How Computers Work

How Computers Work
Author: Nancy Dickmann
Publisher: Gareth Stevens Publishing LLLP
Total Pages: 34
Release: 2019-12-15
Genre: Juvenile Nonfiction
ISBN: 1538252600

Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.

Computer Engineering for Babies

Computer Engineering for Babies
Author: Chase Roberts
Publisher:
Total Pages: 0
Release: 2021-10-20
Genre:
ISBN: 9781735208701

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 256
Release: 2020-10-06
Genre: Education
ISBN: 154167510X

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Never Mind the Laptops

Never Mind the Laptops
Author: Bob Johnstone
Publisher: iUniverse
Total Pages: 362
Release: 2003
Genre: Education
ISBN: 0595288421

"What we all hope for our children's education is undiminished curiosity and creativeness, and solid practical preparation for adult work. Today, there's no doubt that easy access to computers is vital for students. Bob Johnstone has brilliantly and passionately told the story of the worldwide struggle to make today's equivalent of the pencil accessible to all students." -Victor K. McElheny, author of "Watson and DNA" If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history-the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.

How Computer Games Help Children Learn

How Computer Games Help Children Learn
Author: D. Shaffer
Publisher: Springer
Total Pages: 249
Release: 2007-02-25
Genre: Education
ISBN: 0230601995

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Modern Era Inventions : Cell Phones, Movies, Computers and Robots | Technology Book for Kids Junior Scholars Edition | Children's Computers & Technology Books

Modern Era Inventions : Cell Phones, Movies, Computers and Robots | Technology Book for Kids Junior Scholars Edition | Children's Computers & Technology Books
Author: Tech Tron
Publisher: Speedy Publishing LLC
Total Pages: 243
Release: 2019-04-15
Genre: Technology & Engineering
ISBN: 1541965698

Here are some of the inventions that have made life easier. This book discusses information on cell phones, movies, computers and robots. How did these technological advancements begin and how did they evolve? Who invented them and how do they help improve daily living? You’ll know the answers to these questions once you start reading!

The Way Things Work Kit

The Way Things Work Kit
Author: David Macaulay
Publisher:
Total Pages: 65
Release: 2000
Genre: Educational toys
ISBN: 9780751358612

'The way things work guidebook' shows you how and why the amazing models you make actually work. Leonard and Mammoth take you through the fundamental principles. Simple explanations make you realize how incredible science really is. From levers and pulleys to pneumatics and robots. A hands-on fully interactive kit plus Pinball Science CD-ROM, a booklet, and activity cards. Construct 12 fantastic working models to bring David Macaulay's remarkable book to life.

Wizards Don't Need Computers

Wizards Don't Need Computers
Author: Debbie Dadey
Publisher: Turtleback Books
Total Pages: 0
Release: 1996-05
Genre: Bailey School Kids (Fictitious characters)
ISBN: 9780785796381

For use in schools and libraries only. There are some pretty weird grown-ups living in Bailey City--and a lot of strange happenings. The Bailey School Kids take it upon themselves to investigate.

Career Ideas for Kids Who Like Computers

Career Ideas for Kids Who Like Computers
Author: Diane Lindsey Reeves
Publisher: Ferguson Publishing Company
Total Pages: 194
Release: 2007
Genre: Juvenile Nonfiction
ISBN: 9780816065431

Explores fifteen different career possibilities for people who are interested in computers, including computer game designer, hardware engineer, online researcher, and technical writer.

How Do Computers Follow Instructions?

How Do Computers Follow Instructions?
Author: J. T. Liso
Publisher: How Do
Total Pages: 0
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 9781486716524

"Come along on a science adventure to discover how computers do math so quickly, how we can communicate with computers, and so much more! This fun question and answer book has everything from facts and figures to simple diagrams and hilarious illustrations to help you learn introductory computer science terms and concepts, including programming languages, variables, inputs, outputs, loops, and more."--Provided by publisher.