Investigar E Innovar En La Era Digital Aportaciones Desde La Tecnologia Educativa
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Author | : Mercè Gisbert |
Publisher | : Ediciones Octaedro |
Total Pages | : 166 |
Release | : 2023-04-01 |
Genre | : Study Aids |
ISBN | : 8419023876 |
En este libro se presenta el trabajo desarrollado por 64 expertos en tecnología educativa de 19 países, constituidos en diez grupos de trabajo. Cada uno aborda, desde la revisión teórica, la reflexión y la práctica profesional, los aspectos clave para poder investigar e innovar en la era digital con una perspectiva de lo que considera que será relevante en el horizonte de los próximos cinco años. La obra trata cuestiones como las políticas educativas, la construcción del conocimiento, los escenarios de aprendizaje, la formación de formadores, la innovación, la cultura, las competencias clave, la ética, la inclusión, la cohesión social, o las redes y la participación ciudadana, todas ellas desde la mirada de la investigación y la innovación en tecnología educativa. Este trabajo toma como punto de partida las conclusiones del Fórum Internacional de Educación y Tecnología celebrado en 2014 en la Universitat Rovira i Virgili (URV), al cual se ha dado continuidad con la segunda edición de 2021, que se realizó en línea.
Author | : Santiago Paulo |
Publisher | : OECD Publishing |
Total Pages | : 232 |
Release | : 2016-04-06 |
Genre | : |
ISBN | : 9264251731 |
The effective use of school resources is a policy priority across OECD countries. The OECD Reviews of School Resources explore how resources can be governed, distributed, utilised and managed to improve the quality, equity and efficiency of school education.
Author | : Jonathan Bergmann |
Publisher | : International Society for Technology in Education |
Total Pages | : 123 |
Release | : 2012-06-21 |
Genre | : Education |
ISBN | : 1564844684 |
Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!
Author | : Alberto Cañas |
Publisher | : Springer |
Total Pages | : 342 |
Release | : 2016-08-20 |
Genre | : Education |
ISBN | : 331945501X |
This book constitutes the refereed proceedings of the 7th International Conference on Concept Mapping, CMC 2016, held in Tallinn, Estonia, in September 2016. The 25 revised full papers presented were carefully reviewed and selected from 135 submissions. The papers address issues such as facilitation of learning; eliciting, capturing, archiving, and using “expert” knowledge; planning instruction; assessment of “deep” understandings; research planning; collaborative knowledge modeling; creation of “knowledge portfolios”; curriculum design; eLearning, and administrative and strategic planning and monitoring.
Author | : Mercè Gisbert |
Publisher | : PUBLICACIONS UNIVERSITAT ROVIRA I VIRGILI |
Total Pages | : 212 |
Release | : 2015-06-11 |
Genre | : Education |
ISBN | : 8484243761 |
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
Author | : Walter Leal Filho |
Publisher | : Springer |
Total Pages | : 595 |
Release | : 2014-10-06 |
Genre | : Science |
ISBN | : 3319088378 |
This book documents and disseminates experiences from a wide range of universities, across the five continents, which showcase how the principles of sustainable development may be incorporated as part of university programmes, and present transformatory projects and programmes, showing how sustainability can be implemented across disciplines. Sustainability in a higher education context is a fast growing field. Thousands of universities across the world have signed declarations or have committed themselves to integrate the principles of sustainable development in their activities: teaching, research and extension, and many more will follow.
Author | : Don Hellriegel |
Publisher | : |
Total Pages | : 0 |
Release | : 2001 |
Genre | : Beslutningstagning-ledelse |
ISBN | : 9780324069563 |
Organizational Behavior is designed to help students, professionals, and managers develop the competencies and skills that are needed to effectively contribute to an organization. This proven text's strengths lie in its classic research, coverage of contemporary and emerging OB topics, and excellent case selection. Throughout the text, seven core competencies-Managing Self, Managing Diversity, Managing Ethics, Managing Across Cultures, Managing Teams, Managing Communications, and Managing Change-are emphasized and illustrated for the student.
Author | : Ute Ritterfeld |
Publisher | : Routledge |
Total Pages | : 643 |
Release | : 2009-09-10 |
Genre | : Education |
ISBN | : 1135848904 |
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Author | : Susan E. Cozzens |
Publisher | : Springer Science & Business Media |
Total Pages | : 391 |
Release | : 2012-12-06 |
Genre | : Political Science |
ISBN | : 9400920911 |
On a mountainside in sunny Tuscany, in October 1989, 96 people from 23 countries on five continents gathered to learn and teach about the problems of managing contemporary science. The diversity of economic and political systems represented in the group was matched by our occupations, which stretched from science policy practitioners, through research scientists and engineers, through academic observers of science and science policy. It was this diversity, along with the opportunities for infonnal discussion provided by long meals and remote location, that made the conference a special learning experience. Except at lecture time, it was impossible to distinguish the "students" at this event from the "teachers," and even the most senior members of the teaching staff went away with a sense that they had learned more from this group than from many a standard conference on science policy they had attended. The flavor of the conference experience cannot be captured adequately in a proceedings volume, and so we have not tried to create a historical record in this book. Instead, we have attempted to illustrate the core problems the panicipants at the conference shared, discussed, and debated, using both lectures delivered by the fonnal teaching staff and summaries of panel discussions, which extended to other panicipants and therefore increased the range of experiences reponed.
Author | : Fred R. David |
Publisher | : Prentice Hall |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Business planning |
ISBN | : 9780136015703 |
KEY BENFIT:David's Strategic Managementoffers a skills-oriented, practitioner perspective that has been updated with modern cases to reflect current research and strategy. This text covers strategy formulation issues such as business ethics, global vs. domestic operations, vision/mission, matrix analysis, partnering, joint venturing, competitive analysis, and includes a brand new cohesion case on the Walt Disney Company. For management professionals, small business owners and others involved in business.