Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours
Author: Rogers Cadenhead
Publisher: Sams Publishing
Total Pages: 554
Release: 2002
Genre: Computers
ISBN: 9780672324604

Cadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.

Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself Java 1.1 Programming in 24 Hours
Author: Rogers Cadenhead
Publisher: Sams.Net Software
Total Pages: 384
Release: 1997-01-01
Genre: Computers
ISBN: 9781575212708

Instructs the user in object-oriented programming, allowing the creation of interactive Web sites, cross-platform applications, and Java applets; includes a CD-ROM with examples for each lesson

Sams Teach Yourself Beginning Programming in 24 Hours

Sams Teach Yourself Beginning Programming in 24 Hours
Author: Greg M. Perry
Publisher: Sams Publishing
Total Pages: 508
Release: 2001
Genre: Computers
ISBN: 9780672323072

"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Java After Hours

Java After Hours
Author: Steven Holzner
Publisher: Sams Publishing
Total Pages: 340
Release: 2006
Genre: Computers
ISBN:

&Quot;This book takes what you know about Java and makes it do cool things that you never thought it could. The 10 projects in this book are here for the fun factor."--BOOK JACKET.

Sams Teach Yourself JavaServer Pages in 24 Hours

Sams Teach Yourself JavaServer Pages in 24 Hours
Author: Jose Annunziato
Publisher: Sams Publishing
Total Pages: 458
Release: 2000
Genre: Computers
ISBN: 9780672320231

"SAMS Teach Yourself JSP in 24 Hours" is the first-level book on JSP. It guarantees to teach in 24 one-hour sessions JSP and its ties to other J2EE technologies, including Servlets, EJBs, JDBC, XML and the like. It also covers the comprehensive development of JSP using such tools as BEA's Weblogic Server and Apache Tomcat.

Java in 24 Hours

Java in 24 Hours
Author: Rogers Cadenhead
Publisher: Pearson Education
Total Pages: 449
Release: 2014
Genre: Computers
ISBN: 0672337029

Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services, including setting up the programming environment, building user interfaces, and writing Android apps. --Publisher's description.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 827
Release: 2012-11-15
Genre: Computers
ISBN: 0133033791

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written