Hitori and Sudoku

Hitori and Sudoku
Author: Nikoli
Publisher: Sterling Publishing Company, Inc.
Total Pages: 164
Release: 2009-06
Genre: Games & Activities
ISBN: 9781402757532

Puzzle fans will love hitori. Instead of filling in numbers on a grid, they have to black them outlike playing sudoku backwards! Hitori is a new brainchild of Nikoli, publisher of Japan s very first puzzle magazine and a superpower in the puzzle world. The rules are simple: 1) No number may appear more than once in any row or column. 2) Starting with a fully filled grid, the solver has to decide which duplicate numbers to knock out. And 3) all numbers remaining at the end have to be connected together. It s a whole new kind of mind-bending fun."""

The GCHQ Puzzle Book II

The GCHQ Puzzle Book II
Author: GCHQ
Publisher: Penguin UK
Total Pages: 388
Release: 2018-10-18
Genre: Games & Activities
ISBN: 0241365457

Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post

Logic Puzzles for Kids Age 10 To 13

Logic Puzzles for Kids Age 10 To 13
Author: Orlando Parker
Publisher: Independently Published
Total Pages: 115
Release: 2018-12-28
Genre:
ISBN: 9781792813467

No Four in a Row is played on a grid of irregular shape. Some cells of the grid contain 'X' and 'O'. The task is to fill in the grid so that four consecutive identical symbols never appear in any row, column or diagonal. ============ KEYWORDS/TAGS: logic puzzle books for kids - easy logic puzzles - logic puzzle 12 year old - brain teasers for kids ages 10-12 - brain teasers for teens - brain teasers for kids - brain teaser for teens - brain teaser games for teens - brain teaser games for kids - brain teaser kids - brain teaser puzzles for teens - brain teaser puzzles for kids - brain teaser 12 year old - logic puzzle books for teens

Hashi

Hashi
Author: Alastair Chisholm
Publisher: Crombie Jardine
Total Pages: 256
Release: 2006-05-01
Genre:
ISBN: 9781905102792

Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.

Killer Kakuro

Killer Kakuro
Author: Mark Huckvale
Publisher: Phoenix
Total Pages: 320
Release: 2005-12-07
Genre:
ISBN: 9780752880792

Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .

Constraint Solving and Planning with Picat

Constraint Solving and Planning with Picat
Author: Neng-Fa Zhou
Publisher: Springer
Total Pages: 155
Release: 2015-11-07
Genre: Computers
ISBN: 3319258834

This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.

Video Game Level Design

Video Game Level Design
Author: Michael Salmond
Publisher: Bloomsbury Publishing
Total Pages: 192
Release: 2021-07-15
Genre: Games & Activities
ISBN: 1350015733

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

200 Crazy Clever Kakuro Puzzles -

200 Crazy Clever Kakuro Puzzles -
Author: Dave LeCompte
Publisher: Lulu.com
Total Pages: 231
Release: 2010-02-18
Genre: Games & Activities
ISBN: 0557356121

200 all-new Kakuro (or Cross Sums) puzzles, ranging in size and difficulty from easy 3x3 puzzles to monster 26x34 puzzles. Comes with answers and solving tips.

The Game Changer

The Game Changer
Author: Franklin Veaux
Publisher: Thorntree Press
Total Pages: 0
Release: 2015-09
Genre: Autobiography
ISBN: 9780991399758

To make an open marriage work, Franklin and Celeste knew they needed to make sure no one ever came between them. That meant no overnights, no falling in love, and either one of them could ask the other to end an outside relationship if it became too much to deal with. It worked for nearly two decades--and their relentless focus on their own relationship let them turn a blind eye to the emotional wreckage they were leaving behind.

Kakuro for Kids #1

Kakuro for Kids #1
Author: Alastair Chisholm
Publisher: Bloomsbury Publishing USA
Total Pages: 162
Release: 2009-07-15
Genre: Juvenile Nonfiction
ISBN: 0802721478

Hot on the heels of Sudoku comes Japan's latest craze: Kukuro Kakuro for Kids: Ninja Edition contains 100 puzzles, ranging from White Belt (easy) to Black Belt (challenging), created by puzzle master Alastair Chisholm. With an introduction that gives step-by-step directions for using magic Kakuro Blocks to unlock the mysteries of the grids and challenging puzzles in all shapes, sizes, and levels of difficulty, Kakuro for Kids will soon kick Sudoku off the top of the puzzle charts.