Killer Sudoku 9x9 - Medium - Volume 3 - 270 Puzzles

Killer Sudoku 9x9 - Medium - Volume 3 - 270 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
Total Pages: 180
Release: 2014-10-04
Genre: Games & Activities
ISBN: 1502718138

When you buy this book you get an electronic version (PDF file) of the interior of this book. Killer Sudoku is a fun and addicting logic puzzle game that combines Sudoku with an addition math game. Killer Sudoku is a fun way for kids and adults to practice addition facts. This book is ideal if you already know how to solve Killer Sudoku puzzles but find our hard Killer Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! The goal of Killer Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. The sum of all numbers in a cage (indicated by the dashed lines) must match the small number printed in its corner. No number can be repeated within a cage. Killer Sudoku 9x9 - Medium is a collection of 270 puzzles: 216 medium Killer Sudoku 9x9 puzzles 54 extra logic puzzles I guarantee that every logic puzzle in this Killer Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books. Killer Sudoku is also known as Sums Sudoku, Sumdoku, Sum Doku, Addoku, Killer Su Doku, Samunamupure, Kikagaku Nampure, Samu Nanpure, Sums Number Place.

Hello, Android

Hello, Android
Author: Ed Burnette
Publisher: Pragmatic Bookshelf
Total Pages: 317
Release: 2015-05-04
Genre: Computers
ISBN: 1680503642

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.

Learning to Play

Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
Total Pages: 330
Release: 2020-12-23
Genre: Computers
ISBN: 3030592383

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Windows 10 For Dummies

Windows 10 For Dummies
Author: Andy Rathbone
Publisher: John Wiley & Sons
Total Pages: 432
Release: 2015-08-10
Genre: Computers
ISBN: 1119049369

Illustrates the new features of Windows 10.

After the Software Wars

After the Software Wars
Author: Keith Curtis
Publisher: Keith Curtis
Total Pages: 303
Release: 2009
Genre: Business & Economics
ISBN: 0578011891

Computers are an advancement whose importance is comparable to the invention of the wheel or movable type. While computers and the Internet have already changed many aspects of our lives, we still live in the dark ages of computing because proprietary software is still the dominant model. One might say that the richest alchemist who ever lived is my former boss, Bill Gates. (Oracle founder Larry Ellison, and Google co-founders Sergey Brin and Larry Page are close behind.) Human knowledge increasingly exists in digital form, so building new and better models requires the software to be improved. People can only share ideas when they also share the software to display and modify them. It is the expanded use of free software that will allow a greater ability for people to work together and increase the pace of progress. This book will demonstrate that a system where anyone can edit, share, and review the body of work will lead not just to something that works, but eventually to the best that the world can achieve! With better cooperation among our scientists, robot-driven cars is just one of the many inventions that will arrive -- pervasive robotics, artificial intelligence, and much faster progress in biology, all of which rely heavily on software. - Publisher.

Prealgebra 2e

Prealgebra 2e
Author: Lynn Marecek
Publisher:
Total Pages: 1148
Release: 2020-03-11
Genre:
ISBN: 9781680923261

The images in this book are in color. For a less-expensive grayscale paperback version, see ISBN 9781680923254. Prealgebra 2e is designed to meet scope and sequence requirements for a one-semester prealgebra course. The text introduces the fundamental concepts of algebra while addressing the needs of students with diverse backgrounds and learning styles. Each topic builds upon previously developed material to demonstrate the cohesiveness and structure of mathematics. Students who are taking basic mathematics and prealgebra classes in college present a unique set of challenges. Many students in these classes have been unsuccessful in their prior math classes. They may think they know some math, but their core knowledge is full of holes. Furthermore, these students need to learn much more than the course content. They need to learn study skills, time management, and how to deal with math anxiety. Some students lack basic reading and arithmetic skills. The organization of Prealgebra makes it easy to adapt the book to suit a variety of course syllabi.

Prealgebra

Prealgebra
Author: Lynn Marecek
Publisher:
Total Pages: 1138
Release: 2015-09-25
Genre: Algebra
ISBN: 9781938168994

"Prealgebra is designed to meet scope and sequence requirements for a one-semester prealgebra course. The text introduces the fundamental concepts of algebra while addressing the needs of students with diverse backgrounds and learning styles. Each topic builds upon previously developed material to demonstrate the cohesiveness and structure of mathematics. Prealgebra follows a nontraditional approach in its presentation of content. The beginning, in particular, is presented as a sequence of small steps so that students gain confidence in their ability to succeed in the course. The order of topics was carefully planned to emphasize the logical progression throughout the course and to facilitate a thorough understanding of each concept. As new ideas are presented, they are explicitly related to previous topics."--BC Campus website.

Strategies for Success

Strategies for Success
Author: Lynn Marecek
Publisher:
Total Pages: 0
Release: 2014
Genre: Mathematics
ISBN: 9780321969880

Strategies for Success, Second Edition provides a series of study skills activities designed to foster student success in college mathematics. Lynn Marecek and MaryAnne Anthony-Smith encourage students to take an active approach in determining what they need to do to become successful math students. These proven, class-tested activities have been developed over many semesters from the authors' firsthand experience with their own students. This workbook contains 44 activities, in ready-to-use worksheet format. The activities can be used in several ways-individual work, group work, or large group discussion. They can be used in class or assigned as homework. An accompanying Instructor's Guide is available that contains instructions and implementation strategies for each activity to help instructors easily integrate Strategies for Success into their classes. Some of the topics covered include Notebook Preparation, Reading a Math Textbook, Successful Student Behavior, Time Management, Test Preparation Skills, Study Group Ideas, and much more. The Second Edition also includes several new activities that focus on specific study skills needed by students doing their homework exercises on a computer in online, hybrid, emporium, or redesign formats. Also, a new online module based on this study skills manual can now be incorporated into custom MyMathLab(R) courses. It includes an eBook of the Strategies for Success, Second Edition, plus videos and assignable study skills material in MyMathLab.

World War II Heroes

World War II Heroes
Author: James Diehl
Publisher:
Total Pages: 233
Release: 2009-11-11
Genre: Sussex County (De.)
ISBN: 9780615322568

Black Belt KenKen®

Black Belt KenKen®
Author: Tetsuya Miyamoto
Publisher: Puzzlewright
Total Pages: 0
Release: 2013-03-05
Genre:
ISBN: 9781454904205

Are you experienced? These are the hardest KenKen for super-solvers only!