Kids Books And Maker Activities
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Author | : Katey Howes |
Publisher | : Carolrhoda Books ® |
Total Pages | : 35 |
Release | : 2019-03-05 |
Genre | : Juvenile Fiction |
ISBN | : 1541546849 |
How many things can you make in a day? A tower, a friend, a change? Rhyme, repetition, and a few seemingly straightforward questions engage young readers in a discussion about the many things we make—and the ways we can make a difference in the world. This simple, layered story celebrates creativity through beautiful rhyming verse and vibrant illustrations with a timely message. "Turning the page is an acceptance of the book creators' challenge—a decision to put passive consumption and inpatient expectancy on the shelf and instead invite your hands to do, to transform and, above all, to MAKE." —Anitra Rowe Schulte "Together the text and the illustrations create an excellent read that will empower readers to reflect on their own lives and make a change or two or three. . . . This is more than just a book about making and engineering: Make an excellent choice to add this to the shelves."—Kirkus Reviews
Author | : Colleen Graves |
Publisher | : McGraw Hill Professional |
Total Pages | : 304 |
Release | : 2016-11-11 |
Genre | : Technology & Engineering |
ISBN | : 125964426X |
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Author | : Patty Lovell |
Publisher | : Penguin |
Total Pages | : 36 |
Release | : 2012-10-25 |
Genre | : Juvenile Fiction |
ISBN | : 1101648139 |
A creative companion to Stand Tall, Molly Lou Melon Molly Lou Melon's grandma taught her to be happy with herself no matter what, but that's not all she learned. Molly Lou heard all about how her grandma didn't have fancy store-bought toys when she was little. She made dolls out of twigs and flowers and created her own fun in her backyard. So Molly Lou does just that, proving that the best thing to play with is a huge imagination!
Author | : Marge Cox |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 376 |
Release | : 2022-10-17 |
Genre | : Language Arts & Disciplines |
ISBN | : 1440875685 |
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
Author | : Kim Smith |
Publisher | : Clarion Books |
Total Pages | : 45 |
Release | : 2020 |
Genre | : Juvenile Fiction |
ISBN | : 1328477207 |
"Meg goes to Maker School to hone her talent for building with boxes, but when Simone, another boxitect, arrives they become so competitive they nearly fail in the annual Maker Match." --
Author | : Alicia Z. Klepeis |
Publisher | : Nomad Press |
Total Pages | : 200 |
Release | : 2017-09-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 161930564X |
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Author | : Shanda McCloskey |
Publisher | : Little, Brown Books for Young Readers |
Total Pages | : 41 |
Release | : 2018-05-01 |
Genre | : Juvenile Fiction |
ISBN | : 0316510327 |
A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.
Author | : Kathy Ceceri |
Publisher | : Nomad Press |
Total Pages | : 226 |
Release | : 2014-05-12 |
Genre | : Juvenile Nonfiction |
ISBN | : 1619302209 |
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
Author | : Jacie Maslyk |
Publisher | : Solution Tree |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Education |
ISBN | : 9781947604698 |
"In Remaking Literacy: Connecting ELA and Hands-On Making, author Jacie Maslyk transforms literacy teaching and learning by integrating maker education into the classroom. Maker education--an approach to instruction that emphasizes hands-on learning experiences--creates innovative opportunities that shape students into creative thinkers. Maslyk shares practical, research-based strategies for incorporating creativity and design thinking into literary instruction. By reading this book, K-5 educators will learn how to reimagine their classrooms so that students' learning will develop in engaging and visible ways"--
Author | : Cate Heroman |
Publisher | : |
Total Pages | : 139 |
Release | : 2017 |
Genre | : Early childhood education |
ISBN | : 9781938113284 |
Explore STEM concepts through making and tinkering!