Issues in Computer Science and Theory: 2013 Edition

Issues in Computer Science and Theory: 2013 Edition
Author:
Publisher: ScholarlyEditions
Total Pages: 1061
Release: 2013-05-01
Genre: Computers
ISBN: 149010643X

Issues in Computer Science and Theory / 2013 Edition is a ScholarlyEditions™ book that delivers timely, authoritative, and comprehensive information about Soft Computing. The editors have built Issues in Computer Science and Theory: 2013 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Soft Computing in this book to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Science and Theory: 2013 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Connecting Discrete Mathematics and Computer Science

Connecting Discrete Mathematics and Computer Science
Author: David Liben-Nowell
Publisher: Cambridge University Press
Total Pages: 694
Release: 2022-08-04
Genre: Computers
ISBN: 1009174746

Computer science majors taking a non-programming-based course like discrete mathematics might ask 'Why do I need to learn this?' Written with these students in mind, this text introduces the mathematical foundations of computer science by providing a comprehensive treatment of standard technical topics while simultaneously illustrating some of the broad-ranging applications of that material throughout the field. Chapters on core topics from discrete structures – like logic, proofs, number theory, counting, probability, graphs – are augmented with around 60 'computer science connections' pages introducing their applications: for example, game trees (logic), triangulation of scenes in computer graphics (induction), the Enigma machine (counting), algorithmic bias (relations), differential privacy (probability), and paired kidney transplants (graphs). Pedagogical features include 'Why You Might Care' sections, quick-reference chapter guides and key terms and results summaries, problem-solving and writing tips, 'Taking it Further' asides with more technical details, and around 1700 exercises, 435 worked examples, and 480 figures.

Fundamentals of Discrete Math for Computer Science

Fundamentals of Discrete Math for Computer Science
Author: Tom Jenkyns
Publisher: Springer Science & Business Media
Total Pages: 424
Release: 2012-10-16
Genre: Computers
ISBN: 1447140699

This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Lectures in Game Theory for Computer Scientists

Lectures in Game Theory for Computer Scientists
Author: Krzysztof R. Apt
Publisher: Cambridge University Press
Total Pages: 308
Release: 2011-01-06
Genre: Computers
ISBN: 9780521198660

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Computer Graphics

Computer Graphics
Author: Jonas Gomes
Publisher: CRC Press
Total Pages: 554
Release: 2012-04-24
Genre: Computers
ISBN: 1439865574

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Issues in Logic, Operations, and Computational Mathematics and Geometry: 2013 Edition

Issues in Logic, Operations, and Computational Mathematics and Geometry: 2013 Edition
Author:
Publisher: ScholarlyEditions
Total Pages: 1187
Release: 2013-05-01
Genre: Mathematics
ISBN: 1490110119

Issues in Logic, Operations, and Computational Mathematics and Geometry: 2013 Edition is a ScholarlyEditions™ book that delivers timely, authoritative, and comprehensive information about Random Structures and Algorithms. The editors have built Issues in Logic, Operations, and Computational Mathematics and Geometry: 2013 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Random Structures and Algorithms in this book to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Logic, Operations, and Computational Mathematics and Geometry: 2013 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Philosophy of Computer Science

Philosophy of Computer Science
Author: William J. Rapaport
Publisher: John Wiley & Sons
Total Pages: 534
Release: 2023-01-16
Genre: Philosophy
ISBN: 1119891922

A unique resource exploring the nature of computers and computing, and their relationships to the world. Philosophy of Computer Science is a university-level textbook designed to guide readers through an array of topics at the intersection of philosophy and computer science. Accessible to students from either discipline, or complete beginners to both, the text brings readers up to speed on a conversation about these issues, so that they can read the literature for themselves, form their own reasoned opinions, and become part of the conversation by contributing their own views. Written by a highly qualified author in the field, the book looks at some of the central questions in the philosophy of computer science, including: What is philosophy? (for readers who might be unfamiliar with it) What is computer science and its relationship to science and to engineering? What are computers, computing, algorithms, and programs?(Includes a line-by-line reading of portions of Turing’s classic 1936 paper that introduced Turing Machines, as well as discussion of the Church-Turing Computability Thesis and hypercomputation challenges to it) How do computers and computation relate to the physical world? What is artificial intelligence, and should we build AIs? Should we trust decisions made by computers? A companion website contains annotated suggestions for further reading and an instructor’s manual. Philosophy of Computer Science is a must-have for philosophy students, computer scientists, and general readers who want to think philosophically about computer science.

Workshop Proceedings of the 9th International Conference on Intelligent Environments

Workshop Proceedings of the 9th International Conference on Intelligent Environments
Author: J.A. Botía
Publisher: IOS Press
Total Pages: 808
Release: 2013-07-26
Genre: Computers
ISBN: 161499286X

Intelligent Environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 9th International Conference on Intelligent Environments (IE ‘13), held in Athens, Greece, in July 2013. The workshops which were presented in the context of this conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include artificial intelligence techniques for ambient intelligence; applications of affective computing in intelligent environments; smart offices and other workplaces; intelligent environment technology in education for creative learning; museums as intelligent environments; the application of intelligent environment technologies in the urban context for creating more sociable, intelligent cities and for constructing urban intelligence. IE can enrich user experience, better manage the environment’s resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.

Interval Methods for Solving Nonlinear Constraint Satisfaction, Optimization and Similar Problems

Interval Methods for Solving Nonlinear Constraint Satisfaction, Optimization and Similar Problems
Author: Bartłomiej Jacek Kubica
Publisher: Springer
Total Pages: 164
Release: 2019-03-08
Genre: Technology & Engineering
ISBN: 3030137953

This book highlights recent research on interval methods for solving nonlinear constraint satisfaction, optimization and similar problems. Further, it presents a comprehensive survey of applications in various branches of robotics, artificial intelligence systems, economics, control theory, dynamical systems theory, and others. Three appendices, on the notation, representation of numbers used as intervals’ endpoints, and sample implementations of the interval data type in several programming languages, round out the coverage.

Key Competencies in ICT and Informatics: Implications and Issues for Educational Professionals and Management

Key Competencies in ICT and Informatics: Implications and Issues for Educational Professionals and Management
Author: Don Passey
Publisher: Springer
Total Pages: 355
Release: 2014-12-15
Genre: Education
ISBN: 3662457709

This book features a selection of thoroughly refereed papers presented at two subconferences of the IFIP TC 3 Conference on Key Competencies in Informatics and Information and Communication Technologies: the IFIP WG 3.4 Conference on Key Competencies for Educating ICT Professionals, KCICTP 2014, and the IFIP WG 3.7 Conference on Information Technology in Educational Management, ITEM 2014, held in Potsdam, Germany, in July 2014. The 28 revised full papers were carefully reviewed and selected from numerous submissions. They are organized in the following topical sections: key competencies for educating ICT professionals; key competencies, learning and life transitions; key competencies and school management; and education stakeholders and key competencies.