Video Dungeon

Video Dungeon
Author: Kim Newman
Publisher: National Geographic Books
Total Pages: 0
Release: 2017-10-24
Genre: Performing Arts
ISBN: 1783299398

Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.

Kim Newman's Video Dungeon

Kim Newman's Video Dungeon
Author: Kim Newman
Publisher: Titan Books (US, CA)
Total Pages: 767
Release: 2018-05-01
Genre: Performing Arts
ISBN: 178565747X

Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.

Video Dungeon

Video Dungeon
Author: Kim Newman
Publisher: Titan Books (US, CA)
Total Pages: 0
Release: 2017-10-24
Genre: Performing Arts
ISBN: 1783299398

Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.

Something More Than Night

Something More Than Night
Author: Kim Newman
Publisher: Titan Books (US, CA)
Total Pages: 375
Release: 2021-11-02
Genre: Fiction
ISBN: 1789097746

With his signature wit, the award-winning author of Anno Dracula, Kim Newman, reimagines the lives of Raymond Chandler and Boris Karloff in this daring and horrifying tale. 'If more mysteries were written like this, I’d read more mysteries.' - Grady Hendrix, author of The Final Girl Support Group Hollywood, the late 1930s. Raymond Chandler writes detective stories for pulp magazines, and drinks more than he should. Boris Karloff plays monsters in the movies. Together, they investigate mysterious matters in a town run by human and inhuman monsters. Joh Devlin, an investigator for the DA’s office who scores high on insubordination, enlists the pair to work a case that threatens to expose Hollywood’s most horrific secrets. Together they will find out more than they should about the way this town works. And about each other. And, oh yes, monsters aren’t just for the movies.

Nightmare Movies

Nightmare Movies
Author: Kim Newman
Publisher: Bloomsbury Publishing
Total Pages: 641
Release: 2011-04-18
Genre: Performing Arts
ISBN: 1408817500

Now over twenty years old, the original edition of Nightmare Movies has retained its place as a true classic of cult film criticism. In this new edition, Kim Newman brings his seminal work completely up-to-date, both reassessing his earlier evaluations and adding a second part that assess the last two decades of horror films with all the wit, intelligence and insight for which he is known. Since the publication of the first edition, horror has been on a gradual upswing, and taken a new and stronger hold over the film industry. Newman negotiates his way through a vast back-catalogue of horror, charting the on-screen progress of our collective fears and bogeymen from the low budget slasher movies of the 60s, through to the slick releases of the 2000s, in a critical appraisal that doubles up as a genealogical study of contemporary horror and its forebears. Newman invokes the figures that fuel the ongoing demand for horror - the serial killer; the vampire; the werewolf; the zombie - and draws on his remarkable knowledge of the genre to give us a comprehensive overview of the modern myths that have shaped the imagination of multiple generations of cinema-goers. Nightmare Movies is an invaluable companion that not only provides a newly updated history of the darker side of film but a truly entertaining guide with which to discover the less well-trodden paths of horror, and re-discover the classics with a newly instructed eye.

Life's Lottery

Life's Lottery
Author: Kim Newman
Publisher: Titan Books
Total Pages: 965
Release: 2014-04-25
Genre: Fiction
ISBN: 1781165572

"As rich and as revealing as you care to make it." Time Out At six years old you're asked to make a choice, the first of many in a multitude of possible lives. If you make the right decision, you may live a long happy life, or be immensely powerful, or win the lottery. If you take the wrong path, you may become a murderer, die young, make every mistake possible, or make no impression on life at all. The choice is yours. And by making the choices you do, you will change forever the lives of your family, your friends, your enemies, and your lovers. You can even change the fate of the world; all you have to do is choose... An adult role-playing novel where small decisions have monumental consequences.

Harry Potter: The Wand Collection (Book)

Harry Potter: The Wand Collection (Book)
Author: Monique Peterson
Publisher: Insight Editions
Total Pages: 136
Release: 2017-11-14
Genre: Performing Arts
ISBN: 1683831888

Discover the wands of your favorite Harry Potter characters. In the Harry Potter films, each wand is as unique as the witch or wizard who wields it. From Hermione Granger’s elegant, vine-wrapped wand to the bone-inlaid wands of the Death Eaters, each was designed and crafted by the filmmakers to reflect its owner’s identity. Harry Potter: The Wand Collection is a visual guide to these magical wands, their makers, and the characters who mastered them. Profiles of each wand feature stunning new photography of the original props, wand statistics, insights from the cast and crew, and other filmmaking secrets from the Warner Bros. archive. This collectible volume is an ideal resource for both wand-wielding veteran fans seeking to learn the history behind these beloved items and a new generation just beginning their journey into the wizarding world.

Alien Covenant: David’s Drawings

Alien Covenant: David’s Drawings
Author: Dane Hallett
Publisher: National Geographic Books
Total Pages: 0
Release: 2018-09-04
Genre: Performing Arts
ISBN: 1785659243

Delve into this exclusive Alien Covenant collection, containing two books, to gain an insight into David's descent into madness. Packed over two hundred illustrations and an interview with Dane Hallett and Matt Hatton, the artists from the set. Before Alien Covenant, David was stranded alone on the Engineers' planet and--left to his own dark devices--he began to push the boundaries of creation. Delve into this exclusive collection, containing two books, to gain an insight into the android's descent into madness. The in-universe sketchbook contains over two hundred illustrations from the set and will take you inside the mind of David. It features the complete arc of his journey from the studies of flora and fauna, to his more sinister experiments on creatures, and the disturbing demise of Dr. Elizabeth Shaw. The companion book, Developing the Art of an Android, holds an interview with Dane Hallett and Matt Hatton--the artists behind all of the beautifully grotesque sketches. Alien Covenant: David's Drawings will satisfy every serious fan's hunger for details of the most intriguing character from the Alien prequels.

The Mammoth Book of Folk Horror

The Mammoth Book of Folk Horror
Author: Stephen Jones
Publisher: Simon and Schuster
Total Pages: 560
Release: 2021-09-07
Genre: Fiction
ISBN: 151074987X

Welcome to a landscape of ancient evil . . . with stories by masters of horror Arthur Machen, Algernon Blackwood, H. P. Lovecraft, M. R. James​, Ramsey Campbell, Storm Constantine, Christopher Fowler, Alison Littlewood, Kim Newman, Reggie Oliver​, Michael Marshall Smith, Karl Edward Wagner, and more! The darkness that endures beneath the earth . . . the disquiet that lingers in the woodland surrounding a forgotten path . . . those ancient traditions and practices that still cling to standing stone circles, earthworks, and abandoned buildings; elaborate rituals that invoke elder gods or nature deities; the restless spirits and legendary creatures that remain connected to a place or object, or exist in deep wells and lonely pools of water, waiting to ensnare the unwary traveler . . . These concepts have been the archetypes of horror fiction for decades, but in recent years they have been given a name: Folk Horror. This type of storytelling has existed for more than a century. Authors Arthur Machen, Algernon Blackwood, H. P. Lovecraft, and M. R. James all published fiction that had it roots in the notion of the supernatural being linked to objects or places “left behind.” All four writers are represented in this volume with powerful, and hopefully unfamiliar, examples of their work, along with newer exponents of the craft such as Ramsey Campbell, Storm Constantine, Christopher Fowler, Alison Littlewood, Kim Newman, Reggie Oliver, and many others. Illustrated with the atmospheric photography of Michael Marshall Smith, the stories in The Mammoth Book of Folk Horror tap into an aspect of folkloric tradition that has long been dormant, but never quite forgotten, while the depiction of these forces as being in some way “natural” in no way detracts from the sense of nameless dread and escalating horror that they inspire . . .

Second Person

Second Person
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 428
Release: 2010-01-22
Genre: Social Science
ISBN: 0262514184

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.