Java for Kids (and Grown-Ups)

Java for Kids (and Grown-Ups)
Author: Nadia Garcia
Publisher: Createspace Independent Publishing Platform
Total Pages: 112
Release: 2017-12-10
Genre:
ISBN: 9781981597314

Learn computer programming right from the start, in a visual and simple way, through Java language. This book is a different way to introduce our kids to programming, and an alternative path for those adults who want to learn to code in a playful and easy going manner. Learn at your own pace, through practice and with no need to invest huge amounts of time in tedious theory. Master the foundations of computer programming, with Java as your tool. What you will learn: Express your ideas through algorythms Compile your code Become acquainted with structured programming Know about the different data types and when to use them Build your own classes and methods Use decision-making statements Play with loops Handle exceptions in the code Access your system's files Invest in learning best practices This book presents the concepts as simple stories and explanations, dressed with ilustrations and metaphores that fit the children's minds and favor abstraction. Every activity has been designed as an experiment, and all of them can be done with just a text editor. You won't need to install an IDE or other specific software to write code, and of course you won't need any previous coding skills. You will start writing your own scripts from Chapter 0 and will follow on building your very own apps throughout the book, as the activities become more challenging. This book also includes two extra activities to make you build your programs following the real world software development lifecycle: design, plan, write, test, refactor! What you won't find in this book This is not an ordinary programming guide, and is not a summary of clumsy Java documentation that only connoiseurs can decypher. You won't go deeper than what you need at every stage, and everything you will learn you will use afterwards. The goal is for the kid to feel he's progressing, to keep him or her motivated and eager to learn. The student's self-sufficiency is vital. Why Java? Java is one of the most popular languages, therefore there is a huge online community and tons of free resources to continue learning It's one of the most demanded languages in the software industry It's a high level language, so it's syntax is more nice and understandable for beginners It's an object oriented language, the most important programming paradigm today. Your kid will be able to keep on growing with it for a very long time -or even forever It's free! You don't need to pay for the developer toolkit Java runs everywhere

Java Programming for Kids

Java Programming for Kids
Author: Yakov Fain
Publisher:
Total Pages: 216
Release: 2004-05-01
Genre:
ISBN: 9780971843950

This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.

Java Programming for Kids

Java Programming for Kids
Author: R. Chandler Thompson
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2014-10-31
Genre: Internet programming
ISBN: 9781503032439

Publisher information from iPage.IngramContent.com.

Basic Java Programming for Kids and Beginners

Basic Java Programming for Kids and Beginners
Author: GreatKnowledgesharing
Publisher: iUniverse
Total Pages: 169
Release: 2019-07-30
Genre: Computers
ISBN: 1532078765

This book is written to help integrate children within the age of 11 and beginners alike into the art of computer programming using Java programming language. No prior knowledge is required in other to use this book. All the topics covered in this book utilizes a simple and easy to follow approach. There is a “do it yourself” exercise at the end of each lesson; these exercises give the readers an opportunity to apply what they’ve learned before proceeding to the next lesson. The exercises are written with a text editor in other to familiarize the readers with the basics of Java programming Language.

Getting to Know Minecraft

Getting to Know Minecraft
Author: Adam Furgang
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2018-12-15
Genre: Juvenile Nonfiction
ISBN: 1508183805

Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.

Java for Kids - a Computer Programming Tutorial

Java for Kids - a Computer Programming Tutorial
Author: Philip Conrod
Publisher: Kidware Software
Total Pages: 446
Release: 2013-02
Genre: Computers
ISBN: 9781937161606

JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

Java Lost, a Child Imprisoned

Java Lost, a Child Imprisoned
Author: Jannie Wilbrink
Publisher: FriesenPress
Total Pages: 242
Release: 2010
Genre: Biography & Autobiography
ISBN: 177067215X

Emilie Marianne Yda Wilbrink (Jannie), was born to Lady Emilie Martha Teding van Berkhout (Emie) and her commoner husband Willem Gerrit Jan Wilbrink (Wim). Wim was the Manager of a coffee and rubber plantation known as Kepoetren, in the fertile grounds and hills on the Island of Java, Indonesia, not far from Malang. The plantation, surrounded by the thick rich tropical vegetation commonly found in the Indonesian jungles, beckoned Jannie, a tomboy, to come and explore its many facets. This is a world where monkeys frolicked, swinging from the trees, and where other forms of wildlife lurked. Life on Kepoetren was respectful to all who lived and worked there. Jannie's father taught her many of life's lessons, as World War II was raging around the world. This is her story. Look for Book 2, Part II, Eighteen Inches On A Mattress; and Book 3, Part III, The Aftermath, and Part IV, On To A New Country, of this amazing trilogy...

Kids

Kids
Author: Meredith Small
Publisher: Anchor
Total Pages: 300
Release: 2011-09-07
Genre: Family & Relationships
ISBN: 0307765490

To what extent do our parenting practices help or hinder our children? As parents, how much influence do we have over what kind of people our children will grow up to be? In the follow-up to her critically acclaimed Our Babies, Ourselves, Cornell anthropologist Meredith Small now takes on these and other crucial questions about the development of preschool children aged one to six. While Our Babies, Ourselves explored the physical and cultural preconceptions behind child-rearing and offered new clues to parenting practices that might be detrimental to a baby's best interest, Kids delves even deeper. Unraveling the deep-seated notions prescribed in most parenting books, Kids combines the latest scientific research on human evolution and biology with Small's own keen observations of various cultures for a lively, eye-opening view of early childhood in America. Small not only reveals how children in this age group socialize and absorb the rules that underlie the societies they live in; she also explains the extent to which parents enhance or hold back the emotional and psychological growth of their kids. In her engaging style, Small blends memorable accounts from her own experiences raising a preschooler with fascinating findings from her pioneering cross-cultural research, which spanned the country as well as the globe. Covering myriad aspects of the miraculous process of human growth, Small breaks new ground on topics such as why childhood is the optimum time for acquiring language skills; how children absorb knowledge and learn to solve problems; how empathy, and morality in general, make their way into a child's psyche; and the ways in which gender impacts identity. Underlying each chapter is an illuminating discussion of how the roles parents assign children in America shape the self-esteem and self-image of a future generation. Rich with vivid anecdotes and profound insight, Kids will cause readers to rethink their own parenting styles, along with every age-old assumption about how to raise a happy, healthy kid.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Java Programming For Kids Ages 12 - 18

Java Programming For Kids Ages 12 - 18
Author: S Basu
Publisher: Independently Published
Total Pages: 94
Release: 2021-02-22
Genre:
ISBN:

This book is a beginner's guide to Java Programming Language for Kids ages 12 - 18. I have explained all the topics in a simple, concise and easy language with thorough examples, codes and have tried my best to make the learning process fun, informative and interesting at the same time. If you want to gain an in-depth understanding, it is quite a simple book for the job. In addition, it is a good way to get started with learning Java Programming Language.