Killer Moves

Killer Moves
Author: Tawna Fenske
Publisher: Tawna Fenske
Total Pages: 246
Release: 2022-05-12
Genre: Fiction
ISBN:

He’s a hacker. A high-tech hitman. And now…a daddy? When Matteo skips prison with a clean record, his conscience is anything but. Guilt hits him like a sack of marbles when he spots the woman he jilted. The clincher? Her child who looks like him. Renee’s son may have Matteo’s eyes, but she won’t say who fathered AJ. She’s also mum on what sent her into hiding or why guys with guns are after her. But when Matteo blocks an attack, he persuades Renee to appoint him their protector. Keeping them safe means faking they’re a normal family road tripping with s’mores and snuggles and possibly a sniper rifle. Toss in a potty-training toddler and temptation from the woman he still craves, and it’s officially Matteo’s toughest mission. But with danger nipping their heels, the only way to save his family may be to leave their lives for good.

Killer Move

Killer Move
Author: Michael Marshall
Publisher: Harper Collins
Total Pages: 372
Release: 2011-06-28
Genre: Fiction
ISBN: 0062079328

Stephen King hailed Michael Marshall's novel Straw Men as “a masterpiece . . . brilliantly written and scary as hell.” Now, Marshall returns with this latest unnerving tale—a creepy, fast-paced thriller that grips you from the first page straight through to its shocking end. Bill Moore already has a lot, but he wants more . . . much more. He's got a lucrative job selling condos in the Florida Keys, a successful wife, a good marriage, a beautiful house. He also has a five-year plan for supersuccess, but that plan has begun to drag into its sixth year without reaping its intended rewards. So now Bill's starting to mix it up—just a little—to accelerate his way into the future that he knows he deserves. Then one morning Bill arrives at work to find a card waiting for him, with no indication who it's from or why it was sent. Its message is just one word: modified. From that moment on, Bill's life begins to change. At first, nothing seems very different. But when things begin to unwind rapidly, and one after another, people around Bill start to die, it becomes increasingly clear that someone somewhere has a very different plan for Bill's future. Confused and angry, Bill begins to fight against this unseen force until he comes to a terrifying, inescapable realization: Once modified, there's no going back.

Killer Moves

Killer Moves
Author: Varsha Dixit
Publisher: Varsha Dixit
Total Pages: 500
Release: 2018-06-12
Genre:
ISBN: 9780990388456

Everyone has a secret. Aisha Khatri has many! Aisha

Transactions on Computational Collective Intelligence XXII

Transactions on Computational Collective Intelligence XXII
Author: Ngoc Thanh Nguyen
Publisher: Springer
Total Pages: 228
Release: 2016-02-26
Genre: Computers
ISBN: 3662496194

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-second issue contains 11 carefully selected and revised contributions.

Cutthroat

Cutthroat
Author: Stephen Keating
Publisher: Big Earth Publishing
Total Pages: 348
Release: 1999
Genre: Business & Economics
ISBN: 9781555662486

Cutthroat is the name of the game on the electronic frontier. It requires an amoral flexibility with no allies, just alliances; no team loyalties, just self-interest. Strategy forms and dissolves with every play; a smile on the face may mean a knife in the back. In the next round, the players switch sides and do it again. Billions of dollars are at stake.Featuring a bitter struggle between Rupert Murdoch and John Malone, and a supporting cast that includes AJ Gore, Ted Turner, and Bill Gates, author Stephen Keating uses one particular mega-deal that went terribly wrong to reveal how these corporate titans flex market power, crush competition and reap the profits.In 1997, Murdoch's News Corp. joined forces with EchoStar, Charlie Ergen's upstart company, to create a satellite-TV powerhouse -- nicknamed Deathstar. They planned to bunch a cosmic armada of seven satellites that would deliver several hundred TV channels, internet, and retail services to millions of subscribers. How this deal challenged the entrenched cable-TV monopoly before it came crashing down to earth exposes the influence exerted by and through money, power, and political dynamics among the corporate players fighting to rule the communications world. The roots of this dramatic business conflict are revealed through the separate evolution -- and eventual collision -- of cable and satellite TV technologies. Cutthroat is the perfect book for anyone who enjoyed Barbarians at the Gate and Den of Thieves.

Paradigms of Artificial Intelligence Programming

Paradigms of Artificial Intelligence Programming
Author: Peter Norvig
Publisher: Morgan Kaufmann
Total Pages: 975
Release: 2014-06-28
Genre: Computers
ISBN: 0080571158

Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.

Computer Games I

Computer Games I
Author: David N.L. Levy
Publisher: Springer Science & Business Media
Total Pages: 460
Release: 2012-12-06
Genre: Computers
ISBN: 1461387167

Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.

Computers, Chess, and Cognition

Computers, Chess, and Cognition
Author: T. Anthony Marsland
Publisher: Springer Science & Business Media
Total Pages: 331
Release: 2012-12-06
Genre: Computers
ISBN: 146139080X

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Reverend Insanity 6 : A Demon Venerable's Eternal Life

Reverend Insanity 6 : A Demon Venerable's Eternal Life
Author: Gu Zhen Re
Publisher: Reverend Novel
Total Pages: 4481
Release: 2021-07-01
Genre: Fiction
ISBN:

Volume 6 - A Demon Venerable's Eternal Life A story of a villain, Fang Yuan who was reborn 500 years into the past with the Spring Autumn Cicada he painstakingly refined. With his profound wisdom, battle and life experiences, he seeks to overcome his foes with skill and wit! Ruthless and amoral, he has no need to hold back as he pursues his ultimate goals. In a world of cruelty where one cultivates using Gu - magical creatures of the world - Fang Yuan must rise up above all with his own power. Humans are clever in tens of thousands of ways, Gu are the true refined essences of Heaven and Earth. The Three Temples are unrighteous, the demon is reborn. Former days are but an old dream, an identical name is made anew. A story of a time traveler who keeps on being reborn. A unique world that grows, cultivates, and uses Gu. The Spring and Autumn Cicada, the Venomous Moonlight Gu, the Wine Insect, All-Encompassing Golden Light Insect, Slender Black Hair Gu, Gu of Hope… And a great demon of the world that does exactly as his heart pleases!

Computers and Games

Computers and Games
Author: H. Jaap van den Herik
Publisher: Springer Science & Business Media
Total Pages: 344
Release: 2006-02-10
Genre: Computers
ISBN: 3540324887

This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.