione. Una volta che prenderai in mano questo libro non lo lascerai facilmente. Sei avvisato! King Kong Kakuro 21x21 Deluxe è una raccolta di 249 puzzle: 216 Kakuro 21x21 puzzle 33 giochi extra Lo scopo del Kakuro è inserire un numero dall'1 al 9 in ogni casella bianca. I numeri possibili sono sempre quelli da 1 a 9. La somma di ogni blocco orizzontale deve essere uguale all'indizio posto a sinistra. La somma di ogni blocco verticale deve essere uguale all'indizio posto in alto. Ogni blocco deve contenere numeri diversi tra loro. Garantisco che ogni gioco di logica contenuto in questo volume è stato accuratamente testato, per assicurare che esista una sola soluzione. Nessuno dei giochi contenuti in questo volume apparirà in altri PuzzleBooks.net libri italiani.

Sudoku Puzzle Book

Sudoku Puzzle Book
Author: Soul Books
Publisher:
Total Pages: 102
Release: 2019-10-06
Genre:
ISBN: 9781698135793

Are you looking for a journal to give the best gift for your mom and dad? Best sudoku puzzle to spend time being a sudoku master. This journal includes: 6x9 inches, 100 pages, white paper and 400 sudoku puzzles. Best gift idea for your family free time. If you are looking for the special gift for your wife and husband or wife this is the right one.